OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Symbolic Reasoning for <italic>Hearthstone</italic>
Andreas Stiegler, Keshav Dahal, Johannes Maucher, et al.
IEEE Transactions on Games (2017) Vol. 10, Iss. 2, pp. 113-127
Open Access | Times Cited: 15

Showing 15 citing articles:

Exploring the hearthstone deck space
Aditya H. Bhatt, Scott Lee, Fernando de Mesentier Silva, et al.
(2018), pp. 1-10
Closed Access | Times Cited: 33

Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship
Sam Schelfhout, Matthew T. Bowers, Y. Andrew Hao
Games and Culture (2019) Vol. 16, Iss. 1, pp. 22-41
Closed Access | Times Cited: 29

The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
KI - Künstliche Intelligenz (2019) Vol. 34, Iss. 1, pp. 33-43
Closed Access | Times Cited: 26

Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 23

Deep surrogate assisted MAP-elites for automated hearthstone deckbuilding
Yulun Zhang, Matthew C. Fontaine, Amy K. Hoover, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2022), pp. 158-167
Open Access | Times Cited: 10

Ludii as a Competition Platform
Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 14

Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 6

Battlespace Next(TM)
Nathaniel Flack, Alan C. Lin, Gilbert L. Peterson, et al.
International Journal of Serious Games (2020) Vol. 7, Iss. 2, pp. 49-70
Open Access | Times Cited: 6

Deck Archetype Prediction in Hearthstone
Markus Eger, Pablo Sauma Chacón
(2020), pp. 1-11
Closed Access | Times Cited: 5

Proposed Balance Model for Card Deck Measurement in Hearthstone
Yuanzhe Jin
The Computer Games Journal (2018) Vol. 8, Iss. 1, pp. 25-40
Closed Access | Times Cited: 4

A concise review of intelligent game agent
Hui Li, Xinyi Pang, Baichuan Sun, et al.
Entertainment Computing (2024), pp. 100894-100894
Closed Access

Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 3

Ludii as a Competition Platform
Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 1

The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 1

Exploring Deep Reinforcement Learning for Battling in Collectible Card Games
Ronaldoe Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
(2022), pp. 1-6
Closed Access | Times Cited: 1

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