
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A task annotation model for Sandbox Serious Games
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, et al.
(2009), pp. 233-240
Closed Access | Times Cited: 14
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, et al.
(2009), pp. 233-240
Closed Access | Times Cited: 14
Showing 14 citing articles:
Assessment in and of Serious Games: An Overview
Francesco Bellotti, Bill Kapralos, Kiju Lee, et al.
Advances in Human-Computer Interaction (2013) Vol. 2013, pp. 1-11
Open Access | Times Cited: 544
Francesco Bellotti, Bill Kapralos, Kiju Lee, et al.
Advances in Human-Computer Interaction (2013) Vol. 2013, pp. 1-11
Open Access | Times Cited: 544
A serious game model for cultural heritage
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, et al.
Journal on Computing and Cultural Heritage (2012) Vol. 5, Iss. 4, pp. 1-27
Closed Access | Times Cited: 162
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, et al.
Journal on Computing and Cultural Heritage (2012) Vol. 5, Iss. 4, pp. 1-27
Closed Access | Times Cited: 162
Adaptive Experience Engine for Serious Games
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2009) Vol. 1, Iss. 4, pp. 264-280
Closed Access | Times Cited: 95
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, et al.
IEEE Transactions on Computational Intelligence and AI in Games (2009) Vol. 1, Iss. 4, pp. 264-280
Closed Access | Times Cited: 95
Extending Building Information Models into Game Engines
Ross Bille, Shamus P. Smith, Kim Maund, et al.
(2014), pp. 1-8
Closed Access | Times Cited: 57
Ross Bille, Shamus P. Smith, Kim Maund, et al.
(2014), pp. 1-8
Closed Access | Times Cited: 57
Artificial Intelligence and Personalization Opportunities for Serious Games
António Brisson, Gonçalo Pereira, Rui Prada, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2021) Vol. 8, Iss. 5, pp. 51-57
Open Access | Times Cited: 32
António Brisson, Gonçalo Pereira, Rui Prada, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2021) Vol. 8, Iss. 5, pp. 51-57
Open Access | Times Cited: 32
Technologies to Support Adaptable Game Design: A Systematic Mapping Study
Caio Carvalho, Luciano Arruda Teran, Marcelle Pereira Mota, et al.
Journal of the Brazilian Computer Society (2024) Vol. 30, Iss. 1, pp. 69-101
Closed Access | Times Cited: 3
Caio Carvalho, Luciano Arruda Teran, Marcelle Pereira Mota, et al.
Journal of the Brazilian Computer Society (2024) Vol. 30, Iss. 1, pp. 69-101
Closed Access | Times Cited: 3
Supporting authors in the development of task‐based learning in serious virtual worlds
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, et al.
British Journal of Educational Technology (2009) Vol. 41, Iss. 1, pp. 86-107
Closed Access | Times Cited: 53
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, et al.
British Journal of Educational Technology (2009) Vol. 41, Iss. 1, pp. 86-107
Closed Access | Times Cited: 53
Deploying learning materials to game content for serious education game development: A case study
Harits Ar Rosyid, Matt Palmerlee, Ke Chen
Entertainment Computing (2018) Vol. 26, pp. 1-9
Open Access | Times Cited: 25
Harits Ar Rosyid, Matt Palmerlee, Ke Chen
Entertainment Computing (2018) Vol. 26, pp. 1-9
Open Access | Times Cited: 25
Dive in the Past: A Serious Game to Promote the Underwater Cultural Heritage of the Mediterranean Sea
Marco Cozza, Salvatore Isabella, Paola Di Cuia, et al.
Heritage (2021) Vol. 4, Iss. 4, pp. 4001-4016
Open Access | Times Cited: 16
Marco Cozza, Salvatore Isabella, Paola Di Cuia, et al.
Heritage (2021) Vol. 4, Iss. 4, pp. 4001-4016
Open Access | Times Cited: 16
Serious Game for Teaching Statistics in Higher Education: Storyboard Design
Tiago M. Barbosa, Sérgio F. Lopes, Celina P. Leão, et al.
Springer eBooks (2019), pp. 169-175
Closed Access | Times Cited: 9
Tiago M. Barbosa, Sérgio F. Lopes, Celina P. Leão, et al.
Springer eBooks (2019), pp. 169-175
Closed Access | Times Cited: 9
A systematic mapping study on digital game adaptation dimensions
Caio Carvalho, Luciano Arruda Teran, Marcelle Pereira Mota, et al.
(2022), pp. 1-14
Closed Access | Times Cited: 5
Caio Carvalho, Luciano Arruda Teran, Marcelle Pereira Mota, et al.
(2022), pp. 1-14
Closed Access | Times Cited: 5
Learning games and children's user experience : the effects of context
Merja Lehtiharju
(2015)
Closed Access | Times Cited: 1
Merja Lehtiharju
(2015)
Closed Access | Times Cited: 1
Interconnections
Lori C. Walters, Darin E. Hughes, Charles E. Hughes
Games and Culture (2011) Vol. 6, Iss. 6, pp. 538-559
Closed Access | Times Cited: 1
Lori C. Walters, Darin E. Hughes, Charles E. Hughes
Games and Culture (2011) Vol. 6, Iss. 6, pp. 538-559
Closed Access | Times Cited: 1
D-CreEA: DSML for Creating Educational Analog Card Games
Rubens Anderson de S. Silva, Rossana M. C. Andrade
(2021), pp. 49-58
Closed Access
Rubens Anderson de S. Silva, Rossana M. C. Andrade
(2021), pp. 49-58
Closed Access