OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Predictive Shoulder Kinematics of Rehabilitation Exercises Through Immersive Virtual Reality
Michael Powell, Aviv Elor, Ash Robbins, et al.
IEEE Access (2022) Vol. 10, pp. 25621-25632
Open Access | Times Cited: 9

Showing 9 citing articles:

The Role of Artificial Intelligence in Future Rehabilitation Services: A Systematic Literature Review
Ciro Mennella, Umberto Maniscalco, Giuseppe De Pietro, et al.
IEEE Access (2023) Vol. 11, pp. 11024-11043
Open Access | Times Cited: 23

Home-Based Rehabilitation of the Shoulder Using Auxiliary Systems and Artificial Intelligence: An Overview
Bruno Cunha, Ricardo Ferreira, Andreia S. P. Sousa
Sensors (2023) Vol. 23, Iss. 16, pp. 7100-7100
Open Access | Times Cited: 19

Identifying Parkinson's Patients by a Functional Gradient Boosting Approach
Shweta Sharma, Muskan Gupta, Kanu Goyal, et al.
Advances in medical technologies and clinical practice book series (2024), pp. 288-304
Closed Access | Times Cited: 2

Physical Therapist Impressions of Telehealth and Virtual Reality Needs Amidst a Pandemic
Aviv Elor, Samantha Conde, Michael Powell, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 9

Human Experiences in Teaching Robots: Understanding Agent Expressivity and Learning Effects through a Virtual Robot Arm
Aviv Elor, Sri Kurniawan, Leila Takayama
(2022), pp. 133-141
Closed Access | Times Cited: 4

Virtual Craft: Experiences and Aesthetics of Immersive Making Culture
Minhyoung Kim
Humanities (2023) Vol. 12, Iss. 5, pp. 100-100
Open Access | Times Cited: 2

Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia
Rohan Jhangiani, Adrian Parrales, Daniel Chien, et al.
(2022), pp. 1-8
Closed Access | Times Cited: 3

A scoping review on serious games as rehabilitation technologies for ankle rehabilitation: game genres, game accessibility, and game usability
M. Concepsión Mota-Martínez, Ericka Janet Rechy-Ramirez
Universal Access in the Information Society (2024)
Closed Access

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