
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Your Gameplay Says It All: Modelling Motivation in Tom Clancy’s The Division
Dávid Melhárt, Ahmad Azadvar, Alessandro Canossa, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 41
Dávid Melhárt, Ahmad Azadvar, Alessandro Canossa, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 41
Showing 1-25 of 41 citing articles:
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games
Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
IEEE Transactions on Affective Computing (2021) Vol. 14, Iss. 1, pp. 680-693
Open Access | Times Cited: 45
Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
IEEE Transactions on Affective Computing (2021) Vol. 14, Iss. 1, pp. 680-693
Open Access | Times Cited: 45
User-Player and Student Modeling in Personalized Educational Games: A Literature Review
Spyros Papadimitriou, Maria Virvou
Intelligent systems reference library (2025), pp. 63-94
Closed Access
Spyros Papadimitriou, Maria Virvou
Intelligent systems reference library (2025), pp. 63-94
Closed Access
The Ethics of AI in Games
Dávid Melhárt, Julian Togelius, Benedikte Mikkelsen, et al.
IEEE Transactions on Affective Computing (2023) Vol. 15, Iss. 1, pp. 79-92
Closed Access | Times Cited: 13
Dávid Melhárt, Julian Togelius, Benedikte Mikkelsen, et al.
IEEE Transactions on Affective Computing (2023) Vol. 15, Iss. 1, pp. 79-92
Closed Access | Times Cited: 13
Motivational Profiling of League of Legends Players
Florian Brühlmann, Philipp Baumgartner, Günter Wallner, et al.
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 35
Florian Brühlmann, Philipp Baumgartner, Günter Wallner, et al.
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 35
The Arousal Video Game AnnotatIoN (AGAIN) Dataset
Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis
IEEE Transactions on Affective Computing (2022) Vol. 13, Iss. 4, pp. 2171-2184
Open Access | Times Cited: 20
Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis
IEEE Transactions on Affective Computing (2022) Vol. 13, Iss. 4, pp. 2171-2184
Open Access | Times Cited: 20
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI
Sebastian Risi, Mike Preuß
KI - Künstliche Intelligenz (2020) Vol. 34, Iss. 1, pp. 7-17
Open Access | Times Cited: 26
Sebastian Risi, Mike Preuß
KI - Künstliche Intelligenz (2020) Vol. 34, Iss. 1, pp. 7-17
Open Access | Times Cited: 26
Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering
Dannie Korsgaard, Thomas Bjørner, Pernille Krog Sørensen, et al.
User Modeling and User-Adapted Interaction (2020) Vol. 30, Iss. 1, pp. 81-125
Open Access | Times Cited: 19
Dannie Korsgaard, Thomas Bjørner, Pernille Krog Sørensen, et al.
User Modeling and User-Adapted Interaction (2020) Vol. 30, Iss. 1, pp. 81-125
Open Access | Times Cited: 19
Affective Game Computing: A Survey
Georgios N. Yannakakis, Dávid Melhárt
Proceedings of the IEEE (2023) Vol. 111, Iss. 10, pp. 1423-1444
Open Access | Times Cited: 6
Georgios N. Yannakakis, Dávid Melhárt
Proceedings of the IEEE (2023) Vol. 111, Iss. 10, pp. 1423-1444
Open Access | Times Cited: 6
Dynamic Difficulty Adjustment via Fast User Adaptation
Hee-Seung Moon, Jiwon Seo
(2020), pp. 13-15
Open Access | Times Cited: 15
Hee-Seung Moon, Jiwon Seo
(2020), pp. 13-15
Open Access | Times Cited: 15
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling
Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 217-227
Open Access | Times Cited: 9
Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 217-227
Open Access | Times Cited: 9
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch
Dávid Melhárt, Daniele Gravina, Georgios N. Yannakakis
(2020), pp. 1-10
Open Access | Times Cited: 14
Dávid Melhárt, Daniele Gravina, Georgios N. Yannakakis
(2020), pp. 1-10
Open Access | Times Cited: 14
Play With One’s Feelings: A Study on Emotion Awareness for Player Experience
Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi, et al.
