
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games
Andrey Krekhov, Sebastian Cmentowski, Jens Krüger
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 44
Andrey Krekhov, Sebastian Cmentowski, Jens Krüger
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 44
Showing 1-25 of 44 citing articles:
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences
Alessandro Visconti, Davide Calandra, Fabrizio Lamberti
Computer Animation and Virtual Worlds (2023) Vol. 34, Iss. 3-4
Open Access | Times Cited: 26
Alessandro Visconti, Davide Calandra, Fabrizio Lamberti
Computer Animation and Virtual Worlds (2023) Vol. 34, Iss. 3-4
Open Access | Times Cited: 26
Toward Enhanced Teleoperation Through Embodiment
Alexander Toet, Irene A. Kuling, Bouke N. Krom, et al.
Frontiers in Robotics and AI (2020) Vol. 7
Open Access | Times Cited: 56
Alexander Toet, Irene A. Kuling, Bouke N. Krom, et al.
Frontiers in Robotics and AI (2020) Vol. 7
Open Access | Times Cited: 56
HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands
Yu Jiang, Zhipeng Li, Mufei He, et al.
(2023), pp. 1-17
Closed Access | Times Cited: 21
Yu Jiang, Zhipeng Li, Mufei He, et al.
(2023), pp. 1-17
Closed Access | Times Cited: 21
Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS
Nahoko Yamamura, Daisuke Uriu, Mitsuru Muramatsu, et al.
(2023), pp. 1-19
Open Access | Times Cited: 15
Nahoko Yamamura, Daisuke Uriu, Mitsuru Muramatsu, et al.
(2023), pp. 1-19
Open Access | Times Cited: 15
Embodying Physics-Aware Avatars in Virtual Reality
Yujie Tao, Cheng Yao Wang, Andrew D. Wilson, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 9
Yujie Tao, Cheng Yao Wang, Andrew D. Wilson, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 9
Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment
Jiyoung Moon, Minho Jeong, Sangmin Oh, et al.
Sensors (2022) Vol. 22, Iss. 12, pp. 4623-4623
Open Access | Times Cited: 14
Jiyoung Moon, Minho Jeong, Sangmin Oh, et al.
Sensors (2022) Vol. 22, Iss. 12, pp. 4623-4623
Open Access | Times Cited: 14
Effects of appearance and gender on pre-touch proxemics in virtual reality
Mitsuhiko Kimoto, Yohei Otsuka, Michita Imai, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 8
Mitsuhiko Kimoto, Yohei Otsuka, Michita Imai, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 8
Effect of connection induced upper body movements on embodiment towards a limb controlled by another during virtual co-embodiment
Harin Hapuarachchi, Takayoshi Hagiwara, Gowrishankar Ganesh, et al.
PLoS ONE (2023) Vol. 18, Iss. 1, pp. e0278022-e0278022
Open Access | Times Cited: 7
Harin Hapuarachchi, Takayoshi Hagiwara, Gowrishankar Ganesh, et al.
PLoS ONE (2023) Vol. 18, Iss. 1, pp. e0278022-e0278022
Open Access | Times Cited: 7
Virtual Mirror and Beyond: The Psychological Basis for Avatar Embodiment via a Mirror
Yasuyuki Inoue, Michiteru Kitazaki
Journal of Robotics and Mechatronics (2021) Vol. 33, Iss. 5, pp. 1004-1012
Open Access | Times Cited: 14
Yasuyuki Inoue, Michiteru Kitazaki
Journal of Robotics and Mechatronics (2021) Vol. 33, Iss. 5, pp. 1004-1012
Open Access | Times Cited: 14
The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety
Anna I. Bellido Rivas, Xavi Navarro, Domna Banakou, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 11
Anna I. Bellido Rivas, Xavi Navarro, Domna Banakou, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 11
“I Feel My Abs”: Exploring Non-standing VR Locomotion
Reetu Kontio, Markus Laattala, Robin Welsch, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1282-1307
Open Access | Times Cited: 4
Reetu Kontio, Markus Laattala, Robin Welsch, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1282-1307
Open Access | Times Cited: 4
Haptics-mediated virtual embodiment: Impact of a wearable avatar-controlling system with kinesthetic gloves on embodiment in VR
Zhenxing Li, Mila Bujić, Oğuz Buruk, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access | Times Cited: 1
Zhenxing Li, Mila Bujić, Oğuz Buruk, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access | Times Cited: 1
Virtual Dance Mirror: A Functional Approach to Avatar Representation through Movement in Immersive VR
Saliha Akbas, Asım Evren Yantaç, Terry Eskenazi, et al.
