OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Beyond Feeling Sick: The Visual and Cognitive Aftereffects of Virtual Reality
Ancrêt Szpak, Stefan Carlo Michalski, Dimitrios Saredakis, et al.
IEEE Access (2019) Vol. 7, pp. 130883-130892
Open Access | Times Cited: 83

Showing 1-25 of 83 citing articles:

Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay
Raymond Lavoie, Kelley Main, Corey King, et al.
Virtual Reality (2020) Vol. 25, Iss. 1, pp. 69-81
Open Access | Times Cited: 144

A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Nana Tian, Phil Lopes, Ronan Boulic
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1409-1441
Open Access | Times Cited: 101

A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload
Alexis D. Souchet, Domitile Lourdeaux, Alain Pagani, et al.
Virtual Reality (2022) Vol. 27, Iss. 1, pp. 19-50
Open Access | Times Cited: 94

Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος
Virtual Worlds (2024) Vol. 3, Iss. 1, pp. 62-93
Open Access | Times Cited: 21

Getting your game on: Using virtual reality to improve real table tennis skills
Stefan Carlo Michalski, Ancrêt Szpak, Dimitrios Saredakis, et al.
PLoS ONE (2019) Vol. 14, Iss. 9, pp. e0222351-e0222351
Open Access | Times Cited: 109

Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
Ancrêt Szpak, Stefan Carlo Michalski, Tobias Loetscher
Journal of Medical Internet Research (2020) Vol. 22, Iss. 10, pp. e19840-e19840
Open Access | Times Cited: 76

Performance Improvement and Skill Transfer in Table Tennis Through Training in Virtual Reality
Hawkar Oagaz, Breawn Schoun, Min‐Hyung Choi
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 28, Iss. 12, pp. 4332-4343
Closed Access | Times Cited: 58

Adverse Effects of Virtual and Augmented Reality Interventions in Psychiatry: Systematic Review
Robert M. Lundin, Yuhern Yeap, David B Menkes
JMIR Mental Health (2023) Vol. 10, pp. e43240-e43240
Open Access | Times Cited: 38

Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience
Panagiotis Kourtesis, Rayaan Amir, Josie Linnell, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2326-2336
Open Access | Times Cited: 27

The effectiveness of immersive virtual reality on the psychology of older adults: A systematic review and Meta-analysis of randomized controlled trials
Ke Zhang, Wei Meng, Fen Yang, et al.
General Hospital Psychiatry (2025) Vol. 94, pp. 86-96
Closed Access | Times Cited: 1

Virtual Reality Rehabilitation and Exergames—Physical and Psychological Impact on Fall Prevention among the Elderly—A Literature Review
Joanna Piech, Krzysztof Czernicki
Applied Sciences (2021) Vol. 11, Iss. 9, pp. 4098-4098
Open Access | Times Cited: 45

A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays
Teresa Hirzle, Maurice Cordts, Enrico Rukzio, et al.
(2021), pp. 1-14
Closed Access | Times Cited: 42

Cognitive load in immersive media settings: the role of spatial presence and cybersickness
Priska Breves, Jan‐Philipp Stein
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 1077-1089
Open Access | Times Cited: 36

Virtual Reality Induced Symptoms and Effects: Concerns, Causes, Assessment & Mitigation
Nathan O. Conner, Hannah R. Freeman, J. Adam Jones, et al.
Virtual Worlds (2022) Vol. 1, Iss. 2, pp. 130-146
Open Access | Times Cited: 28

Highly‐Sensitive Skin‐Attachable Eye‐Movement Sensor Using Flexible Nonhazardous Piezoelectric Thin Film
Nam‐In Kim, Jie Chen, Weijie Wang, et al.
Advanced Functional Materials (2020) Vol. 31, Iss. 8
Closed Access | Times Cited: 49

EXTENDED REALITY (XR) ENVIRONMENTS
Kay M. Stanney, Hannah Nye, S.D. Haddad, et al.
(2021), pp. 782-815
Closed Access | Times Cited: 38

The Effect of Reminiscence Therapy Using Virtual Reality on Apathy in Residential Aged Care: Multisite Nonrandomized Controlled Trial
Dimitrios Saredakis, Hannah A. D. Keage, Megan Corlis, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e29210-e29210
Open Access | Times Cited: 37

Human Factors/Ergonomics (HFE) Evaluation in the Virtual Reality Environment: A Systematic Review
Reza Kazemi, Seul Chan Lee
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 17, pp. 4533-4549
Closed Access | Times Cited: 13

Evaluating the Effects XR Has on Users: An Exploratory Study
Panagiotis-Efstratios Chontas, Adrian Iftene, Sabin C. Buraga
Communications in computer and information science (2025), pp. 150-167
Closed Access

Vision functionality and user comfort following the use of binocular indirect ophthalmoscope simulator
Karola Panke, Elina Karelska, Reinis Alksnis, et al.
Clinical and Experimental Optometry (2025), pp. 1-9
Open Access

Feasibility and user-experience of virtual reality in neuropsychological assessment following stroke
Lauriane A. Spreij, Johanna M. A. Visser‐Meily, Jacqueline Sibbel, et al.
Neuropsychological Rehabilitation (2020) Vol. 32, Iss. 4, pp. 499-519
Open Access | Times Cited: 33

Spatial and attentional aftereffects of virtual reality and relations to cybersickness
Sina Varmaghani, Zahra Abbasi, Séamas Weech, et al.
Virtual Reality (2021) Vol. 26, Iss. 2, pp. 659-668
Closed Access | Times Cited: 30

Evaluation framework for BIM-based VR applications in design phase
Jung In Kim, Sining Li, Xingbin Chen, et al.
Journal of Computational Design and Engineering (2021) Vol. 8, Iss. 3, pp. 910-922
Open Access | Times Cited: 29

Effects of speed, complexity and stereoscopic VR cues on cybersickness examined via EEG and self-reported measures
Alper Ozkan, Ufuk Uyan, Ufuk Çelikcan
Displays (2023) Vol. 78, pp. 102415-102415
Closed Access | Times Cited: 12

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