
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
Philipp Rohlfshagen, Jialin Liu, Diego Peŕez-Liebana, et al.
IEEE Transactions on Games (2017) Vol. 10, Iss. 3, pp. 233-256
Open Access | Times Cited: 34
Philipp Rohlfshagen, Jialin Liu, Diego Peŕez-Liebana, et al.
IEEE Transactions on Games (2017) Vol. 10, Iss. 3, pp. 233-256
Open Access | Times Cited: 34
Showing 1-25 of 34 citing articles:
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 43
Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 43
Minecraft tunnels for covert communications
Nathan Tusing, Jonathan Oakley, Chunpeng Shao, et al.
Entertainment Computing (2025) Vol. 53, pp. 100924-100924
Open Access
Nathan Tusing, Jonathan Oakley, Chunpeng Shao, et al.
Entertainment Computing (2025) Vol. 53, pp. 100924-100924
Open Access
Monkey plays Pac-Man with compositional strategies and hierarchical decision-making
Qianli Yang, Zhongqiao Lin, Wenyi Zhang, et al.
eLife (2022) Vol. 11
Open Access | Times Cited: 17
Qianli Yang, Zhongqiao Lin, Wenyi Zhang, et al.
eLife (2022) Vol. 11
Open Access | Times Cited: 17
A Survey of Planning and Learning in Games
Fernando Duarte, Nuno Lau, Artur Pereira, et al.
Applied Sciences (2020) Vol. 10, Iss. 13, pp. 4529-4529
Open Access | Times Cited: 24
Fernando Duarte, Nuno Lau, Artur Pereira, et al.
Applied Sciences (2020) Vol. 10, Iss. 13, pp. 4529-4529
Open Access | Times Cited: 24
AI World Cup: Robot-Soccer-Based Competitions
Chansol Hong, Inbae Jeong, Luiz Felipe Vecchietti, et al.
IEEE Transactions on Games (2021) Vol. 13, Iss. 4, pp. 330-341
Closed Access | Times Cited: 19
Chansol Hong, Inbae Jeong, Luiz Felipe Vecchietti, et al.
IEEE Transactions on Games (2021) Vol. 13, Iss. 4, pp. 330-341
Closed Access | Times Cited: 19
Dota 2 Bot Competition
José Font, Tobias Mahlmann
IEEE Transactions on Games (2018) Vol. 11, Iss. 3, pp. 285-289
Open Access | Times Cited: 23
José Font, Tobias Mahlmann
IEEE Transactions on Games (2018) Vol. 11, Iss. 3, pp. 285-289
Open Access | Times Cited: 23
Gaining Student Engagement Through Project-Based Learning: A Competitive 2D Game Construction Case Study
Iñigo López-Gazpio
IEEE Access (2021) Vol. 10, pp. 1881-1892
Open Access | Times Cited: 17
Iñigo López-Gazpio
IEEE Access (2021) Vol. 10, pp. 1881-1892
Open Access | Times Cited: 17
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies
Isaac J. Sledge, José C. Prı́ncipe
IEEE Transactions on Games (2018) Vol. 11, Iss. 2, pp. 142-158
Open Access | Times Cited: 10
Isaac J. Sledge, José C. Prı́ncipe
IEEE Transactions on Games (2018) Vol. 11, Iss. 2, pp. 142-158
Open Access | Times Cited: 10
Increasing Features in MAP-Elites Using an Age-Layered Population Structure
Andrew Pozzuoli, Brian J. Ross
2022 IEEE Congress on Evolutionary Computation (CEC) (2023), pp. 1-8
Closed Access | Times Cited: 3
Andrew Pozzuoli, Brian J. Ross
2022 IEEE Congress on Evolutionary Computation (CEC) (2023), pp. 1-8
Closed Access | Times Cited: 3
General Video Game Artificial Intelligence
Diego Peŕez-Liebana, Raluca D. Gaina, Julian Togelius, et al.
Synthesis lectures on games and computational intelligence (2019) Vol. 3, Iss. 2, pp. 1-191
Closed Access | Times Cited: 5
Diego Peŕez-Liebana, Raluca D. Gaina, Julian Togelius, et al.
Synthesis lectures on games and computational intelligence (2019) Vol. 3, Iss. 2, pp. 1-191
Closed Access | Times Cited: 5
Nature of arcade games
Yuexian Gao, Chang Liu, Naying Gao, et al.
Entertainment Computing (2021) Vol. 41, pp. 100469-100469
Closed Access | Times Cited: 5
Yuexian Gao, Chang Liu, Naying Gao, et al.
