OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game
Luís F. W. Góes, Alysson Ribeiro da Silva, João Saffran, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2016) Vol. 9, Iss. 2, pp. 204-209
Closed Access | Times Cited: 18

Showing 18 citing articles:

Investigating Learners’ Technology Engagement - A Perspective From Ubiquitous Game-Based Learning in Smart Campus
Xuesong Zhai, Yan Dong, Jing Yuan
IEEE Access (2018) Vol. 6, pp. 10279-10287
Open Access | Times Cited: 43

Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone
Pablo García‐Sánchez, Alberto Tonda, Antonio M. Mora, et al.
Knowledge-Based Systems (2018) Vol. 153, pp. 133-146
Closed Access | Times Cited: 39

Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship
Sam Schelfhout, Matthew T. Bowers, Y. Andrew Hao
Games and Culture (2019) Vol. 16, Iss. 1, pp. 22-41
Closed Access | Times Cited: 29

Optimizing Hearthstone agents using an evolutionary algorithm
Pablo García‐Sánchez, Alberto Tonda, Antonio J. Fernández, et al.
Knowledge-Based Systems (2019) Vol. 188, pp. 105032-105032
Open Access | Times Cited: 28

The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
KI - Künstliche Intelligenz (2019) Vol. 34, Iss. 1, pp. 33-43
Closed Access | Times Cited: 26

Enhancing Monte Carlo Tree Search for Playing Hearthstone
Jean Seong Bjorn Choe, Jong‐Kook Kim
2021 IEEE Conference on Games (CoG) (2019)
Closed Access | Times Cited: 17

HearthBot: An Autonomous Agent Based on Fuzzy ART Adaptive Neural Networks for the Digital Collectible Card Game HearthStone
Alysson Ribeiro da Silva, Luís F. W. Góes
IEEE Transactions on Games (2017) Vol. 10, Iss. 2, pp. 170-181
Closed Access | Times Cited: 18

Symbolic Reasoning for <italic>Hearthstone</italic>
Andreas Stiegler, Keshav Dahal, Johannes Maucher, et al.
IEEE Transactions on Games (2017) Vol. 10, Iss. 2, pp. 113-127
Open Access | Times Cited: 15

Regent-Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts.
Celso Sales Franca, Luís F. W. Góes, Alvaro Amorim, et al.
ICCC (2016), pp. 68-76
Closed Access | Times Cited: 12

Exploring reinforcement learning approaches for drafting in collectible card games
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
Entertainment Computing (2022) Vol. 44, pp. 100526-100526
Closed Access | Times Cited: 6

Card game element rising academy to improving decision making ability
Hady Pranoto, Ewaldo Genaldi, Richard Anthony, et al.
(2017), pp. 62-66
Closed Access | Times Cited: 7

CreativeStone: A Creativity Booster for Hearthstone Card Decks
Celso França, Zisen Zhou, Carolina Fernanda da Silva, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 1, pp. 214-224
Closed Access | Times Cited: 2

Drafting in Collectible Card Games via Reinforcement Learning
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
(2020)
Open Access | Times Cited: 5

Creative Flavor Pairing: Using RDC Metric to Generate and Assess Ingredients Combination.
Alvaro Amorim, Luís F. W. Góes, Alysson Ribeiro da Silva, et al.
ICCC (2017), pp. 33-40
Closed Access | Times Cited: 1

The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 1

Producing green users: environmental protection practice in a platform society
Qing Yan, Hongye Hou, Mengfei Du, et al.
Information Communication & Society (2023) Vol. 27, Iss. 8, pp. 1568-1585
Closed Access

A Profile-Based ‘GrEvolutionary’ Hearthstone Agent
Alejandro Romero García, Antonio M. Mora
Lecture notes in computer science (2021), pp. 341-356
Closed Access

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