OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

DualGaze: Addressing the Midas Touch Problem in Gaze Mediated VR Interaction
Pallavi Mohan, Wooi Boon Goh, Chi‐Wing Fu, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2018), pp. 79-84
Closed Access | Times Cited: 31

Showing 1-25 of 31 citing articles:

Near‐Eye Display and Tracking Technologies for Virtual and Augmented Reality
George Alex Koulieris, Kaan Akşit, Michael Stengel, et al.
Computer Graphics Forum (2019) Vol. 38, Iss. 2, pp. 493-519
Open Access | Times Cited: 177

Eye tracking algorithms, techniques, tools, and applications with an emphasis on machine learning and Internet of Things technologies
Ahmad F. Klaib, Nawaf O. Alsrehin, Wasen Y. Melhem, et al.
Expert Systems with Applications (2020) Vol. 166, pp. 114037-114037
Closed Access | Times Cited: 162

Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1481-1505
Open Access | Times Cited: 91

Eye&Head
Ludwig Sidenmark, Hans Gellersen
(2019)
Open Access | Times Cited: 90

Hands-Free Human–Robot Interaction Using Multimodal Gestures and Deep Learning in Wearable Mixed Reality
Kyeong-Beom Park, Sung Ho Choi, Jae Yeol Lee, et al.
IEEE Access (2021) Vol. 9, pp. 55448-55464
Open Access | Times Cited: 72

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, et al.
(2020), pp. 1-13
Open Access | Times Cited: 70

Interaction With Gaze, Gesture, and Speech in a Flexibly Configurable Augmented Reality System
Zhimin Wang, Haofei Wang, Huangyue Yu, et al.
IEEE Transactions on Human-Machine Systems (2021) Vol. 51, Iss. 5, pp. 524-534
Closed Access | Times Cited: 41

Exploring 3D Interaction with Gaze Guidance in Augmented Reality
Yiwei Bao, Jiaxi Wang, Zhimin Wang, et al.
(2023)
Closed Access | Times Cited: 13

Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
Ludwig Sidenmark, Dominic Potts, Bill Bapisch, et al.
(2021), pp. 1-11
Open Access | Times Cited: 32

Effects of Dwell Time and Area on Task Performance of Gaze-Triggered Eye Control in AR-Aided Aircraft Cockpits
Chen Li, Xia Zhang, Wei Li, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-8
Closed Access

EyeExpand: A Low‐Burden and Accurate 3D Object Selection Method With Gaze and Raycasting
Xinggui Xu, Yan He, Yong Ge, et al.
Computer Graphics Forum (2025)
Closed Access

SwiVR-Car-Seat
Mark Colley, Pascal Jansen, Enrico Rukzio, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2021) Vol. 5, Iss. 4, pp. 1-26
Closed Access | Times Cited: 24

Gaze-Vergence-Controlled See-Through Vision in Augmented Reality
Zhimin Wang, Yuxin Zhao, Feng Lu
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3843-3853
Open Access | Times Cited: 15

Towards Design and Implementation of an EEG-based BCI TV Remote Control
Haider Abdullah Ali, Liwa Abdullah Ali, Andrei Vasilățeanu, et al.
International Journal of Online and Biomedical Engineering (iJOE) (2023) Vol. 19, Iss. 10, pp. 118-139
Open Access | Times Cited: 6

Comparing Single-modal and Multimodal Interaction in an Augmented Reality System
Zhimin Wang, Huangyue Yu, Haofei Wang, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2020), pp. 165-166
Closed Access | Times Cited: 15

EyeShadows: Peripheral Virtual Copies for Rapid Gaze Selection and Interaction
Jason Orlosky, Chang Liu, Kenya Sakamoto, et al.
(2024), pp. 681-689
Closed Access | Times Cited: 1

Real-World Scanpaths Exhibit Long-Term Temporal Dependencies: Considerations for Contextual AI for AR Applications
Charlie S. Burlingham, Naveen Sendhilnathan, Xiuyun Wu, et al.
(2024), pp. 1-7
Closed Access | Times Cited: 1

Adaptive 360°video timeline exploration in VR environment
Mengmeng Yu, Chongke Bi
Computers & Graphics (2024) Vol. 125, pp. 104108-104108
Closed Access | Times Cited: 1

3D Mirrored Object Selection for Occluded Objects in Virtual Environments
Joong-Jae Lee, Jung-Min Park
IEEE Access (2020) Vol. 8, pp. 200259-200274
Open Access | Times Cited: 9

Timeline Exploration in 360° Video
Mengmeng Yu, Chongke Bi
(2023), pp. 1-12
Closed Access | Times Cited: 2

Improving Resilience by Communicating Predicted Disruptions in Control Rooms
Suvodip Chakraborty, Peter Kiefer, Martin Raubal
Lecture notes in computer science (2022), pp. 302-315
Closed Access | Times Cited: 3

Distinguishing Target and Non-Target Fixations with EEG and Eye Tracking in Realistic Visual Scenes
Mansi Sharma, Carlos G. Rosero Mart� Martínez, Benedikt Emanuel Wirth, et al.
(2024), pp. 459-468
Closed Access

The Trail Making Test in Virtual Reality (TMT-VR): The Effects of Interaction Modes and Gaming Skills on Cognitive Performance of Young Adults
Evgenia Giatzoglou, Panagiotis Vorias, Ryan Kemm, et al.
Applied Sciences (2024) Vol. 14, Iss. 21, pp. 10010-10010
Open Access

GazeHand: A Gaze-Driven Virtual Hand Interface
Jaejoon Jeong, Soo-Hyung Kim, Hyung-Jeong Yang, et al.
IEEE Access (2023) Vol. 11, pp. 133703-133716
Open Access | Times Cited: 1

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