OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Measuring flow as concept for detecting game fun in the Pac-Man game
Nicola Beume, Holger Danielsiek, Christian Eichhorn, et al.
(2008), pp. 3448-3455
Closed Access | Times Cited: 27

Showing 1-25 of 27 citing articles:

Real-Time Game Adaptation for Optimizing Player Satisfaction
Georgios N. Yannakakis, John Hallam
IEEE Transactions on Computational Intelligence and AI in Games (2009) Vol. 1, Iss. 2, pp. 121-133
Open Access | Times Cited: 175

Motivations for videogame play: Predictors of time spent playing
Daniel Johnson, John Gardner, Penelope Sweetser
Computers in Human Behavior (2016) Vol. 63, pp. 805-812
Open Access | Times Cited: 78

Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions
Christian Arzate Cruz, Jorge Adolfo Ramírez Uresti
Entertainment Computing (2017) Vol. 20, pp. 11-24
Open Access | Times Cited: 42

Incongruity-Based Adaptive Game Balancing
Giel van Lankveld, Pieter Spronck, H.J. van den Herik, et al.
Lecture notes in computer science (2010), pp. 208-220
Closed Access | Times Cited: 45

Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
Philipp Rohlfshagen, Jialin Liu, Diego Peŕez-Liebana, et al.
IEEE Transactions on Games (2017) Vol. 10, Iss. 3, pp. 233-256
Open Access | Times Cited: 34

How to model and augment player satisfaction : a review
Georgios N. Yannakakis
(2008), pp. 21
Closed Access | Times Cited: 40

Reactive control of Ms. Pac Man using information retrieval based on Genetic Programming
Matthias F. Brandstetter, Samad Ahmadi
(2012), pp. 250-256
Closed Access | Times Cited: 20

Measuring entertainment and automatic generation of entertaining games
Zahid Halim, Abdul Rauf Baig, Hasan Mujtaba
International Journal of Information Technology Communications and Convergence (2010) Vol. 1, Iss. 1, pp. 92-92
Closed Access | Times Cited: 20

A task annotation model for Sandbox Serious Games
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, et al.
(2009), pp. 233-240
Closed Access | Times Cited: 14

To Be or Not to Be Stuck, or Is It a Continuum?
Tobias Drey, Fabian Fischbach, Pascal Jansen, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-35
Closed Access | Times Cited: 10

The Pursuit of Flow in the Design of Rehabilitation Systems for Ambient Assisted Living
A. M. Middleton, Tomás E. Ward
International Journal of Ambient Computing and Intelligence (2012) Vol. 4, Iss. 1, pp. 54-65
Closed Access | Times Cited: 7

Evaluating the enjoyability of the ghosts in Ms Pac-Man
Wichit Sombat, Philipp Rohlfshagen, Simon M. Lucas
(2012) Vol. 12, pp. 379-387
Closed Access | Times Cited: 6

Conducting an Experiment for Validating the Combined Model of Immersion and Flow
Ehm Kannegieser, Daniel Atorf, Josua Meier
(2019), pp. 252-259
Open Access | Times Cited: 6

When feeling positive is being “in the zone”: How challenge optimality causes changes in positive affect and flow
Man-Chung Fung, Chris J. Jackson
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2024) Vol. 18, Iss. 4
Open Access

Creating Good Lives Through Computer Games
Peta Wyeth Daniel Johnson, Penny Sweetser
Well Being (2014), pp. 1-26
Closed Access | Times Cited: 3

Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay
Carrie Heeter, Yu-Hao Lee, Ben Medler, et al.
Springer eBooks (2013), pp. 731-762
Closed Access | Times Cited: 3

The Uses of Games That Transcend the Play and Mediate Learning
Pollyana Notargiacomo Mustaro, Felipe Cabrini, Daniel Ohata, et al.
Advances in educational technologies and instructional design book series (2018), pp. 131-166
Closed Access | Times Cited: 1

Evolving a Minimum Input Neural Network Based Controller for the Pac-Man Agent
Dragos Nicolescu
Annals of the University of Craiova Mathematics and Computer Science Series (2012) Vol. 39, Iss. 1, pp. 76-85
Closed Access

Measurement Method of User's Gameplay Skill Level in a Computer Game
Hee-Dong Chang
Journal of Korea Game Society (2012) Vol. 12, Iss. 5, pp. 23-33
Closed Access

Gameplay experience with eye tracking
Lorand Fekete, Maria Hagelbäck
(2012)
Closed Access

컴퓨터게임에서 유저의 게임플레이 숙련도 측정 방법
장희동
한국게임학회 논문지 = Journal of Korea Game Society (2012) Vol. 12, Iss. 5, pp. 23-34
Closed Access

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