OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration
Seungwon Kim, Allison Jing, Hanhoon Park, et al.
IEEE Access (2020) Vol. 8, pp. 224145-224161
Open Access | Times Cited: 19

Showing 19 citing articles:

BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task
Peng Wang, Yue Wang, Mark Billinghurst, et al.
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1409-1430
Open Access | Times Cited: 26

Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration
Allison Jing, Kieran May, Gun Lee, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 34

DeepDetect: An innovative hybrid deep learning framework for anomaly detection in IoT networks
Zeenat Zulfiqar, Saif Ur Rehman Malik, Syed Atif Moqurrab, et al.
Journal of Computational Science (2024) Vol. 83, pp. 102426-102426
Open Access | Times Cited: 5

A novel AR remote collaborative platform for sharing 2.5D gestures and gaze
Yue Wang, Peng Wang, Zhiyong Luo, et al.
The International Journal of Advanced Manufacturing Technology (2022) Vol. 119, Iss. 9-10, pp. 6413-6421
Open Access | Times Cited: 21

eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration
Allison Jing, Kieran May, Mahnoor Naeem, et al.
(2021), pp. 1-7
Closed Access | Times Cited: 24

A User Study on the Comparison of View Interfaces for VR-AR Communication in XR Remote Collaboration
Eunhee Chang, Yongjae Lee, Byounghyun Yoo
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 19, pp. 5794-5809
Open Access | Times Cited: 7

Ebola deep wavelet extreme learning machine based chronic kidney disease prediction on the internet of medical things platform
Tatiparti B Prasad Reddy, D. Vydeki
Concurrency and Computation Practice and Experience (2022) Vol. 35, Iss. 1
Closed Access | Times Cited: 11

Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration
Allison Jing, Gun Lee, Mark Billinghurst
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 250-259
Closed Access | Times Cited: 8

Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration
Allison Jing, Kunal Gupta, Jeremy McDade, et al.
(2022), pp. 837-846
Closed Access | Times Cited: 8

Gesture-based Interaction for AR Systems: A Short Review
Despoina Gavgiotaki, Stavroula Ntoa, George Margetis, et al.
(2023), pp. 284-292
Open Access | Times Cited: 4

AVICol: Adaptive Visual Instruction for Remote Collaboration Using Mixed Reality
Lili Wang, Xiangyu Li, Jian Wu, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-20
Closed Access | Times Cited: 1

User Experience of Virtual-Reality Interactive Interfaces: A Comparison between Hand Gesture Recognition and Joystick Control for XRSPACE MANOVA
Shih‐Ching Yeh, Eric Hsiao‐Kuang Wu, Ying-Ru Lee, et al.
Applied Sciences (2022) Vol. 12, Iss. 23, pp. 12230-12230
Open Access | Times Cited: 6

What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks
Ryan Ghamandi, Yahya Hmaiti, Tam T. Nguyen, et al.
(2023), pp. 322-335
Closed Access | Times Cited: 3

eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators
Allison Jing, Kieran May, Mahnoor Naeem, et al.
(2021), pp. 1-4
Closed Access | Times Cited: 6

Evaluation of Pointing Ray Techniques for Distant Object Referencing in Model-Free Outdoor Collaborative Augmented Reality
Yuan Li, Ibrahim A. Tahmid, Feiyu Lu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3896-3906
Closed Access | Times Cited: 4

The Effects of Network Outages on User Experience in Augmented Reality Based Remote Collaboration - An Empirical Study
Tooba Ahsen, Zi Yi Lim, Aaron L. Gardony, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CSCW2, pp. 1-27
Open Access | Times Cited: 5

GazeHand: A Gaze-Driven Virtual Hand Interface
Jaejoon Jeong, Soo-Hyung Kim, Hyung-Jeong Yang, et al.
IEEE Access (2023) Vol. 11, pp. 133703-133716
Open Access | Times Cited: 1

The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality
Yuan Li, Donghan Hu, Boyuan Wang, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 3

2D-3D Transformation of Pointing Objects Based on Skeletal Body Surface Models for Remote Collaboration
Keisuke Mizuno, Keito Kamimura, Tadashi Ebihara, et al.
2022 IEEE 11th Global Conference on Consumer Electronics (GCCE) (2021), pp. 259-262
Closed Access

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