OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard
Alexander Otte, Daniel Schneider, Tim Menzner, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2019), pp. 387-392
Closed Access | Times Cited: 15

Showing 15 citing articles:

Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality
Florian Kern, Florian Niebling, Marc Erich Latoschik
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2658-2669
Open Access | Times Cited: 27

ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality
Daniel Schneider, Alexander Otte, Travis Gesslein, et al.
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 25, Iss. 11, pp. 3190-3201
Open Access | Times Cited: 52

Development and Evaluation of a Low-Jitter Hand Tracking System for Improving Typing Efficiency in a Virtual Reality Workspace
Tianshu Xu, Wen Gu, Koichi Ota, et al.
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 1, pp. 4-4
Open Access

Creating and Augmenting Keyboards for Extended Reality with the K eyboard A ugmentation T oolkit
Mark McGill, Stephen Brewster, Daniel Medeiros, et al.
ACM Transactions on Computer-Human Interaction (2022) Vol. 29, Iss. 2, pp. 1-39
Open Access | Times Cited: 15

BANS: Evaluation of Bystander Awareness Notification Systems for Productivity in VR
Shady Mansour, Pascal Knierim, Joseph O’Hagan, et al.
(2023)
Open Access | Times Cited: 6

Handwriting Velcro
Fengyi Fang, Hongwei Zhang, Lishuang Zhan, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 4, pp. 1-31
Open Access | Times Cited: 10

Extended Reality for Knowledge Work in Everyday Environments
Verena Biener, Eyal Ofek, Michel Pahud, et al.
Human-computer interaction series (2023), pp. 21-56
Open Access | Times Cited: 5

Exploring Text Revision with Backspace and Caret in Virtual Reality
Yang Li, Sayan Sarcar, Yilin Zheng, et al.
(2021), pp. 1-12
Closed Access | Times Cited: 11

Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality
Tim Menzner, Travis Gesslein, Alexander Otte, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2020), pp. 372-381
Open Access | Times Cited: 11

TouchEditor
Lishuang Zhan, Tianyang Xiong, Hongwei Zhang, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2023) Vol. 7, Iss. 4, pp. 1-29
Open Access | Times Cited: 2

Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays
Maite Frutos-Pascual, Clara Gale, Jake Michael Harrison, et al.
Lecture notes in computer science (2021), pp. 480-501
Closed Access | Times Cited: 5

Supporting Text Entry in Virtual Reality with Large Language Models
Liuqing Chen, Yu Cai, Ruyue Wang, et al.
(2024), pp. 524-534
Closed Access

Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality
Tim Menzner, Travis Gesslein, Alexander Otte, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2020), pp. 372-381
Open Access | Times Cited: 3

ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality
Daniel Schneider, Alexander Otte, Travis Gesslein, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 1

Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System
Jens Grubert, Lukas Witzani, Alexander Otte, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 30, Iss. 8, pp. 5830-5846
Open Access

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