
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation
Aviv Elor, Sri Kurniawan, Mircea Teodorescu
(2018), pp. 219-225
Closed Access | Times Cited: 31
Aviv Elor, Sri Kurniawan, Mircea Teodorescu
(2018), pp. 219-225
Closed Access | Times Cited: 31
Showing 1-25 of 31 citing articles:
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
Nicolas Wenk, Joaquin Penalver-Andres, Karin A. Buetler, et al.
Virtual Reality (2021) Vol. 27, Iss. 1, pp. 307-331
Open Access | Times Cited: 68
Nicolas Wenk, Joaquin Penalver-Andres, Karin A. Buetler, et al.
Virtual Reality (2021) Vol. 27, Iss. 1, pp. 307-331
Open Access | Times Cited: 68
Immersive virtual reality enhanced reinforcement induced physical therapy (EVEREST)
Samirah Altukhaim, Naoko Sakabe, Kiruba Nagaratnam, et al.
Displays (2025), pp. 102962-102962
Open Access | Times Cited: 1
Samirah Altukhaim, Naoko Sakabe, Kiruba Nagaratnam, et al.
Displays (2025), pp. 102962-102962
Open Access | Times Cited: 1
AI-Driven Stroke Rehabilitation Systems and Assessment: A Systematic Review
Sejuti Rahman, Sujan Sarker, A. K. M. Nadimul Haque, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2022) Vol. 31, pp. 192-207
Open Access | Times Cited: 29
Sejuti Rahman, Sujan Sarker, A. K. M. Nadimul Haque, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2022) Vol. 31, pp. 192-207
Open Access | Times Cited: 29
Integrated Quantitative Evaluation of Spatial Cognition and Motor Function with HoloLens Mixed Reality
Kenya Tada, Yuhei Sorimachi, Kyo Kutsuzawa, et al.
Sensors (2024) Vol. 24, Iss. 2, pp. 528-528
Open Access | Times Cited: 7
Kenya Tada, Yuhei Sorimachi, Kyo Kutsuzawa, et al.
Sensors (2024) Vol. 24, Iss. 2, pp. 528-528
Open Access | Times Cited: 7
Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Jared Duval, Ferran Altarriba Bertran, Siying Chen, et al.
(2021), pp. 1-15
Open Access | Times Cited: 35
Jared Duval, Ferran Altarriba Bertran, Siying Chen, et al.
(2021), pp. 1-15
Open Access | Times Cited: 35
Tangible and Mid-Air Interactions in Hand-Held Augmented Reality for Upper Limb Rehabilitation: An Evaluation of User Experience and Motor Performance
Wenxin Sun, Mengjie Huang, Chenxin Wu, et al.
International Journal of Human-Computer Interaction (2024) Vol. 40, Iss. 21, pp. 6722-6739
Closed Access | Times Cited: 4
Wenxin Sun, Mengjie Huang, Chenxin Wu, et al.
International Journal of Human-Computer Interaction (2024) Vol. 40, Iss. 21, pp. 6722-6739
Closed Access | Times Cited: 4
The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review
Xiaoxuan Li, Takeshi Nakagawa, Xiangshi Ren, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-26
Open Access
Xiaoxuan Li, Takeshi Nakagawa, Xiangshi Ren, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-26
Open Access
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation
Aviv Elor, Michael Powell, Evanjelin Mahmoodi, et al.
IEEE Transactions on Games (2021) Vol. 14, Iss. 1, pp. 107-115
Open Access | Times Cited: 28
Aviv Elor, Michael Powell, Evanjelin Mahmoodi, et al.
IEEE Transactions on Games (2021) Vol. 14, Iss. 1, pp. 107-115
Open Access | Times Cited: 28
Astaire
Zhuoming Zhou, Elena Márquez Segura, Jared Duval, et al.
(2019), pp. 5-18
Closed Access | Times Cited: 31
Zhuoming Zhou, Elena Márquez Segura, Jared Duval, et al.
(2019), pp. 5-18
Closed Access | Times Cited: 31
A review of the application of virtual and augmented reality in physical and occupational therapy
Agrawal Luckykumar Dwarkadas, Viswanath Talasila, Rama Krishna Challa, et al.
Software Practice and Experience (2024) Vol. 54, Iss. 8, pp. 1378-1407
Closed Access | Times Cited: 3
Agrawal Luckykumar Dwarkadas, Viswanath Talasila, Rama Krishna Challa, et al.
Software Practice and Experience (2024) Vol. 54, Iss. 8, pp. 1378-1407
Closed Access | Times Cited: 3
Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation
Aviv Elor, Steven Lessard, Mircea Teodorescu, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019), pp. 1448-1456
Closed Access | Times Cited: 25
Aviv Elor, Steven Lessard, Mircea Teodorescu, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019), pp. 1448-1456
Closed Access | Times Cited: 25
The use of extended reality in rehabilitation for patients with acquired brain injury: A scoping review
Loes Bulle-Smid, Renée van den Heuvel, Wouter Keuning, et al.
