
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Automated game balancing of asymmetric video games
Philipp Beau, Sander Bakkes
(2016)
Open Access | Times Cited: 16
Philipp Beau, Sander Bakkes
(2016)
Open Access | Times Cited: 16
Showing 16 citing articles:
Damage Optimization in Video Games: A Player-Driven Co-Creative Approach
Johannes Pfau, M. Charan, Erica Kleinman, et al.
(2024), pp. 1-16
Open Access | Times Cited: 5
Johannes Pfau, M. Charan, Erica Kleinman, et al.
(2024), pp. 1-16
Open Access | Times Cited: 5
Towards Deep Player Behavior Models in MMORPGs
Johannes Pfau, Jan David Smeddinck, Rainer Malaka
(2018), pp. 381-392
Open Access | Times Cited: 42
Johannes Pfau, Jan David Smeddinck, Rainer Malaka
(2018), pp. 381-392
Open Access | Times Cited: 42
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling
Johannes Pfau, Antonios Liapis, Georg Volkmar, et al.
2021 IEEE Conference on Games (CoG) (2020), pp. 431-438
Closed Access | Times Cited: 37
Johannes Pfau, Antonios Liapis, Georg Volkmar, et al.
2021 IEEE Conference on Games (CoG) (2020), pp. 431-438
Closed Access | Times Cited: 37
Automatic generation and recommendation of personalized challenges for gamification
Reza Khoshkangini, Giuseppe Valetto, Annapaola Marconi, et al.
User Modeling and User-Adapted Interaction (2020) Vol. 31, Iss. 1, pp. 1-34
Closed Access | Times Cited: 36
Reza Khoshkangini, Giuseppe Valetto, Annapaola Marconi, et al.
User Modeling and User-Adapted Interaction (2020) Vol. 31, Iss. 1, pp. 1-34
Closed Access | Times Cited: 36
On Video Game Balancing: Joining Player- and Data-Driven Analytics
Johannes Pfau, Magy Seif El‐Nasr
Games Research and Practice (2024) Vol. 2, Iss. 3, pp. 1-30
Open Access | Times Cited: 2
Johannes Pfau, Magy Seif El‐Nasr
Games Research and Practice (2024) Vol. 2, Iss. 3, pp. 1-30
Open Access | Times Cited: 2
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling
Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 217-227
Open Access | Times Cited: 9
Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 217-227
Open Access | Times Cited: 9
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games
Hyeonchang Jeon, In-Chang Baek, Cheong-mok Bae, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 3, pp. 645-658
Open Access | Times Cited: 4
Hyeonchang Jeon, In-Chang Baek, Cheong-mok Bae, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 3, pp. 645-658
Open Access | Times Cited: 4
Game Adaptation by Using Reinforcement Learning Over Meta Games
Simão Reis, Luís Paulo Reis, Nuno Lau
Group Decision and Negotiation (2020) Vol. 30, Iss. 2, pp. 321-340
Closed Access | Times Cited: 12
Simão Reis, Luís Paulo Reis, Nuno Lau
Group Decision and Negotiation (2020) Vol. 30, Iss. 2, pp. 321-340
Closed Access | Times Cited: 12
Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement
Mike Preuß, Thomas Pfeiffer, Vanessa Volz, et al.
(2018)
Closed Access | Times Cited: 10
Mike Preuß, Thomas Pfeiffer, Vanessa Volz, et al.
(2018)
Closed Access | Times Cited: 10
Balancing Video Games: A Player-Driven Instrument
Johannes Pfau, Magy Seif El‐Nasr
(2023), pp. 187-195
Open Access | Times Cited: 2
Johannes Pfau, Magy Seif El‐Nasr
(2023), pp. 187-195
Open Access | Times Cited: 2
Toward Automated Game Balance: A Systematic Engineering Design Approach
Daniel DeLaurentis, Jitesh H. Panchal, Ali K. Raz, et al.
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Closed Access | Times Cited: 4
Daniel DeLaurentis, Jitesh H. Panchal, Ali K. Raz, et al.
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Closed Access | Times Cited: 4
Video Game's Mechanics Generation and Balancing
Gulnara Faritovna Sahibgareeva, Vlada Kugurakova, Edward Sergeevich Bolshakov
Naučnyj servis v seti internet (2022), pp. 455-485
Closed Access | Times Cited: 1
Gulnara Faritovna Sahibgareeva, Vlada Kugurakova, Edward Sergeevich Bolshakov
Naučnyj servis v seti internet (2022), pp. 455-485
Closed Access | Times Cited: 1
Deployment of Causal Effect Estimation in Live Games of Dota 2
Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber
IEEE Transactions on Games (2021) Vol. 14, Iss. 4, pp. 654-662
Closed Access | Times Cited: 1
Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber
IEEE Transactions on Games (2021) Vol. 14, Iss. 4, pp. 654-662
Closed Access | Times Cited: 1
An Adversarial Approach for Automated Pokémon Team Building and Metagame Balance
Simão Reis, Rita Novais, Luís Paulo Reis, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 2, pp. 365-375
Closed Access
Simão Reis, Rita Novais, Luís Paulo Reis, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 2, pp. 365-375
Closed Access
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation
Samuel Shields, Ross Mawhorter, Edward F. Melcer, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2022) Vol. 18, Iss. 1, pp. 189-198
Open Access
Samuel Shields, Ross Mawhorter, Edward F. Melcer, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2022) Vol. 18, Iss. 1, pp. 189-198
Open Access