
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 23
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 23
Showing 23 citing articles:
Covariance matrix adaptation for the rapid illumination of behavior space
Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2020)
Open Access | Times Cited: 45
Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2020)
Open Access | Times Cited: 45
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva, et al.
IEEE Transactions on Games (2020) Vol. 12, Iss. 2, pp. 199-212
Closed Access | Times Cited: 39
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva, et al.
IEEE Transactions on Games (2020) Vol. 12, Iss. 2, pp. 199-212
Closed Access | Times Cited: 39
GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms
Florian Rupp, Kai Eckert
2022 IEEE Congress on Evolutionary Computation (CEC) (2024), pp. 1-8
Open Access | Times Cited: 3
Florian Rupp, Kai Eckert
2022 IEEE Congress on Evolutionary Computation (CEC) (2024), pp. 1-8
Open Access | Times Cited: 3
The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
KI - Künstliche Intelligenz (2019) Vol. 34, Iss. 1, pp. 33-43
Closed Access | Times Cited: 26
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
KI - Künstliche Intelligenz (2019) Vol. 34, Iss. 1, pp. 33-43
Closed Access | Times Cited: 26
Evolutionary Approach to Collectible Arena Deckbuilding using Active Card Game Genes
Jakub Kowalski, Radosław Miernik
2022 IEEE Congress on Evolutionary Computation (CEC) (2020), pp. 1-8
Closed Access | Times Cited: 14
Jakub Kowalski, Radosław Miernik
2022 IEEE Congress on Evolutionary Computation (CEC) (2020), pp. 1-8
Closed Access | Times Cited: 14
Winning Isn't Everything: Enhancing Game Development with Intelligent Agents
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva, et al.
arXiv (Cornell University) (2019)
Open Access | Times Cited: 10
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva, et al.
arXiv (Cornell University) (2019)
Open Access | Times Cited: 10
Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes
Jakub Kowalski, Radosław Miernik
arXiv (Cornell University) (2020)
Open Access | Times Cited: 9
Jakub Kowalski, Radosław Miernik
arXiv (Cornell University) (2020)
Open Access | Times Cited: 9
Evolving Evaluation Functions for Collectible Card Game AI
Radosław Miernik, Jakub Kowalski
Proceedings of the 14th International Conference on Agents and Artificial Intelligence (2022)
Open Access | Times Cited: 6
Radosław Miernik, Jakub Kowalski
Proceedings of the 14th International Conference on Agents and Artificial Intelligence (2022)
Open Access | Times Cited: 6
Procedural content improvement of game bosses with an evolutionary algorithm
Daniel Blasco, Jaime Font, Francisca Pérez, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 7, pp. 10277-10309
Closed Access | Times Cited: 6
Daniel Blasco, Jaime Font, Francisca Pérez, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 7, pp. 10277-10309
Closed Access | Times Cited: 6
CreativeStone: A Creativity Booster for Hearthstone Card Decks
Celso França, Zisen Zhou, Carolina Fernanda da Silva, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 1, pp. 214-224
Closed Access | Times Cited: 2
Celso França, Zisen Zhou, Carolina Fernanda da Silva, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 1, pp. 214-224
Closed Access | Times Cited: 2
STEP: A Framework for Automated Point Cost Estimation
George E.M. Long, Diego Peŕez-Liebana, Spyridon Samothrakis
IEEE Transactions on Games (2024) Vol. 16, Iss. 4, pp. 927-936
Closed Access
George E.M. Long, Diego Peŕez-Liebana, Spyridon Samothrakis
IEEE Transactions on Games (2024) Vol. 16, Iss. 4, pp. 927-936
Closed Access
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning Toward Asynchronous Commercial Games
Hui Bai, Ruimin Shen, Yue Lin, et al.
IEEE Transactions on Games (2022) Vol. 16, Iss. 1, pp. 51-63
Closed Access | Times Cited: 3
Hui Bai, Ruimin Shen, Yue Lin, et al.
IEEE Transactions on Games (2022) Vol. 16, Iss. 1, pp. 51-63
Closed Access | Times Cited: 3
Cardsformer: Grounding Language to Learn a Generalizable Policy in Hearthstone
Wannian Xia, Yiming Yang, Jingqing Ruan, et al.
Frontiers in artificial intelligence and applications (2023)
Open Access | Times Cited: 1
Wannian Xia, Yiming Yang, Jingqing Ruan, et al.
Frontiers in artificial intelligence and applications (2023)
Open Access | Times Cited: 1
Balancing Wargames through Predicting Unit Point Costs
George E.M. Long, Diego Peŕez-Liebana, Spyridon Samothrakis
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Open Access | Times Cited: 1
George E.M. Long, Diego Peŕez-Liebana, Spyridon Samothrakis
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Open Access | Times Cited: 1
AI solutions for drafting in Magic: the Gathering
Henry N. Ward, Daniel J. Brooks, Dan Troha, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
Henry N. Ward, Daniel J. Brooks, Dan Troha, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation
Tiannan Chen, Stephen J. Guy
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2020) Vol. 16, Iss. 1, pp. 196-202
Open Access | Times Cited: 3
Tiannan Chen, Stephen J. Guy
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2020) Vol. 16, Iss. 1, pp. 196-202
Open Access | Times Cited: 3
The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 1
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 1
Information theory and player archetype choice in Hearthstone
Mathew Zuparic, Duy Khuu, Tzachi Zach
Information Sciences (2021) Vol. 559, pp. 236-250
Open Access | Times Cited: 1
Mathew Zuparic, Duy Khuu, Tzachi Zach
Information Sciences (2021) Vol. 559, pp. 236-250
Open Access | Times Cited: 1
An ecosystem framework for the meta in esport games
Sunny Thaicharoen, Jeremy Gow, Anders Drachen
(2023)
Open Access
Sunny Thaicharoen, Jeremy Gow, Anders Drachen
(2023)
Open Access
An Adversarial Approach for Automated Pokémon Team Building and Metagame Balance
Simão Reis, Rita Novais, Luís Paulo Reis, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 2, pp. 365-375
Closed Access
Simão Reis, Rita Novais, Luís Paulo Reis, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 2, pp. 365-375
Closed Access
Rinascimento: Playing Splendor-Like Games With Event-Value Functions
Ivan Bravi, Simon M. Lucas
IEEE Transactions on Games (2022) Vol. 15, Iss. 1, pp. 16-25
Closed Access
Ivan Bravi, Simon M. Lucas
IEEE Transactions on Games (2022) Vol. 15, Iss. 1, pp. 16-25
Closed Access