
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Relevant Information as a formalised approach to evaluate game mechanics
Christoph Salge, Tobias Mahlmann
(2010), pp. 281-288
Open Access | Times Cited: 14
Christoph Salge, Tobias Mahlmann
(2010), pp. 281-288
Open Access | Times Cited: 14
Showing 14 citing articles:
Search-Based Procedural Content Generation: A Taxonomy and Survey
Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2011) Vol. 3, Iss. 3, pp. 172-186
Closed Access | Times Cited: 639
Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2011) Vol. 3, Iss. 3, pp. 172-186
Closed Access | Times Cited: 639
AI-based playtesting of contemporary board games
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, et al.
(2017), pp. 1-10
Closed Access | Times Cited: 50
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, et al.
(2017), pp. 1-10
Closed Access | Times Cited: 50
Evolving card sets towards balancing dominion
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
(2012), pp. 1-8
Open Access | Times Cited: 57
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
(2012), pp. 1-8
Open Access | Times Cited: 57
An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering
Daniel Blasco, Jaime Font, Mar Zamorano, et al.
Journal of Systems and Software (2020) Vol. 171, pp. 110804-110804
Closed Access | Times Cited: 22
Daniel Blasco, Jaime Font, Mar Zamorano, et al.
Journal of Systems and Software (2020) Vol. 171, pp. 110804-110804
Closed Access | Times Cited: 22
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
Lecture notes in computer science (2011), pp. 93-102
Closed Access | Times Cited: 24
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
Lecture notes in computer science (2011), pp. 93-102
Closed Access | Times Cited: 24
Modelling and evaluation of complex scenarios with the Strategy Game Description Language
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
(2011), pp. 174-181
Open Access | Times Cited: 20
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
(2011), pp. 174-181
Open Access | Times Cited: 20
AI as evaluator: Search driven playtesting of modern board games
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, et al.
National Conference on Artificial Intelligence (2017), pp. 959-966
Closed Access | Times Cited: 17
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, et al.
National Conference on Artificial Intelligence (2017), pp. 959-966
Closed Access | Times Cited: 17
Exploring Gameplay With AI Agents
Fernando de Mesentier Silva, Igor Borovikov, John F. Kolen, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2018) Vol. 14, Iss. 1, pp. 159-165
Open Access | Times Cited: 10
Fernando de Mesentier Silva, Igor Borovikov, John F. Kolen, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2018) Vol. 14, Iss. 1, pp. 159-165
Open Access | Times Cited: 10
Modelling and Generating Strategy Games Mechanics
Tobias Mahlmann
(2013)
Closed Access | Times Cited: 4
Tobias Mahlmann
(2013)
Closed Access | Times Cited: 4
Using Reinforcement Learning Agents to Analyze Player Experience
Tian Zhu, Powen Yao, Michael Zyda
Lecture notes in computer science (2020), pp. 510-519
Closed Access | Times Cited: 1
Tian Zhu, Powen Yao, Michael Zyda
Lecture notes in computer science (2020), pp. 510-519
Closed Access | Times Cited: 1
Measuring Time with Minimal Clocks
Andrei D. Robu, Christoph Salge, Chrystopher L. Nehaniv, et al.
(2019)
Closed Access
Andrei D. Robu, Christoph Salge, Chrystopher L. Nehaniv, et al.
(2019)
Closed Access
Measuring Time with Minimal Clocks
Andrei D. Robu, Christoph Salge, Chrystopher L. Nehaniv, et al.
Artificial Life (2019) Vol. 25, Iss. 4, pp. 383-409
Open Access
Andrei D. Robu, Christoph Salge, Chrystopher L. Nehaniv, et al.
Artificial Life (2019) Vol. 25, Iss. 4, pp. 383-409
Open Access