
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A review of computational intelligence in RTS games
Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández
(2013), pp. 114-121
Closed Access | Times Cited: 42
Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández
(2013), pp. 114-121
Closed Access | Times Cited: 42
Showing 1-25 of 42 citing articles:
Bio-inspired computation: Where we stand and what's next
Javier Del Ser, Eneko Osaba, Daniel Molina, et al.
Swarm and Evolutionary Computation (2019) Vol. 48, pp. 220-250
Open Access | Times Cited: 526
Javier Del Ser, Eneko Osaba, Daniel Molina, et al.
Swarm and Evolutionary Computation (2019) Vol. 48, pp. 220-250
Open Access | Times Cited: 526
StarCraft Micromanagement With Reinforcement Learning and Curriculum Transfer Learning
Kun Shao, Yuanheng Zhu, Dongbin Zhao
IEEE Transactions on Emerging Topics in Computational Intelligence (2018) Vol. 3, Iss. 1, pp. 73-84
Open Access | Times Cited: 160
Kun Shao, Yuanheng Zhu, Dongbin Zhao
IEEE Transactions on Emerging Topics in Computational Intelligence (2018) Vol. 3, Iss. 1, pp. 73-84
Open Access | Times Cited: 160
Adversarial genetic programming for cyber security: a rising application domain where GP matters
Una-May O’Reilly, Jamal Toutouh, Marcos Pertierra, et al.
Genetic Programming and Evolvable Machines (2020) Vol. 21, Iss. 1-2, pp. 219-250
Open Access | Times Cited: 37
Una-May O’Reilly, Jamal Toutouh, Marcos Pertierra, et al.
Genetic Programming and Evolvable Machines (2020) Vol. 21, Iss. 1-2, pp. 219-250
Open Access | Times Cited: 37
A bibliometric study of the research area of videogames using Dimensions.ai database
Pablo García‐Sánchez, Antonio M. Mora, Pedro Á. Castillo, et al.
Procedia Computer Science (2019) Vol. 162, pp. 737-744
Open Access | Times Cited: 29
Pablo García‐Sánchez, Antonio M. Mora, Pedro Á. Castillo, et al.
Procedia Computer Science (2019) Vol. 162, pp. 737-744
Open Access | Times Cited: 29
Cooperative reinforcement learning for multiple units combat in starCraft
Kun Shao, Yuanheng Zhu, Dongbin Zhao
2021 IEEE Symposium Series on Computational Intelligence (SSCI) (2017), pp. 1-6
Closed Access | Times Cited: 21
Kun Shao, Yuanheng Zhu, Dongbin Zhao
2021 IEEE Symposium Series on Computational Intelligence (SSCI) (2017), pp. 1-6
Closed Access | Times Cited: 21
Semicentralized Deep Deterministic Policy Gradient in Cooperative StarCraft Games
Dong Xie, X. Zhong
IEEE Transactions on Neural Networks and Learning Systems (2020) Vol. 33, Iss. 4, pp. 1584-1593
Open Access | Times Cited: 17
Dong Xie, X. Zhong
IEEE Transactions on Neural Networks and Learning Systems (2020) Vol. 33, Iss. 4, pp. 1584-1593
Open Access | Times Cited: 17
A machine learning approach to predict the winner in StarCraft based on influence maps
Antonio A. Sánchez‐Ruiz, Maximiliano Miranda
Entertainment Computing (2016) Vol. 19, pp. 29-41
Closed Access | Times Cited: 15
Antonio A. Sánchez‐Ruiz, Maximiliano Miranda
Entertainment Computing (2016) Vol. 19, pp. 29-41
Closed Access | Times Cited: 15
The role of video games in enhancing managers' strategic thinking and cognitive abilities: An experiential survey
Omid Ghasemi, Mohammad Abooyee, Somayeh Labafi, et al.
Entertainment Computing (2024) Vol. 50, pp. 100694-100694
Closed Access | Times Cited: 1
Omid Ghasemi, Mohammad Abooyee, Somayeh Labafi, et al.
Entertainment Computing (2024) Vol. 50, pp. 100694-100694
Closed Access | Times Cited: 1
Procedural Content Generation for Real-Time Strategy Games
Raúl Lara-Cabrera, Mariela Nogueira-Collazo, Carlos Cotta, et al.
International Journal of Interactive Multimedia and Artificial Intelligence (2015) Vol. 3, Iss. 2, pp. 40-40
Open Access | Times Cited: 9
Raúl Lara-Cabrera, Mariela Nogueira-Collazo, Carlos Cotta, et al.
International Journal of Interactive Multimedia and Artificial Intelligence (2015) Vol. 3, Iss. 2, pp. 40-40
Open Access | Times Cited: 9
Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: <italic>Planet Wars</italic>
Mariela Nogueira-Collazo, Carlos Cotta, Antonio J. Fernández
IEEE Transactions on Computational Intelligence and AI in Games (2015) Vol. 8, Iss. 4, pp. 325-337
Closed Access | Times Cited: 9
Mariela Nogueira-Collazo, Carlos Cotta, Antonio J. Fernández
IEEE Transactions on Computational Intelligence and AI in Games (2015) Vol. 8, Iss. 4, pp. 325-337
Closed Access | Times Cited: 9
Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games
Pablo García‐Sánchez, Antonio Fernández-Ares, Antonio M. Mora, et al.
Lecture notes in computer science (2014), pp. 411-421
Closed Access | Times Cited: 9
Pablo García‐Sánchez, Antonio Fernández-Ares, Antonio M. Mora, et al.