Technology and Disability (2024)
Closed Access | Times Cited: 2
Loes Bulle-Smid, Renée van den Heuvel, Wouter Keuning, et al.
Technology and Disability (2024)
Closed Access | Times Cited: 2
At-Home Self-Administration of an Immersive Virtual Reality Therapeutic Game for Post-Stroke Upper Limb Rehabilitation
Joseph P. Salisbury, Ted M. Aronson, Tony J. Simon
(2020), pp. 114-121
Closed Access | Times Cited: 16
Joseph P. Salisbury, Ted M. Aronson, Tony J. Simon
(2020), pp. 114-121
Closed Access | Times Cited: 16
Predictive Shoulder Kinematics of Rehabilitation Exercises Through Immersive Virtual Reality
Michael Powell, Aviv Elor, Ash Robbins, et al.
IEEE Access (2022) Vol. 10, pp. 25621-25632
Open Access | Times Cited: 9
Michael Powell, Aviv Elor, Ash Robbins, et al.
IEEE Access (2022) Vol. 10, pp. 25621-25632
Open Access | Times Cited: 9
Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance
Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 14
Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 14
iSAM: Personalizing an Artificial Intelligence Model for Emotion with Pleasure-Arousal-Dominance in Immersive Virtual Reality
Aviv Elor, Asiiah Song
2021 16th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2021) (2020), pp. 572-576
Closed Access | Times Cited: 9
Aviv Elor, Asiiah Song
2021 16th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2021) (2020), pp. 572-576
Closed Access | Times Cited: 9
Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
Jared Duval, Rutul Thakkar, Delong Du, et al.
ACM Transactions on Accessible Computing (2022) Vol. 15, Iss. 3, pp. 1-25
Open Access | Times Cited: 6
Jared Duval, Rutul Thakkar, Delong Du, et al.
ACM Transactions on Accessible Computing (2022) Vol. 15, Iss. 3, pp. 1-25
Open Access | Times Cited: 6
Quantification and Rehabilitation of Unilateral Spatial Neglect in Immersive Virtual Reality: A Validation Study in Healthy Subjects
Germain Faity, Yasmine Sidahmed, Isabelle Laffont, et al.
Sensors (2023) Vol. 23, Iss. 7, pp. 3481-3481
Open Access | Times Cited: 3
Germain Faity, Yasmine Sidahmed, Isabelle Laffont, et al.
Sensors (2023) Vol. 23, Iss. 7, pp. 3481-3481
Open Access | Times Cited: 3
Gamification, sensory feedback, adaptive function on virtual reality rehabilitation: a brief review
Fatin Shamimi Mohd Zuki, Frédéric Merienne, Suziah Sulaiman, et al.
(2022), pp. 330-335
Open Access | Times Cited: 4
Fatin Shamimi Mohd Zuki, Frédéric Merienne, Suziah Sulaiman, et al.
(2022), pp. 330-335
Open Access | Times Cited: 4
Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe
Jared Duval, Laia Turmo Vidal, Elena Márquez Segura, et al.
(2023), pp. 1-16
Open Access | Times Cited: 2
Jared Duval, Laia Turmo Vidal, Elena Márquez Segura, et al.
(2023), pp. 1-16
Open Access | Times Cited: 2
Relationship Between Motivational Strategies and Gamification User Types in VR Movement Games
S. Thompson, Burkhard C. Wünsche, Dominik Lange-Nawka
(2023), pp. 1-6
Closed Access | Times Cited: 2
S. Thompson, Burkhard C. Wünsche, Dominik Lange-Nawka
(2023), pp. 1-6
Closed Access | Times Cited: 2
Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities
Samantha Conde, Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 4
Samantha Conde, Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 4
Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia
Rohan Jhangiani, Adrian Parrales, Daniel Chien, et al.
(2022), pp. 1-8
Closed Access | Times Cited: 3
Rohan Jhangiani, Adrian Parrales, Daniel Chien, et al.
(2022), pp. 1-8
Closed Access | Times Cited: 3
Olfaction-Enhanced Virtual Reality Game for Visual Acuity in Adults with Amblyopia
Rohan Jhangiani, Adrian Parrales, Gloria Wu, et al.
(2024), pp. 1-6
Closed Access
Rohan Jhangiani, Adrian Parrales, Gloria Wu, et al.
(2024), pp. 1-6
Closed Access
Development of Game based Virtual environment for post stroke rehabilitation patients
Vijay Jeyakumar, A. S. Anusha, R Giridharani, et al.
TENCON 2021 - 2021 IEEE Region 10 Conference (TENCON) (2024), pp. 1611-1614
Closed Access
Vijay Jeyakumar, A. S. Anusha, R Giridharani, et al.
TENCON 2021 - 2021 IEEE Region 10 Conference (TENCON) (2024), pp. 1611-1614
Closed Access