OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Panorama of Artificial and Computational Intelligence in Games
Georgios N. Yannakakis, Julian Togelius
IEEE Transactions on Computational Intelligence and AI in Games (2014) Vol. 7, Iss. 4, pp. 317-335
Open Access | Times Cited: 154

Showing 1-25 of 154 citing articles:

Artificial intelligence for the metaverse: A survey
Thien Huynh‐The, Quoc‐Viet Pham, Xuan‐Qui Pham, et al.
Engineering Applications of Artificial Intelligence (2022) Vol. 117, pp. 105581-105581
Open Access | Times Cited: 461

Deep Learning for Video Game Playing
Niels Justesen, Philip Bontrager, Julian Togelius, et al.
IEEE Transactions on Games (2019) Vol. 12, Iss. 1, pp. 1-20
Open Access | Times Cited: 218

A Survey of Computational Intelligence for 6G: Key Technologies, Applications and Trends
Baofeng Ji, Yanan Wang, Kang Song, et al.
IEEE Transactions on Industrial Informatics (2021) Vol. 17, Iss. 10, pp. 7145-7154
Closed Access | Times Cited: 154

Intelligent recruitment: How to identify, select, and retain talents from around the world using artificial intelligence
Oihab Allal‐Chérif, Alba Yela Aránega, Rafael Castaño Sánchez
Technological Forecasting and Social Change (2021) Vol. 169, pp. 120822-120822
Closed Access | Times Cited: 141

Neuroevolution in Games: State of the Art and Open Challenges
Sebastian Risi, Julian Togelius
IEEE Transactions on Computational Intelligence and AI in Games (2015) Vol. 9, Iss. 1, pp. 25-41
Open Access | Times Cited: 145

Artificial intelligence moving serious gaming: Presenting reusable game AI components
Wim Westera, Rui Prada, Samuel Mascarenhas, et al.
Education and Information Technologies (2019) Vol. 25, Iss. 1, pp. 351-380
Open Access | Times Cited: 98

Applications of AI in classical software engineering
Marco Barenkamp, Jonas Rebstadt, Oliver Thomas
AI Perspectives (2020) Vol. 2, Iss. 1
Open Access | Times Cited: 71

Game Difficulty Adaptation and Experience Personalization: A Literature Review
Panagiotis D. Paraschos, D.E. Koulouriotis
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 1, pp. 1-22
Closed Access | Times Cited: 43

The Role of AI in Serious Games and Gamification for Health: Scoping Review
Daniel Tolks, Jeremy Schmidt, Sebastian Kühn
JMIR Serious Games (2023) Vol. 12, pp. e48258-e48258
Open Access | Times Cited: 25

English Education Game using Non-Player Character Based on Natural Language Processing
Andhik Ampuh Yunanto, Darlis Herumurti, Siti Rochimah, et al.
Procedia Computer Science (2019) Vol. 161, pp. 502-508
Open Access | Times Cited: 55

Internet-of-things-enabled serious games: A comprehensive survey
Shabir Ahmad, Sabina Umirzakova, Faisal Jamil, et al.
Future Generation Computer Systems (2022) Vol. 136, pp. 67-83
Open Access | Times Cited: 28

Fostering creativity in the mixed-initiative evolutionary dungeon designer
Alberto Alvarez, Steve Dahlskog, José Font, et al.
(2018)
Open Access | Times Cited: 49

Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game
Marco Tamassia, William Raffe, Rafet Sifa, et al.
(2016)
Closed Access | Times Cited: 48

Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI
Yuqian Sun, Zhuoyi Li, Ke Fang, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023) Vol. 19, Iss. 1, pp. 425-434
Open Access | Times Cited: 12

Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions
Christian Arzate Cruz, Jorge Adolfo Ramírez Uresti
Entertainment Computing (2017) Vol. 20, pp. 11-24
Open Access | Times Cited: 42

Automatic generation and recommendation of personalized challenges for gamification
Reza Khoshkangini, Giuseppe Valetto, Annapaola Marconi, et al.
User Modeling and User-Adapted Interaction (2020) Vol. 31, Iss. 1, pp. 1-34
Closed Access | Times Cited: 36

Games Research Today: Analyzing the Academic Landscape 2000-2014.
Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, et al.
Foundations of Digital Games (2015)
Closed Access | Times Cited: 39

Multi-task learning in Atari video games with emergent tangled program graphs
Stephen Kelly, Malcolm I. Heywood
Proceedings of the Genetic and Evolutionary Computation Conference (2017), pp. 195-202
Closed Access | Times Cited: 34

The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children
Erik Marchi, Tadas Baltrušaitis, Andra Adams, et al.
IEEE Transactions on Games (2018) Vol. 11, Iss. 4, pp. 328-339
Open Access | Times Cited: 32

AI Researchers, Video Games Are Your Friends!
Julian Togelius
Studies in computational intelligence (2016), pp. 3-18
Open Access | Times Cited: 27

A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud Computing
Mei Li, Zhenming Sun, Zhan Jiang, et al.
Discrete Dynamics in Nature and Society (2020) Vol. 2020, pp. 1-7
Open Access | Times Cited: 26

From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI
Sebastian Risi, Mike Preuß
KI - Künstliche Intelligenz (2020) Vol. 34, Iss. 1, pp. 7-17
Open Access | Times Cited: 26

Dota 2 Bot Competition
José Font, Tobias Mahlmann
IEEE Transactions on Games (2018) Vol. 11, Iss. 3, pp. 285-289
Open Access | Times Cited: 23

“Are You Playing a Shooter Again?!” Deep Representation Learning for Audio-Based Video Game Genre Recognition
Shahin Amiriparian, Nicholas Cummins, Maurice Gerczuk, et al.
IEEE Transactions on Games (2019) Vol. 12, Iss. 2, pp. 145-154
Open Access | Times Cited: 20

A Study on Design Requirement Development and Satisfaction for Future Virtual World Systems
Bingqing Shen, Tan Wei-ming, Jingzhi Guo, et al.
Future Internet (2020) Vol. 12, Iss. 7, pp. 112-112
Open Access | Times Cited: 20

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