Lecture notes in computer science (2014), pp. 411-421
Closed Access | Times Cited: 9
Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game
Anderson Rocha Tavares, Héctor Azpúrua, Luiz Chaimowicz
(2014), pp. 99-108
Closed Access | Times Cited: 8
Anderson Rocha Tavares, Héctor Azpúrua, Luiz Chaimowicz
(2014), pp. 99-108
Closed Access | Times Cited: 8
Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game
Antonio Fernández-Ares, Antonio M. Mora, Pablo García‐Sánchez, et al.
Entertainment Computing (2016) Vol. 18, pp. 15-29
Closed Access | Times Cited: 8
Antonio Fernández-Ares, Antonio M. Mora, Pablo García‐Sánchez, et al.
Entertainment Computing (2016) Vol. 18, pp. 15-29
Closed Access | Times Cited: 8
Mission Engineering and Design using Real-Time Strategy Games: An Explainable-AI Approach
Adam Dachowicz, Kshitij Mall, Prajwal Balasubramani, et al.
Journal of Mechanical Design (2021), pp. 1-15
Closed Access | Times Cited: 8
Adam Dachowicz, Kshitij Mall, Prajwal Balasubramani, et al.
Journal of Mechanical Design (2021), pp. 1-15
Closed Access | Times Cited: 8
A self-adaptive evolutionary approach to the evolution of aesthetic maps for a RTS game
Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández
2022 IEEE Congress on Evolutionary Computation (CEC) (2014), pp. 298-304
Open Access | Times Cited: 7
Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández
2022 IEEE Congress on Evolutionary Computation (CEC) (2014), pp. 298-304
Open Access | Times Cited: 7
Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game
Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández
Entertainment Computing (2014) Vol. 5, Iss. 4, pp. 251-258
Closed Access | Times Cited: 7
Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández
Entertainment Computing (2014) Vol. 5, Iss. 4, pp. 251-258
Closed Access | Times Cited: 7
Application Areas of Ephemeral Computing: A Survey
Carlos Cotta, Antonio J. Fernández, Francisco Fernández de Vega, et al.
Lecture notes in computer science (2016), pp. 153-167
Closed Access | Times Cited: 7
Carlos Cotta, Antonio J. Fernández, Francisco Fernández de Vega, et al.
Lecture notes in computer science (2016), pp. 153-167
Closed Access | Times Cited: 7
A Systematic Review of Coevolution in Real-Time Strategy Games
Ehab Z. Elfeky, Saber Elsayed, Luke Marsh, et al.
IEEE Access (2021) Vol. 9, pp. 136647-136665
Open Access | Times Cited: 6
Ehab Z. Elfeky, Saber Elsayed, Luke Marsh, et al.
IEEE Access (2021) Vol. 9, pp. 136647-136665
Open Access | Times Cited: 6
Navigation in Adversarial Environments Guided by PRA* and a Local RL Planner
Debraj Ray, Nathan Sturtevant
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023) Vol. 19, Iss. 1, pp. 343-351
Open Access | Times Cited: 2
Debraj Ray, Nathan Sturtevant
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023) Vol. 19, Iss. 1, pp. 343-351
Open Access | Times Cited: 2
Application of Bio-Inspired Methods in Distributed Gaming Systems
Marcin Woźniak, Dawid Połap, Christian Napoli, et al.
Information Technology And Control (2017) Vol. 46, Iss. 1
Open Access | Times Cited: 5
Marcin Woźniak, Dawid Połap, Christian Napoli, et al.
Information Technology And Control (2017) Vol. 46, Iss. 1
Open Access | Times Cited: 5
Combining genetic algorithm and swarm intelligence for task allocation in a real time strategy game
Anderson Rocha Tavares, Gianlucca Zuin, Héctor Azpúrua, et al.
Journal on Interactive Systems (2017) Vol. 8, Iss. 1
Open Access | Times Cited: 5
Anderson Rocha Tavares, Gianlucca Zuin, Héctor Azpúrua, et al.
Journal on Interactive Systems (2017) Vol. 8, Iss. 1
Open Access | Times Cited: 5
A Competitive Combat Strategy and Tactics in RTS Games AI and StarCraft
Adil Khan, Kai‐Cheng Yang, Yunsheng Fu, et al.
Lecture notes in computer science (2018), pp. 3-12
Closed Access | Times Cited: 5
Adil Khan, Kai‐Cheng Yang, Yunsheng Fu, et al.
Lecture notes in computer science (2018), pp. 3-12
Closed Access | Times Cited: 5
Designing a Cognitive Agent Connector for Complex Environments: A Case Study with StarCraft
Vincent J. Koeman, Harm Griffioen, Danny C. Plenge, et al.
Lecture notes in computer science (2019), pp. 302-319
Closed Access | Times Cited: 5
Vincent J. Koeman, Harm Griffioen, Danny C. Plenge, et al.
Lecture notes in computer science (2019), pp. 302-319
Closed Access | Times Cited: 5
Predicting the Winner in Two Player StarCraft Games
Antonio Sánchez Ruíz-Granados
(2015), pp. 24-35
Closed Access | Times Cited: 4
Antonio Sánchez Ruíz-Granados
(2015), pp. 24-35
Closed Access | Times Cited: 4
Artificial Intelligence Techniques on Real-time Strategy Games
Zhen Yang, Wanpeng Zhang, Hongfu Liu
Proceedings of the 2018 2nd International Conference on Computer Science and Artificial Intelligence (2018), pp. 11-21
Closed Access | Times Cited: 4
Zhen Yang, Wanpeng Zhang, Hongfu Liu
Proceedings of the 2018 2nd International Conference on Computer Science and Artificial Intelligence (2018), pp. 11-21
Closed Access | Times Cited: 4