Entertainment Computing (2021) Vol. 41, pp. 100469-100469
Closed Access | Times Cited: 5
Ensemble Decision Making in Real-Time Games
Philip Rodgers, John Levine, Damien Anderson
(2018) Vol. pp, pp. 1-8
Open Access | Times Cited: 4
Philip Rodgers, John Levine, Damien Anderson
(2018) Vol. pp, pp. 1-8
Open Access | Times Cited: 4
Using Evolution and Deep Learning to Generate Diverse Intelligent Agents
Marshall Joseph, Brian J. Ross
Lecture notes in computer science (2024), pp. 361-375
Closed Access
Marshall Joseph, Brian J. Ross
Lecture notes in computer science (2024), pp. 361-375
Closed Access
Multiagent Deep Reinforcement Learning Algorithms in StarCraft II: A Review
Yanyan Li, Yijun Wang, Yiwei Zhou
IEEE Access (2024) Vol. 12, pp. 167452-167470
Open Access
Yanyan Li, Yijun Wang, Yiwei Zhou
IEEE Access (2024) Vol. 12, pp. 167452-167470
Open Access
Dataset of video game-based assessments in digital culture courses at Universidad Indoamerica.
Miguel Cobos
Data in Brief (2024) Vol. 58, pp. 111217-111217
Open Access
Miguel Cobos
Data in Brief (2024) Vol. 58, pp. 111217-111217
Open Access
Harnessing pre-trained generalist agents for software engineering tasks
Paulina Stevia Nouwou Mindom, Amin Nikanjam, Foutse Khomh
Empirical Software Engineering (2024) Vol. 30, Iss. 1
Closed Access
Paulina Stevia Nouwou Mindom, Amin Nikanjam, Foutse Khomh
Empirical Software Engineering (2024) Vol. 30, Iss. 1
Closed Access
Aprimorando habilidades de desenvolvedores de jogos através dos jogos clássicos
Bruna dos Santos de Jesus, Catarine Alves de Queiroz, Matheus Augusto Souza dos Santos, et al.
(2024), pp. 925-935
Closed Access
Bruna dos Santos de Jesus, Catarine Alves de Queiroz, Matheus Augusto Souza dos Santos, et al.
(2024), pp. 925-935
Closed Access
Interleaving Fast and Slow Decision Making
Aditya Gulati, Sarthak Soni, Shrisha Rao
(2021), pp. 1535-1541
Open Access | Times Cited: 4
Aditya Gulati, Sarthak Soni, Shrisha Rao
(2021), pp. 1535-1541
Open Access | Times Cited: 4
Towards Human-Like Bots Using Online Interactive Case-Based Reasoning
Maximiliano Miranda, Antonio A. Sánchez‐Ruiz, Federico Peinado
Lecture notes in computer science (2019), pp. 314-328
Closed Access | Times Cited: 3
Maximiliano Miranda, Antonio A. Sánchez‐Ruiz, Federico Peinado
Lecture notes in computer science (2019), pp. 314-328
Closed Access | Times Cited: 3
The Impact of the Cost Function on the Operation of the Intelligent Agent in 2D Games
Dawid Połap, Marcin Woźniak
Communications in computer and information science (2018), pp. 293-302
Closed Access | Times Cited: 2
Dawid Połap, Marcin Woźniak
Communications in computer and information science (2018), pp. 293-302
Closed Access | Times Cited: 2
Design of an Active Vision System for High-Level Isolation Units through Q-Learning
Andrea Gil, Juan G. Victores, Bartek Łukawski, et al.
Applied Sciences (2020) Vol. 10, Iss. 17, pp. 5927-5927
Open Access | Times Cited: 2
Andrea Gil, Juan G. Victores, Bartek Łukawski, et al.
Applied Sciences (2020) Vol. 10, Iss. 17, pp. 5927-5927
Open Access | Times Cited: 2
Design of an Artificial Game Entertainer by Reinforcement Learning
Takanobu Yaguchi, Hitoshi Iima
2021 IEEE Conference on Games (CoG) (2020), pp. 588-591
Closed Access | Times Cited: 2
Takanobu Yaguchi, Hitoshi Iima
2021 IEEE Conference on Games (CoG) (2020), pp. 588-591
Closed Access | Times Cited: 2
Snakes AI Competition 2020 and 2021 Report
Joseph Alexander Brown, Luiz Jonatã Pires de Araújo, Alexandr Grichshenko
arXiv (Cornell University) (2021)
Open Access | Times Cited: 2
Joseph Alexander Brown, Luiz Jonatã Pires de Araújo, Alexandr Grichshenko
arXiv (Cornell University) (2021)
Open Access | Times Cited: 2
Neuroevolution of Multimodal Ms. Pac-Man Controllers Under Partially Observable Conditions
William G. Price, Jacob Schrum
2022 IEEE Congress on Evolutionary Computation (CEC) (2019), pp. 466-473
Closed Access | Times Cited: 1
William G. Price, Jacob Schrum
2022 IEEE Congress on Evolutionary Computation (CEC) (2019), pp. 466-473
Closed Access | Times Cited: 1
Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning
Maximiliano Miranda, Antonio A. Sánchez‐Ruiz, Federico Peinado
Lecture notes in computer science (2020), pp. 263-278
Closed Access | Times Cited: 1
Maximiliano Miranda, Antonio A. Sánchez‐Ruiz, Federico Peinado
Lecture notes in computer science (2020), pp. 263-278
Closed Access | Times Cited: 1