
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A software application framework for developing immersive virtual reality experiences in health domain
Yifan Wang, Kiran Ijaz, Rafael A. Calvo
(2017), pp. 37-30
Closed Access | Times Cited: 13
Yifan Wang, Kiran Ijaz, Rafael A. Calvo
(2017), pp. 37-30
Closed Access | Times Cited: 13
Showing 13 citing articles:
Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment
Kiran Ijaz, Naseem Ahmadpour, Yifan Wang, et al.
International Journal of Human-Computer Interaction (2020) Vol. 36, Iss. 13, pp. 1195-1204
Closed Access | Times Cited: 79
Kiran Ijaz, Naseem Ahmadpour, Yifan Wang, et al.
International Journal of Human-Computer Interaction (2020) Vol. 36, Iss. 13, pp. 1195-1204
Closed Access | Times Cited: 79
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 8
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 8
An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study
Kiran Ijaz, Naseem Ahmadpour, Sharon L. Naismith, et al.
JMIR Mental Health (2019) Vol. 6, Iss. 9, pp. e13887-e13887
Open Access | Times Cited: 53
Kiran Ijaz, Naseem Ahmadpour, Sharon L. Naismith, et al.
JMIR Mental Health (2019) Vol. 6, Iss. 9, pp. e13887-e13887
Open Access | Times Cited: 53
Verification of Immersive Virtual Reality as a Streetscape Evaluation Method in Urban Residential Areas
Jaewon Han, Sugie Lee
Land (2023) Vol. 12, Iss. 2, pp. 345-345
Open Access | Times Cited: 10
Jaewon Han, Sugie Lee
Land (2023) Vol. 12, Iss. 2, pp. 345-345
Open Access | Times Cited: 10
Virtual reality content creation based on self-contained components in the e-learning domain: Re-using pattern-based vr content in different authoring toolkits
Robin Horst, Simon Gerstmeier, Ramtin Naraghi-Taghi-Off, et al.
Multimedia Tools and Applications (2022) Vol. 83, Iss. 15, pp. 46557-46594
Open Access | Times Cited: 8
Robin Horst, Simon Gerstmeier, Ramtin Naraghi-Taghi-Off, et al.
Multimedia Tools and Applications (2022) Vol. 83, Iss. 15, pp. 46557-46594
Open Access | Times Cited: 8
Immersive VR Exergames for Health and Wellbeing
Kiran Ijaz, Yifan Wang, Naseem Ahmadpour, et al.
(2019)
Closed Access | Times Cited: 12
Kiran Ijaz, Yifan Wang, Naseem Ahmadpour, et al.
(2019)
Closed Access | Times Cited: 12
Design of an Immersive Virtual Reality Framework to Enhance the Sense of Agency Using Affective Computing Technologies
Amalia Ortiz, Sonia Elizondo
Applied Sciences (2023) Vol. 13, Iss. 24, pp. 13322-13322
Open Access | Times Cited: 4
Amalia Ortiz, Sonia Elizondo
Applied Sciences (2023) Vol. 13, Iss. 24, pp. 13322-13322
Open Access | Times Cited: 4
VR‐Rides: An object‐oriented application framework for immersive virtual reality exergames
Yifan Wang, Kiran Ijaz, Dong Yuan, et al.
Software Practice and Experience (2020) Vol. 50, Iss. 7, pp. 1305-1324
Open Access | Times Cited: 9
Yifan Wang, Kiran Ijaz, Dong Yuan, et al.
Software Practice and Experience (2020) Vol. 50, Iss. 7, pp. 1305-1324
Open Access | Times Cited: 9
Authoring With Virtual Reality Nuggets—Lessons Learned
Robin Horst, Ramtin Naraghi-Taghi-Off, Linda Rau, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 6
Robin Horst, Ramtin Naraghi-Taghi-Off, Linda Rau, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 6
Development of a Simulator with HTC Vive Using Gamification to Improve the Learning Experience in Medical Students
Diego Chala Gonzalez, Luis Vives
(2018)
Closed Access | Times Cited: 9
Diego Chala Gonzalez, Luis Vives
(2018)
Closed Access | Times Cited: 9
Xr360: A Toolkit for Mixed 360 and 3d Productions
Antonis Karakottas, Nikolaos Zioulis, Alexandros Doumanglou, et al.
(2020), pp. 1-6
Closed Access | Times Cited: 2
Antonis Karakottas, Nikolaos Zioulis, Alexandros Doumanglou, et al.
(2020), pp. 1-6
Closed Access | Times Cited: 2
An Object-oriented Software Framework for Immersive Virtual Reality Exergames
Yifan Wang
(2020)
Closed Access | Times Cited: 1
Yifan Wang
(2020)
Closed Access | Times Cited: 1
Sanal Gerçeklik Yardımıyla Sporu Oyunlaştırmak için Tasarlanan Kondisyon Bisikleti Ve Oyun
Muhammet Ali Liv, Ertuğrul Saatçı
Academic Perspective Procedia (2021) Vol. 4, Iss. 1, pp. 48-55
Open Access
Muhammet Ali Liv, Ertuğrul Saatçı
Academic Perspective Procedia (2021) Vol. 4, Iss. 1, pp. 48-55
Open Access