IEEE Transactions on Games (2020) Vol. 14, Iss. 1, pp. 3-12
Closed Access | Times Cited: 13
Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi, et al.
IEEE Transactions on Games (2020) Vol. 14, Iss. 1, pp. 3-12
Closed Access | Times Cited: 13
The Affect Game AnnotatIoN (AGAIN) Dataset.
Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis
arXiv (Cornell University) (2021)
Closed Access | Times Cited: 12
Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis
arXiv (Cornell University) (2021)
Closed Access | Times Cited: 12
Public Transit Passenger Profiling by Using Large-Scale Smart Card Data
Lewen Wang, Yu Wang, Xiaofei Sun, et al.
Journal of Transportation Engineering Part A Systems (2023) Vol. 149, Iss. 4
Closed Access | Times Cited: 4
Lewen Wang, Yu Wang, Xiaofei Sun, et al.
Journal of Transportation Engineering Part A Systems (2023) Vol. 149, Iss. 4
Closed Access | Times Cited: 4
Toward Designer Modeling Through Design Style Clustering
Alberto Alvarez, José Font, Julian Togelius
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 676-686
Open Access | Times Cited: 6
Alberto Alvarez, José Font, Julian Togelius
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 676-686
Open Access | Times Cited: 6
Motivational Profiling of League of Legends Players
Florian Brühlmann, Philipp Baumgartner, Günter Wallner, et al.
(2020)
Open Access | Times Cited: 8
Florian Brühlmann, Philipp Baumgartner, Günter Wallner, et al.
(2020)
Open Access | Times Cited: 8
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
Nayana Carneiro, David Miranda, Geórgia Pereira, et al.
Journal on Interactive Systems (2022) Vol. 13, Iss. 1, pp. 257-273
Open Access | Times Cited: 5
Nayana Carneiro, David Miranda, Geórgia Pereira, et al.
Journal on Interactive Systems (2022) Vol. 13, Iss. 1, pp. 257-273
Open Access | Times Cited: 5
Towards a generalized player model through the PEAS framework
Sam Snodgrass, Omid Mohaddesi, Casper Harteveld
(2019), pp. 1-7
Closed Access | Times Cited: 7
Sam Snodgrass, Omid Mohaddesi, Casper Harteveld
(2019), pp. 1-7
Closed Access | Times Cited: 7
Exploring the Dynamic Properties of Interaction in Mixed-Initiative Procedural Content Generation
Alberto Alvarez
(2020)
Open Access | Times Cited: 5
Alberto Alvarez
(2020)
Open Access | Times Cited: 5
Designer Modeling through Design Style Clustering.
Alberto Alvarez, José Font, Julian Togelius
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 4
Alberto Alvarez, José Font, Julian Togelius
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 4
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game
Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, et al.
(2024), pp. 1-7
Open Access
Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, et al.
(2024), pp. 1-7
Open Access
Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games
Paolo Burelli, Laurits Dixen
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Open Access
Paolo Burelli, Laurits Dixen
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Open Access
Players’ continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory
Tiansheng Xia, Xiufeng Lin, Xiaohong Mo, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access
Tiansheng Xia, Xiufeng Lin, Xiaohong Mo, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access
Towards Evaluating a Procedural Content Orchestrator Gameplay Data to Differentiate User Profiles
Leonardo T. Pereira, Tyago Yuji Teoi, Cláudio Fabiano Motta Toledo
(2024), pp. 75-86
Closed Access
Leonardo T. Pereira, Tyago Yuji Teoi, Cláudio Fabiano Motta Toledo
(2024), pp. 75-86
Closed Access
Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content generation
Leonardo T. Pereira, Kamila Rios da Hora Rodrigues, Cláudio Fabiano Motta Toledo, et al.
(2024), pp. 37-42
Closed Access
Leonardo T. Pereira, Kamila Rios da Hora Rodrigues, Cláudio Fabiano Motta Toledo, et al.
(2024), pp. 37-42
Closed Access