
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training
Linbo Luo, Haiyan Yin, Wentong Cai, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2016) Vol. 9, Iss. 3, pp. 213-226
Closed Access | Times Cited: 20
Linbo Luo, Haiyan Yin, Wentong Cai, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2016) Vol. 9, Iss. 3, pp. 213-226
Closed Access | Times Cited: 20
Showing 20 citing articles:
Data-Driven Approaches to Game Player Modeling
Danial Hooshyar, Moslem Yousefi, Heuiseok Lim
ACM Computing Surveys (2018) Vol. 50, Iss. 6, pp. 1-19
Closed Access | Times Cited: 88
Danial Hooshyar, Moslem Yousefi, Heuiseok Lim
ACM Computing Surveys (2018) Vol. 50, Iss. 6, pp. 1-19
Closed Access | Times Cited: 88
An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
Yunifa Miftachul Arif, Hani Nurhayati, Ahmad Fahmi Karami, et al.
International journal of intelligent engineering and systems (2023) Vol. 16, Iss. 5, pp. 488-500
Open Access | Times Cited: 21
Yunifa Miftachul Arif, Hani Nurhayati, Ahmad Fahmi Karami, et al.
International journal of intelligent engineering and systems (2023) Vol. 16, Iss. 5, pp. 488-500
Open Access | Times Cited: 21
An Automatic Scenario Control in Serious Game to Visualize Tourism Destinations Recommendation
Yunifa Miftachul Arif, Sri Harini, Supeno Mardi Susiki Nugroho, et al.
IEEE Access (2021) Vol. 9, pp. 89941-89957
Open Access | Times Cited: 25
Yunifa Miftachul Arif, Sri Harini, Supeno Mardi Susiki Nugroho, et al.
IEEE Access (2021) Vol. 9, pp. 89941-89957
Open Access | Times Cited: 25
A scenario generation pipeline for autonomous vehicle simulators
Mingyun Wen, Jisun Park, Kyungeun Cho
Human-centric Computing and Information Sciences (2020) Vol. 10, Iss. 1
Open Access | Times Cited: 23
Mingyun Wen, Jisun Park, Kyungeun Cho
Human-centric Computing and Information Sciences (2020) Vol. 10, Iss. 1
Open Access | Times Cited: 23
Brain big data processing with massively parallel computing technology: challenges and opportunities
Dan Chen, Yangyang Hu, Chang Cai, et al.
Software Practice and Experience (2016) Vol. 47, Iss. 3, pp. 405-420
Closed Access | Times Cited: 22
Dan Chen, Yangyang Hu, Chang Cai, et al.
Software Practice and Experience (2016) Vol. 47, Iss. 3, pp. 405-420
Closed Access | Times Cited: 22
Virtual Scenario Simulation and Modeling Framework in Autonomous Driving Simulators
Mingyun Wen, Jisun Park, Yunsick Sung, et al.
Electronics (2021) Vol. 10, Iss. 6, pp. 694-694
Open Access | Times Cited: 11
Mingyun Wen, Jisun Park, Yunsick Sung, et al.
Electronics (2021) Vol. 10, Iss. 6, pp. 694-694
Open Access | Times Cited: 11
Playing an Educational Game Featuring Procedural Content Generation: Which Attributes Impact Players’ Curiosity?
Luiz Rodrigues, Jacques Duílio Brancher
RENOTE (2019) Vol. 17, Iss. 1, pp. 254-263
Open Access | Times Cited: 11
Luiz Rodrigues, Jacques Duílio Brancher
RENOTE (2019) Vol. 17, Iss. 1, pp. 254-263
Open Access | Times Cited: 11
Sampling-based adaptive bounding evolutionary algorithm for continuous optimization problems
Linbo Luo, Xiangting Hou, Jinghui Zhong, et al.
Information Sciences (2016) Vol. 382-383, pp. 216-233
Open Access | Times Cited: 10
Linbo Luo, Xiangting Hou, Jinghui Zhong, et al.
