OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality
Chengyuan Lai, Ryan P. McMahan
(2020), pp. 627-638
Closed Access | Times Cited: 15

Showing 15 citing articles:

Research Trends in Virtual Reality Locomotion Techniques
Esteban Segarra Martinez, Annie S. Wu, Ryan P. McMahan
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 270-280
Closed Access | Times Cited: 39

Collaborative Work Enabled by Immersive Environments
Anjela Mayer, Jean-Rémy Chardonnet, Polina Häfner, et al.
Springer eBooks (2023), pp. 87-117
Closed Access | Times Cited: 9

Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
Thomas van Gemert, Niels Christian Nilsson, Teresa Hirzle, et al.
(2024), pp. 1-36
Open Access | Times Cited: 3

New Digital Work
Alexandra Shajek, Ernst Hartmann
Springer eBooks (2023)
Closed Access | Times Cited: 8

Virtual Steps: The Experience of Walking for a Lifelong Wheelchair User in Virtual Reality
Atieh Taheri, Arthur Caetano, Misha Sra
(2024), pp. 168-178
Closed Access | Times Cited: 1

Spatial Contraction Based on Velocity Variation for Natural Walking in Virtual Reality
Sen‐Zhe Xu, Kui Huang, Cheng-Wei Fan, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2444-2453
Closed Access | Times Cited: 1

The Evaluation of Gait-Free Locomotion Methods with Eye Movement in Virtual Reality
Hong Gao, Lasse Frommelt, Enkelejda Kasneci
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2022)
Closed Access | Times Cited: 5

Effects of User Construction Behavior on User Experience in a Virtual Indoor Environment
Leiqing Xu, Zhubai Mutsing Zhang
(2022), pp. 568-575
Closed Access | Times Cited: 5

The Cognitive Loads and Usability of Target-based and Steering-based Travel Techniques
Chengyuan Lai, Xinyu Hu, Afham Ahmed Aiyaz, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 11, pp. 4289-4299
Open Access | Times Cited: 6

Evaluation of Interface Design for Video See-Through Head-Mounted Display: Focusing on Walking Users
Hyunjoo Shin, Hyunjoo Shin, Jaewan Park, et al.
Archives of Design Research (2024) Vol. 37, Iss. 1, pp. 181-191
Open Access

Perceptions of Hybrid Lighting for Virtual Reality
Martin Dinkov, Sumanta Pattanaik, Ryan P. McMahan
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2024) Vol. 7, Iss. 1, pp. 1-20
Closed Access

The Comfort Benefits of Gaze-Directed Steering
Chengyuan Lai, Xinyu Hu, Ann Segismundo, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2020)
Closed Access | Times Cited: 2

Physical and Physiological Data for Customizing Immersive VR Training
Álvaro Uribe-Quevedo, Bill Kapralos, David Rojas, et al.
(2021), pp. 156-160
Closed Access | Times Cited: 1

Locomotive and Cognitive Trade-Offs for Target-based Travel
Chengyuan Lai, Afham Ahmed Aiyaz, Ryan P. McMahan
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2020) Vol. 26, pp. 74-75
Closed Access

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