
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Reactive control of Ms. Pac Man using information retrieval based on Genetic Programming
Matthias F. Brandstetter, Samad Ahmadi
(2012), pp. 250-256
Closed Access | Times Cited: 20
Matthias F. Brandstetter, Samad Ahmadi
(2012), pp. 250-256
Closed Access | Times Cited: 20
Showing 20 citing articles:
Real-Time Monte Carlo Tree Search in Ms Pac-Man
Tom Pepels, Mark H. M. Winands, Marc Lanctot
IEEE Transactions on Computational Intelligence and AI in Games (2014) Vol. 6, Iss. 3, pp. 245-257
Open Access | Times Cited: 68
Tom Pepels, Mark H. M. Winands, Marc Lanctot
IEEE Transactions on Computational Intelligence and AI in Games (2014) Vol. 6, Iss. 3, pp. 245-257
Open Access | Times Cited: 68
Evolving multimodal behavior with modular neural networks in Ms. Pac-Man
Jacob Schrum, Risto Miikkulainen
(2014) Vol. 3, pp. 325-332
Closed Access | Times Cited: 43
Jacob Schrum, Risto Miikkulainen
(2014) Vol. 3, pp. 325-332
Closed Access | Times Cited: 43
Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks
Jacob Schrum, Risto Miikkulainen
IEEE Transactions on Computational Intelligence and AI in Games (2015) Vol. 8, Iss. 1, pp. 67-81
Open Access | Times Cited: 39
Jacob Schrum, Risto Miikkulainen
IEEE Transactions on Computational Intelligence and AI in Games (2015) Vol. 8, Iss. 1, pp. 67-81
Open Access | Times Cited: 39
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
Philipp Rohlfshagen, Jialin Liu, Diego Peŕez-Liebana, et al.
IEEE Transactions on Games (2017) Vol. 10, Iss. 3, pp. 233-256
Open Access | Times Cited: 34
Philipp Rohlfshagen, Jialin Liu, Diego Peŕez-Liebana, et al.
IEEE Transactions on Games (2017) Vol. 10, Iss. 3, pp. 233-256
Open Access | Times Cited: 34
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent
Atif M. Alhejali, Simon M. Lucas
(2013), pp. 1-8
Closed Access | Times Cited: 34
Atif M. Alhejali, Simon M. Lucas
(2013), pp. 1-8
Closed Access | Times Cited: 34
Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man
Stephen Kelly, Malcolm I. Heywood
IEEE Transactions on Games (2017) Vol. 10, Iss. 2, pp. 195-208
Closed Access | Times Cited: 14
Stephen Kelly, Malcolm I. Heywood
IEEE Transactions on Games (2017) Vol. 10, Iss. 2, pp. 195-208
Closed Access | Times Cited: 14
Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution
Jacob Schrum, Risto Miikkulainen
Evolutionary Computation (2016) Vol. 24, Iss. 3, pp. 459-490
Closed Access | Times Cited: 12
Jacob Schrum, Risto Miikkulainen
Evolutionary Computation (2016) Vol. 24, Iss. 3, pp. 459-490
Closed Access | Times Cited: 12
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies
Isaac J. Sledge, José C. Prı́ncipe
IEEE Transactions on Games (2018) Vol. 11, Iss. 2, pp. 142-158
Open Access | Times Cited: 10
Isaac J. Sledge, José C. Prı́ncipe
IEEE Transactions on Games (2018) Vol. 11, Iss. 2, pp. 142-158
Open Access | Times Cited: 10
Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games
Pablo García‐Sánchez, Antonio Fernández-Ares, Antonio M. Mora, et al.
Lecture notes in computer science (2014), pp. 411-421
Closed Access | Times Cited: 9
Pablo García‐Sánchez, Antonio Fernández-Ares, Antonio M. Mora, et al.
Lecture notes in computer science (2014), pp. 411-421
Closed Access | Times Cited: 9
Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game
Antonio Fernández-Ares, Antonio M. Mora, Pablo García‐Sánchez, et al.