Information Sciences (2016) Vol. 382-383, pp. 216-233
Open Access | Times Cited: 10
Gamers' Behaviour and Communication Analysis in Massively Multiplayer Online Games: A Survey
Mohammad Hossein Rezvani, Diana Khabiri
(2018), pp. 61-69
Closed Access | Times Cited: 10
Mohammad Hossein Rezvani, Diana Khabiri
(2018), pp. 61-69
Closed Access | Times Cited: 10
A Framework for Monitoring Evolution and its Drivers in Training Simulators
Ebba Þóra Hvannberg
Journal of Interaction Science (2019) Vol. 7, pp. 19-19
Open Access | Times Cited: 4
Ebba Þóra Hvannberg
Journal of Interaction Science (2019) Vol. 7, pp. 19-19
Open Access | Times Cited: 4
Design specifications and capabilities of a 3D simulation software for clinical education of physiotherapy students in the neurology department
Sorayya Rezayi, Nastaran Ghotbi, Leila Shahmoradi, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access
Sorayya Rezayi, Nastaran Ghotbi, Leila Shahmoradi, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access
Evolving Balancing Controllers for Biped Characters in Games
Christopher Schinkel Carlsen, George Palamas
Lecture notes in computer science (2019), pp. 869-880
Closed Access | Times Cited: 3
Christopher Schinkel Carlsen, George Palamas
Lecture notes in computer science (2019), pp. 869-880
Closed Access | Times Cited: 3
Scenario Generation-Based Training in Simulation: Pilot Study
Marwa Ahmed, Khaled Saleh, Ahmed Abobakr, et al.
2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC) (2019), pp. 1239-1244
Closed Access | Times Cited: 3
Marwa Ahmed, Khaled Saleh, Ahmed Abobakr, et al.
2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC) (2019), pp. 1239-1244
Closed Access | Times Cited: 3
Conceptual Framework for Virtual Field Trip Games
Amani Alsaqqaf, Frederick W. B. Li
Communications in computer and information science (2019), pp. 43-55
Closed Access | Times Cited: 2
Amani Alsaqqaf, Frederick W. B. Li
Communications in computer and information science (2019), pp. 43-55
Closed Access | Times Cited: 2
Improving LSM‐trie performance by parallel search
Wen Cheng, Tao Guo, Lingfang Zeng, et al.
Software Practice and Experience (2020) Vol. 50, Iss. 10, pp. 1952-1965
Open Access | Times Cited: 2
Wen Cheng, Tao Guo, Lingfang Zeng, et al.
Software Practice and Experience (2020) Vol. 50, Iss. 10, pp. 1952-1965
Open Access | Times Cited: 2
Evaluation of Similarity Measures for Flight Simulator Training Scenarios
Rubén Dapica, Federico Peinado
Lecture notes in computer science (2021), pp. 17-31
Closed Access | Times Cited: 2
Rubén Dapica, Federico Peinado
Lecture notes in computer science (2021), pp. 17-31
Closed Access | Times Cited: 2
Task allocation and automation level in the design of intelligent tutoring system authoring tools
Scott Ososky, R. A. Sottilare, Keith Brawner
(2017), pp. 33-41
Closed Access | Times Cited: 1
Scott Ososky, R. A. Sottilare, Keith Brawner
(2017), pp. 33-41
Closed Access | Times Cited: 1
A Critical Evaluation of Procedural Content Generation Approaches for Digital Twins
Abdul Latif, Megat F. Zuhairi, Fazal Qudus Khan, et al.
Journal of Sensors (2022) Vol. 2022, pp. 1-13
Open Access | Times Cited: 1
Abdul Latif, Megat F. Zuhairi, Fazal Qudus Khan, et al.
Journal of Sensors (2022) Vol. 2022, pp. 1-13
Open Access | Times Cited: 1
Identifying Latent Semantics in Action Games for Player Modeling
Katia Lida Kermanidis
International Journal of Gaming and Computer-Mediated Simulations (2019) Vol. 11, Iss. 2, pp. 1-21
Closed Access
Katia Lida Kermanidis
International Journal of Gaming and Computer-Mediated Simulations (2019) Vol. 11, Iss. 2, pp. 1-21
Closed Access
Identifying Latent Semantics in Action Games for Player Modeling
Katia Lida Kermanidis
IGI Global eBooks (2022), pp. 341-364
Closed Access
Katia Lida Kermanidis
IGI Global eBooks (2022), pp. 341-364
Closed Access