OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Survey on Story Generation Techniques for Authoring Computational Narratives
Ben Kybartas, Rafael Bidarra
IEEE Transactions on Computational Intelligence and AI in Games (2016) Vol. 9, Iss. 3, pp. 239-253
Open Access | Times Cited: 141

Showing 1-25 of 141 citing articles:

Generating Role-Playing Game Quests With GPT Language Models
Susanna Värtinen, Perttu Hämäläinen, Christian Guckelsberger
IEEE Transactions on Games (2022) Vol. 16, Iss. 1, pp. 127-139
Open Access | Times Cited: 46

Algorithmically-driven writing and academic integrity: exploring educators' practices, perceptions, and policies in AI era
Leah Gustilo, Ethel Ong, Minie Rose C. Lapinid
International Journal for Educational Integrity (2024) Vol. 20, Iss. 1
Open Access | Times Cited: 11

Orchestrating Game Generation
Antonios Liapis, Georgios N. Yannakakis, Mark Nelson, et al.
IEEE Transactions on Games (2018) Vol. 11, Iss. 1, pp. 48-68
Open Access | Times Cited: 62

Automatic Story Generation
Arwa Alhussain, Aqil M. Azmi
ACM Computing Surveys (2021) Vol. 54, Iss. 5, pp. 1-38
Closed Access | Times Cited: 39

Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation
Judith van Stegeren, Jakub Myśliwiec
(2021), pp. 1-8
Open Access | Times Cited: 38

A Survey on Computational and Emergent Digital Storytelling
Georgios Trichopoulos, Georgios Alexandridis, George Caridakis
Heritage (2023) Vol. 6, Iss. 2, pp. 1227-1263
Open Access | Times Cited: 15

A Survey on Event-Based News Narrative Extraction
Brian Keith, Tanushree Mitra, Chris North
ACM Computing Surveys (2023) Vol. 55, Iss. 14s, pp. 1-39
Open Access | Times Cited: 13

Automatic Story Generation: Challenges and Attempts
Amal Alabdulkarim, Siyan Li, Xiangyu Peng
(2021), pp. 72-83
Open Access | Times Cited: 27

MagicScroll: Enhancing Immersive Storytelling with Controllable Scroll Image Generation
Bingyuan Wang, Hengyu Meng, Rui Cao, et al.
(2025), pp. 431-441
Closed Access

The AI Settlement Generation Challenge in Minecraft
Christoph Salge, Michael Cerny Green, Rodrigo Canaan, et al.
KI - Künstliche Intelligenz (2020) Vol. 34, Iss. 1, pp. 19-31
Closed Access | Times Cited: 28

Supporting Adolescent Engagement with Artificial Intelligence–Driven Digital Health Behavior Change Interventions
Alison Giovanelli, Jonathan Rowe, Madelynn Taylor, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e40306-e40306
Open Access | Times Cited: 9

Managing the plot structure of character-based interactive narratives in games
Edirlei Soares de Lima, Bruno Feijó, Antônio L. Furtado
Entertainment Computing (2023) Vol. 47, pp. 100590-100590
Open Access | Times Cited: 9

Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning
Edirlei Soares de Lima, Bruno Feijó, Antônio L. Furtado
(2019), pp. 144-153
Closed Access | Times Cited: 28

Felt: A Simple Story Sifter
Max Kreminski, Melanie Dickinson, Noah Wardrip–Fruin
Lecture notes in computer science (2019), pp. 267-281
Closed Access | Times Cited: 27

Grimes’ Fairy Tales: A 1960s Story Generator
James Ryan
Lecture notes in computer science (2017), pp. 89-103
Closed Access | Times Cited: 25

A Study on Design Requirement Development and Satisfaction for Future Virtual World Systems
Bingqing Shen, Tan Wei-ming, Jingzhi Guo, et al.
Future Internet (2020) Vol. 12, Iss. 7, pp. 112-112
Open Access | Times Cited: 20

TropeTwist: Trope-based Narrative Structure Generation
Alberto Alvarez, José Font
(2022)
Open Access | Times Cited: 11

Sabre: A Narrative Planner Supporting Intention and Deep Theory of Mind
Stephen G. Ware, Cory Siler
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2021) Vol. 17, Iss. 1, pp. 99-106
Open Access | Times Cited: 15

Plug-and-Blend: A Framework for Plug-and-Play Controllable Story Generation with Sketches
Zhiyu Lin, Mark Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2021) Vol. 17, Iss. 1, pp. 58-65
Open Access | Times Cited: 14

Multiagent Narrative Experience Management as Story Graph Pruning
Stephen G. Ware, Edward T. Garcia, Mira Fisher, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 3, pp. 378-387
Open Access | Times Cited: 9

Procedural generation of branching quests for games
Edirlei Soares de Lima, Bruno Feijó, Antônio L. Furtado
Entertainment Computing (2022) Vol. 43, pp. 100491-100491
Open Access | Times Cited: 9

A Multi-Modal Story Generation Framework with AI-Driven Storyline Guidance
Juntae Kim, Yoonseok Heo, Hogeon Yu, et al.
Electronics (2023) Vol. 12, Iss. 6, pp. 1289-1289
Open Access | Times Cited: 5

EtriCA: Event-Triggered Context-Aware Story Generation Augmented by Cross Attention
Chen Tang, Chenghua Lin, Henglin Huang, et al.
(2022), pp. 5504-5518
Open Access | Times Cited: 8

The long path to narrative generation
Pablo Gervás, Edna Concepcion, Carlos León, et al.
IBM Journal of Research and Development (2019) Vol. 63, Iss. 1, pp. 8:1-8:10
Closed Access | Times Cited: 12

Page 1 - Next Page

Scroll to top