OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Procedural generation of angry birds fun levels using pattern-struct and preset-model
Yuxuan Jiang, Tomohiro Harada, Ruck Thawonmas
(2017), pp. 154-161
Closed Access | Times Cited: 14

Showing 14 citing articles:

ChatGPT4PCG Competition: Character-like Level Generation for Science Birds
Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, et al.
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Open Access | Times Cited: 17

The 2017 AIBIRDS Level Generation Competition
Matthew Stephenson, Jochen Renz, Xiaoyu Ge, et al.
IEEE Transactions on Games (2018) Vol. 11, Iss. 3, pp. 275-284
Closed Access | Times Cited: 23

Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds
Frederic Abraham, Matthew Stephenson
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023) Vol. 19, Iss. 1, pp. 2-12
Open Access | Times Cited: 3

An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms
Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, et al.
2021 IEEE Conference on Games (CoG) (2019)
Closed Access | Times Cited: 8

Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds
Matthew Stephenson, Jochen Renz
arXiv (Cornell University) (2019)
Open Access | Times Cited: 7

The Unexpected Consequence of Incremental Design Changes
Nathan Sturtevant, Nicolas Decroocq, Aaron Tripodi, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2020) Vol. 16, Iss. 1, pp. 130-136
Open Access | Times Cited: 7

Deceptive Level Generation for Angry Birds
Chathura Gamage, Vimukthini Pinto, Jochen Renz, et al.
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Open Access | Times Cited: 6

An Angry Birds-like Game System for Promoting Players’ Emotion
Jingdi Xu, Changeun Yang, Yuuki Okido, et al.
2022 IEEE 11th Global Conference on Consumer Electronics (GCCE) (2018), pp. 159-160
Closed Access | Times Cited: 4

Corpus for Angry Birds Level Generation
Adeel Zafar, Shahbaz Gul Hassan, Qazi Shuja uddin
2019 2nd International Conference on Computing, Mathematics and Engineering Technologies (iCoMET) (2019), pp. 1-4
Closed Access | Times Cited: 2

A Critical Evaluation of Procedural Content Generation Approaches for Digital Twins
Abdul Latif, Megat F. Zuhairi, Fazal Qudus Khan, et al.
Journal of Sensors (2022) Vol. 2022, pp. 1-13
Open Access | Times Cited: 1

TGIF!: Selecting the most healing TNT by optical flow.
Changeun Yang, Pujana Paliyawan, Ruck Thawonmas, et al.
National Conference on Artificial Intelligence (2019)
Closed Access

Procedural Generation of Levels for the Angry Birds Videogame Using Evolutionary Computation
Jaime Salinas-Hernández, Mario García-Valdéz
Studies in computational intelligence (2020), pp. 581-592
Closed Access

Deceptive Level Generation for Angry Birds.
Chathura Gamage, Matthew Stephenson, Vimukthini Pinto, et al.
(2021)
Closed Access

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