
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Modelling and evaluation of complex scenarios with the Strategy Game Description Language
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
(2011), pp. 174-181
Open Access | Times Cited: 20
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
(2011), pp. 174-181
Open Access | Times Cited: 20
Showing 20 citing articles:
A Survey of Monte Carlo Tree Search Methods
Cameron Browne, Edward J. Powley, Daniel Whitehouse, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2012) Vol. 4, Iss. 1, pp. 1-43
Open Access | Times Cited: 2713
Cameron Browne, Edward J. Powley, Daniel Whitehouse, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2012) Vol. 4, Iss. 1, pp. 1-43
Open Access | Times Cited: 2713
A Panorama of Artificial and Computational Intelligence in Games
Georgios N. Yannakakis, Julian Togelius
IEEE Transactions on Computational Intelligence and AI in Games (2014) Vol. 7, Iss. 4, pp. 317-335
Open Access | Times Cited: 154
Georgios N. Yannakakis, Julian Togelius
IEEE Transactions on Computational Intelligence and AI in Games (2014) Vol. 7, Iss. 4, pp. 317-335
Open Access | Times Cited: 154
Evolving card sets towards balancing dominion
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
(2012), pp. 1-8
Open Access | Times Cited: 57
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
(2012), pp. 1-8
Open Access | Times Cited: 57
Monte-Carlo Tree Search for Simulation-based Strategy Analysis
Alexander Zook, Brent Harrison, Mark Riedl
arXiv (Cornell University) (2019)
Open Access | Times Cited: 30
Alexander Zook, Brent Harrison, Mark Riedl
arXiv (Cornell University) (2019)
Open Access | Times Cited: 30
A Card Game Description Language
José Font, Tobias Mahlmann, Daniel Manrique, et al.
Lecture notes in computer science (2013), pp. 254-263
Open Access | Times Cited: 32
José Font, Tobias Mahlmann, Daniel Manrique, et al.
Lecture notes in computer science (2013), pp. 254-263
Open Access | Times Cited: 32
A Class Grammar for General Games
Cameron Browne
Lecture notes in computer science (2016), pp. 167-182
Closed Access | Times Cited: 29
Cameron Browne
Lecture notes in computer science (2016), pp. 167-182
Closed Access | Times Cited: 29
Ludii -- The Ludemic General Game System
Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, et al.
arXiv (Cornell University) (2019)
Open Access | Times Cited: 29
Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, et al.
arXiv (Cornell University) (2019)
Open Access | Times Cited: 29
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis.
Alexander Zook, Brent Harrison, Mark Riedl
Foundations of Digital Games (2015)
Closed Access | Times Cited: 27
Alexander Zook, Brent Harrison, Mark Riedl
Foundations of Digital Games (2015)
Closed Access | Times Cited: 27
Spicing Up Map Generation
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
Lecture notes in computer science (2012), pp. 224-233
Closed Access | Times Cited: 22
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
Lecture notes in computer science (2012), pp. 224-233
Closed Access | Times Cited: 22
Characteristics of generatable games
Julian Togelius, Mark Nelson, Antonios Liapis
(2014)
Closed Access | Times Cited: 20
Julian Togelius, Mark Nelson, Antonios Liapis
(2014)
Closed Access | Times Cited: 20
Towards the automatic generation of card games through Grammar-Guided Genetic Programming
José Font, Tobias Mahlmann, Daniel Manrique, et al.
Foundations of Digital Games (2013), pp. 360-363
Closed Access | Times Cited: 19
José Font, Tobias Mahlmann, Daniel Manrique, et al.
Foundations of Digital Games (2013), pp. 360-363
Closed Access | Times Cited: 19
The search-based approach
Julian Togelius, Noor Shaker
Computational synthesis and creative systems (2016), pp. 17-30
Closed Access | Times Cited: 15
Julian Togelius, Noor Shaker
Computational synthesis and creative systems (2016), pp. 17-30
Closed Access | Times Cited: 15
Adaptive bots for real-time strategy games via map characterization
Antonio Fernández-Ares, Pablo García‐Sánchez, Antonio M. Mora, et al.
(2012), pp. 417-721
Closed Access | Times Cited: 15
Antonio Fernández-Ares, Pablo García‐Sánchez, Antonio M. Mora, et al.
(2012), pp. 417-721
Closed Access | Times Cited: 15
Languages of Games and Play
Riemer van Rozen
ACM Computing Surveys (2020) Vol. 53, Iss. 6, pp. 1-37
Open Access | Times Cited: 9
Riemer van Rozen
ACM Computing Surveys (2020) Vol. 53, Iss. 6, pp. 1-37
Open Access | Times Cited: 9
Evolving Chess-like Games Using Relative Algorithm Performance Profiles
Jakub Kowalski, Marek Szykuła
Lecture notes in computer science (2016), pp. 574-589
Closed Access | Times Cited: 8
Jakub Kowalski, Marek Szykuła
Lecture notes in computer science (2016), pp. 574-589
Closed Access | Times Cited: 8
Modelling and Generating Strategy Games Mechanics
Tobias Mahlmann
(2013)
Closed Access | Times Cited: 4
Tobias Mahlmann
(2013)
Closed Access | Times Cited: 4
AI for General Strategy Game Playing
Jon Lau Nielsen, Benjamin Fedder Jensen, Tobias Mahlmann, et al.
(2014), pp. 274-304
Open Access | Times Cited: 3
Jon Lau Nielsen, Benjamin Fedder Jensen, Tobias Mahlmann, et al.
(2014), pp. 274-304
Open Access | Times Cited: 3
Validating Generic Metrics of Fairness in Game-Based Resource Allocation Scenarios with Crowdsourced Annotations
Corrado Grappiolo, Héctor P. Martínez, Georgios N. Yannakakis
Lecture notes in computer science (2014), pp. 176-200
Closed Access | Times Cited: 2
Corrado Grappiolo, Héctor P. Martínez, Georgios N. Yannakakis
Lecture notes in computer science (2014), pp. 176-200
Closed Access | Times Cited: 2
Procedural Content Generation for GDL Descriptions of Simplified Boardgames
Jakub Kowalski, Marek Szykuła
arXiv (Cornell University) (2015)
Closed Access | Times Cited: 2
Jakub Kowalski, Marek Szykuła
arXiv (Cornell University) (2015)
Closed Access | Times Cited: 2
Enemy evaluation AI for 2D action-platform game
Pichit Promsutipong, Vishnu Kotrajaras
(2017), pp. 1-6
Closed Access | Times Cited: 2
Pichit Promsutipong, Vishnu Kotrajaras
(2017), pp. 1-6
Closed Access | Times Cited: 2