Entertainment Computing (2016) Vol. 18, pp. 15-29
Closed Access | Times Cited: 8
Antonio Fernández-Ares, Antonio M. Mora, Pablo García‐Sánchez, et al.
Entertainment Computing (2016) Vol. 18, pp. 15-29
Closed Access | Times Cited: 8
Evolving multimodal behavior through modular multiobjective neuroevolution
Jacob Schrum
ACM SIGEVOlution (2015) Vol. 7, Iss. 2-3, pp. 30-32
Open Access | Times Cited: 6
Jacob Schrum
ACM SIGEVOlution (2015) Vol. 7, Iss. 2-3, pp. 30-32
Open Access | Times Cited: 6
Evolving Evil: Optimizing Flocking Strategies Through Genetic Algorithms for the Ghost Team in the Game of Ms. Pac-Man
Federico Liberatore, Antonio M. Mora, Pedro Á. Castillo, et al.
Lecture notes in computer science (2014), pp. 313-324
Open Access | Times Cited: 6
Federico Liberatore, Antonio M. Mora, Pedro Á. Castillo, et al.
Lecture notes in computer science (2014), pp. 313-324
Open Access | Times Cited: 6
Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man
Federico Liberatore, Antonio M. Mora, Pedro Á. Castillo, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2015) Vol. 8, Iss. 3, pp. 278-287
Closed Access | Times Cited: 6
Federico Liberatore, Antonio M. Mora, Pedro Á. Castillo, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2015) Vol. 8, Iss. 3, pp. 278-287
Closed Access | Times Cited: 6
Combining cooperative and adversarial coevolution in the context of pac-man
Alexander Dockhorn, Rudolf Kruse
(2017), pp. 60-67
Closed Access | Times Cited: 6
Alexander Dockhorn, Rudolf Kruse
(2017), pp. 60-67
Closed Access | Times Cited: 6
Solving Interleaved and Blended Sequential Decision-Making Problems through Modular Neuroevolution
Jacob Schrum, Risto Miikkulainen
(2015) Vol. 4, pp. 345-352
Closed Access | Times Cited: 3
Jacob Schrum, Risto Miikkulainen
(2015) Vol. 4, pp. 345-352
Closed Access | Times Cited: 3
Designing competitive bots for a real time strategy game using genetic programming.
Antonio Fernández-Ares, Pablo García‐Sánchez, Antonio M. Mora, et al.
(2014), pp. 159-172
Closed Access | Times Cited: 3
Antonio Fernández-Ares, Pablo García‐Sánchez, Antonio M. Mora, et al.
(2014), pp. 159-172
Closed Access | Times Cited: 3
Neuroevolution of Multimodal Ms. Pac-Man Controllers Under Partially Observable Conditions
William G. Price, Jacob Schrum
2022 IEEE Congress on Evolutionary Computation (CEC) (2019), pp. 466-473
Closed Access | Times Cited: 1
William G. Price, Jacob Schrum
2022 IEEE Congress on Evolutionary Computation (CEC) (2019), pp. 466-473
Closed Access | Times Cited: 1
Learning believable game agents using sensor noise and action histogram
Chin Hiong Tan, Kay Chen Tan, Vui Ann Shim
Memetic Computing (2014) Vol. 6, Iss. 4, pp. 215-232
Closed Access
Chin Hiong Tan, Kay Chen Tan, Vui Ann Shim
Memetic Computing (2014) Vol. 6, Iss. 4, pp. 215-232
Closed Access
A Cellular Automaton Based Controller for a Ms. Pac-Man Agent
Alexander Darer, Peter R. Lewis
arXiv (Cornell University) (2013)
Open Access
Alexander Darer, Peter R. Lewis
arXiv (Cornell University) (2013)
Open Access
Design of a Flexible and Project Based Postgraduate Module on Applied Computational Intelligence: A Case Study
Jenny Carter, Samad Ahmadi
(2012)
Closed Access
Jenny Carter, Samad Ahmadi
(2012)
Closed Access