(2022), pp. 1-4
Open Access | Times Cited: 7
Saliha Akbas, Asım Evren Yantaç, Terry Eskenazi, et al.
(2022), pp. 1-4
Open Access | Times Cited: 7
NeuroDog
Dónal Egan, Darren Cosker, Rachel McDonnell
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2023) Vol. 6, Iss. 3, pp. 1-19
Open Access | Times Cited: 3
Dónal Egan, Darren Cosker, Rachel McDonnell
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2023) Vol. 6, Iss. 3, pp. 1-19
Open Access | Times Cited: 3
The Peril and Potential of XR-based Interactions with Wildlife
Daniel Pimentel
(2021), pp. 1-9
Closed Access | Times Cited: 7
Daniel Pimentel
(2021), pp. 1-9
Closed Access | Times Cited: 7
Touching The Droid: Understanding and Improving Touch Precision With Mobile Devices in Virtual Reality
Fengyuan Zhu, Zhuoyue Lyu, Maurício Sousa, et al.
(2022)
Closed Access | Times Cited: 5
Fengyuan Zhu, Zhuoyue Lyu, Maurício Sousa, et al.
(2022)
Closed Access | Times Cited: 5
Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment
Mauricio Flores Vargas, Rebecca Fribourg, Enda Bates, et al.
(2023), pp. 912-921
Open Access | Times Cited: 2
Mauricio Flores Vargas, Rebecca Fribourg, Enda Bates, et al.
(2023), pp. 912-921
Open Access | Times Cited: 2
Piton: Investigating the Controllability of a Wearable Telexistence Robot
Abdullah Iskandar, Mohammed Al-Sada, Tamon Miyake, et al.
Sensors (2022) Vol. 22, Iss. 21, pp. 8574-8574
Open Access | Times Cited: 4
Abdullah Iskandar, Mohammed Al-Sada, Tamon Miyake, et al.
Sensors (2022) Vol. 22, Iss. 21, pp. 8574-8574
Open Access | Times Cited: 4
Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body
Shuto Takashita, Ken Ichi Arai, Hiroto Saito, et al.
(2024), pp. 1-19
Open Access
Shuto Takashita, Ken Ichi Arai, Hiroto Saito, et al.
(2024), pp. 1-19
Open Access
AnimalSense: Understanding Beyond-human Sensory Capabilities of Animals via VR Games
Yu‐Lun Hsu, Chien-Ting Lu, Li-Chun Lu, et al.
(2024), pp. 1-6
Open Access
Yu‐Lun Hsu, Chien-Ting Lu, Li-Chun Lu, et al.
(2024), pp. 1-6
Open Access
Virtual Animal Embodiment for Actor Training
Alberto Jovane, Dónal Egan, Mauricio Flores Vargas, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 428-431
Closed Access
Alberto Jovane, Dónal Egan, Mauricio Flores Vargas, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 428-431
Closed Access
Wings of Imagination: Strengthening Avian Embodiment and Flight Immersion in Virtual Reality Through Multisensory Haptic Feedback
Ziqi Wang, Mengyao Guo, Yikun Fang, et al.
Lecture notes in computer science (2024), pp. 411-432
Closed Access
Ziqi Wang, Mengyao Guo, Yikun Fang, et al.
Lecture notes in computer science (2024), pp. 411-432
Closed Access
Effects of Human and Animal Partner-Avatars on Profile Memory in Virtual Reality
S. Takenaka, Takato Mizuho, Takuji Narumi, et al.
ACM Symposium on Applied Perception (2024), pp. 1-10
Closed Access
S. Takenaka, Takato Mizuho, Takuji Narumi, et al.
ACM Symposium on Applied Perception (2024), pp. 1-10
Closed Access
"Are Crowdsourcing Platforms Reliable for Video Game-related Research?" A Case Study on Amazon Mechanical Turk
Linus Eisele, Giovanni Apruzzese
(2024) Vol. 4, pp. 56-63
Closed Access
Linus Eisele, Giovanni Apruzzese
(2024) Vol. 4, pp. 56-63
Closed Access
Playing for a Better Future: How Animal Avatars Influence the Attitude of Players
Katharina Emmerich, Andrey Krekhov, Jens Krüger
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access
Katharina Emmerich, Andrey Krekhov, Jens Krüger
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access