
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game
Anderson Rocha Tavares, Héctor Azpúrua, Luiz Chaimowicz
(2014), pp. 99-108
Closed Access | Times Cited: 8
Anderson Rocha Tavares, Héctor Azpúrua, Luiz Chaimowicz
(2014), pp. 99-108
Closed Access | Times Cited: 8
Showing 8 citing articles:
On the Development of Intelligent Agents for MOBA Games
Victor do Nascimento Silva, Luiz Chaimowicz
(2015) Vol. 11, pp. 142-151
Open Access | Times Cited: 22
Victor do Nascimento Silva, Luiz Chaimowicz
(2015) Vol. 11, pp. 142-151
Open Access | Times Cited: 22
Research and Implementation of Intelligent Decision Based on a Priori Knowledge and DQN Algorithms in Wargame Environment
Yuxiang Sun, Bo Yuan, Tao Zhang, et al.
Electronics (2020) Vol. 9, Iss. 10, pp. 1668-1668
Open Access | Times Cited: 11
Yuxiang Sun, Bo Yuan, Tao Zhang, et al.
Electronics (2020) Vol. 9, Iss. 10, pp. 1668-1668
Open Access | Times Cited: 11
Respecializing swarms by forgetting reinforced thresholds
Vera A. Kazakova, Annie S. Wu, Gita Sukthankar
Swarm Intelligence (2020) Vol. 14, Iss. 3, pp. 171-204
Closed Access | Times Cited: 9
Vera A. Kazakova, Annie S. Wu, Gita Sukthankar
Swarm Intelligence (2020) Vol. 14, Iss. 3, pp. 171-204
Closed Access | Times Cited: 9
Multiagent Systems on Virtual Games: A Systematic Mapping Study
Jose Barambones, Juan Cano-Benito, Ismael Sánchez-Rivero, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 134-147
Closed Access | Times Cited: 4
Jose Barambones, Juan Cano-Benito, Ismael Sánchez-Rivero, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 134-147
Closed Access | Times Cited: 4
Combining genetic algorithm and swarm intelligence for task allocation in a real time strategy game
Anderson Rocha Tavares, Gianlucca Zuin, Héctor Azpúrua, et al.
Journal on Interactive Systems (2017) Vol. 8, Iss. 1
Open Access | Times Cited: 5
Anderson Rocha Tavares, Gianlucca Zuin, Héctor Azpúrua, et al.
Journal on Interactive Systems (2017) Vol. 8, Iss. 1
Open Access | Times Cited: 5
Chain of command in autonomous cooperative agents for battles in real-time strategy games
Damon Daylamani-Zad, Letitia B. Graham, Ioannis Th. Paraskevopoulos
Journal of Computers in Education (2018) Vol. 6, Iss. 1, pp. 21-52
Open Access | Times Cited: 5
Damon Daylamani-Zad, Letitia B. Graham, Ioannis Th. Paraskevopoulos
Journal of Computers in Education (2018) Vol. 6, Iss. 1, pp. 21-52
Open Access | Times Cited: 5
An Assortment of Evolutionary Computation Techniques (AECT) in gaming
Maham Khalid, Feras Al‐Obeidat, Abdallah Tubaishat, et al.
Neural Computing and Applications (2020) Vol. 34, Iss. 11, pp. 8295-8308
Closed Access | Times Cited: 3
Maham Khalid, Feras Al‐Obeidat, Abdallah Tubaishat, et al.
Neural Computing and Applications (2020) Vol. 34, Iss. 11, pp. 8295-8308
Closed Access | Times Cited: 3
On the Development of Intelligent Agents for MOBA Games
Victor do Nascimento Silva, Luiz Chaimowicz
arXiv (Cornell University) (2017)
Closed Access
Victor do Nascimento Silva, Luiz Chaimowicz
arXiv (Cornell University) (2017)
Closed Access