OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Impact of Problem-Based Serious Games on Learning Motivation
Meisam Moradi, Nurul Fazmidar Mohd Noor
IEEE Access (2022) Vol. 10, pp. 8339-8349
Open Access | Times Cited: 14

Showing 14 citing articles:

Serious Games on Human Behavior
Ikram Bououd, Nacim Yanes, Tim White, et al.
Journal of Global Information Management (2025) Vol. 33, Iss. 1, pp. 1-21
Open Access | Times Cited: 3

The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review
Franz Coelho, Daniel Gonçalves, Ana María Abreu
International Journal of Human-Computer Interaction (2025), pp. 1-36
Closed Access

Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study
Luca Altomari, Natalia Altomari, Gianpaolo Iazzolino
JMIR Serious Games (2023) Vol. 11, pp. e45436-e45436
Open Access | Times Cited: 6

Exploring the Impact of a Serious Game in the Academic Success of Entrepreneurship Students
Fernando Almeida, Zoltán Buzády
Journal of Educational Technology Systems (2023) Vol. 51, Iss. 4, pp. 436-454
Closed Access | Times Cited: 3

Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments
Marco Klopp, Antonia Dörringer, Tobias Eigler, et al.
(2023), pp. 204-209
Closed Access | Times Cited: 3

An Argument for Gamification of Pedagogy of Aesthetics in Indian Academics Set-Up
Sneha Maji, Jyoti Kumar
Smart innovation, systems and technologies (2023), pp. 961-972
Closed Access | Times Cited: 2

Towards Digital Preservation of Cultural Heritage: Exploring Serious Games for Songket Tradition
Nor Hafidzah Abdullah, Wan Malini Wan Isa, Syadiah Nor Wan Shamsuddin, et al.
International Journal of Advanced Computer Science and Applications (2024) Vol. 15, Iss. 3
Open Access

Operationalising AI Ethics: Conducting Socio-technical Assessment
Leila Methnani, Mattias Brännström, Andreas Theodorou
Lecture notes in computer science (2023), pp. 304-321
Closed Access | Times Cited: 1

The development of educational game-based learning media in natural science subject for elementary school students
Riri Okra
Jurnal Inovasi Teknologi Pendidikan (2023) Vol. 10, Iss. 2, pp. 122-132
Open Access | Times Cited: 1

Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
Beatriz Villarejo-Carballido, Cristina Pulido, Santiago Tejedor
Future Internet (2022) Vol. 14, Iss. 11, pp. 329-329
Open Access | Times Cited: 1

Desenvolvimento de Jogos por Alunos no Processo de Ensino Aprendizagem de Internet das Coisas
Victor Takashi Hayashi, Flávia Maria Santoro, Victor B. A. Rossetti de Quiroz
(2023), pp. 153-162
Open Access

Reforming Education for Sustainability: The Contribution of Serious Games to Address Risk Communication for Resilience. An Illustrative Example Focused on Tsunami Events
Steven Hawthorn, Rui Jesus, Mariana Baptista
International Journal on Integrating Technology in Education (2023) Vol. 12, Iss. 4, pp. 01-18
Open Access

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