OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
Shijie Zhou, Haoran Chang, Sicheng Jiang, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024) Vol. 42, pp. 21676-21685
Closed Access | Times Cited: 21

Showing 21 citing articles:

FSGS: Real-Time Few-Shot View Synthesis Using Gaussian Splatting
Zehao Zhu, Zhiwen Fan, Yifan Jiang, et al.
Lecture notes in computer science (2024), pp. 145-163
Closed Access | Times Cited: 14

FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding
Xingxing Zuo, Pouya Samangouei, Yunwen Zhou, et al.
International Journal of Computer Vision (2024)
Closed Access | Times Cited: 7

ThermalGS: Dynamic 3D Thermal Reconstruction with Gaussian Splatting
Yuxiang Liu, Xi Chen, Shen Yan, et al.
Remote Sensing (2025) Vol. 17, Iss. 2, pp. 335-335
Open Access

Feature Field Fusion for few-shot novel view synthesis
Junting Li, Yanghong Zhou, Jintu Fan, et al.
Image and Vision Computing (2025), pp. 105465-105465
Open Access

Integrating frequency limitation and feature refinement for robust 3D Gaussian segmentation
Xinyu Hu, Haijian Shao, Xing Deng, et al.
Computers & Electrical Engineering (2025) Vol. 123, pp. 110239-110239
Closed Access

Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
Hannah Schieber, Jacob Young, Tobias Langlotz, et al.
(2025), pp. 318-328
Closed Access

Segment Anything in 3D with Radiance Fields
Jiazhong Cen, Jiemin Fang, Zanwei Zhou, et al.
International Journal of Computer Vision (2025)
Closed Access

CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-Aware 3D Gaussian Field
Jiarui Hu, Xianhao Chen, Boyin Feng, et al.
Lecture notes in computer science (2024), pp. 93-112
Closed Access | Times Cited: 3

Gaussian Splatting: 3D Reconstruction and Novel View Synthesis: A Review
Anurag Dalal, Daniel Hagen, Kjell G. Robbersmyr, et al.
IEEE Access (2024) Vol. 12, pp. 96797-96820
Open Access | Times Cited: 2

EgoLifter: Open-World 3D Segmentation for Egocentric Perception
Qiao Gu, Zhaoyang Lv, Duncan Frost, et al.
Lecture notes in computer science (2024), pp. 382-400
Closed Access | Times Cited: 1

ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation
Guanxing Lu, Shiyi Zhang, Ziwei Wang, et al.
Lecture notes in computer science (2024), pp. 349-366
Closed Access | Times Cited: 1

DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
Shijie Zhou, Zhiwen Fan, Dejia Xu, et al.
Lecture notes in computer science (2024), pp. 324-342
Closed Access | Times Cited: 1

Improving 2D Feature Representations by 3D-Aware Fine-Tuning
Yuanwen Yue, Anurag Das, Francis Engelmann, et al.
Lecture notes in computer science (2024), pp. 57-74
Closed Access | Times Cited: 1

N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fields
Yash Bhalgat, Iro Laina, João F. Henriques, et al.
Lecture notes in computer science (2024), pp. 197-214
Closed Access | Times Cited: 1

Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
Tian-Xing Xu, Wenbo Hu, Yu‐Kun Lai, et al.
Lecture notes in computer science (2024), pp. 37-53
Closed Access

Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
Seokhun Choi, Hyeonseop Song, Jaechul Kim, et al.
Lecture notes in computer science (2024), pp. 289-305
Closed Access

PFGS: High Fidelity Point Cloud Rendering via Feature Splatting
Jiaxu Wang, Z. Q. Zhang, Junhao He, et al.
Lecture notes in computer science (2024), pp. 193-209
Closed Access

Language-Driven Physics-Based Scene Synthesis and Editing via Feature Splatting
Ri-Zhao Qiu, Ge Yang, Weijia Zeng, et al.
Lecture notes in computer science (2024), pp. 368-383
Closed Access

DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing
Minghao Chen, Iro Laina, Andrea Vedaldi
Lecture notes in computer science (2024), pp. 74-92
Closed Access

DGD: Dynamic 3D Gaussians Distillation
Isaac Labe, Noam Issachar, Itai Lang, et al.
Lecture notes in computer science (2024), pp. 361-378
Closed Access

Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
Colton Stearns, Adam W. Harley, Mikaela Angelina Uy, et al.
(2024), pp. 1-11
Open Access

Segmentation of 3D Gaussians using Masked Gradients
Joachim H. Joseph, Bharadwaj Amrutur, Shalabh Bhatnagar
(2024), pp. 1-2
Open Access

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