OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Productivity of gig workers on crowdsourcing platforms through artificial intelligence and gamification: a multi-theoretical approach
Abhishek Behl, Brinda Sampat, Sahil Raj
The TQM Journal (2021)
Closed Access | Times Cited: 19

Showing 19 citing articles:

Fake or real news? Understanding the gratifications and personality traits of individuals sharing fake news on social media platforms
Brinda Sampat, Sahil Raj
Aslib Journal of Information Management (2022) Vol. 74, Iss. 5, pp. 840-876
Closed Access | Times Cited: 55

Gamification as an innovation: a tool to improve organizational marketing performance and sustainability of international firms
Abhishek Behl, Vijay Pereira, Nirma Sadamali Jayawardena, et al.
International Marketing Review (2023) Vol. 41, Iss. 1, pp. 107-137
Closed Access | Times Cited: 26

An empirical analysis of facilitators and barriers to the hybrid work model: a cross-cultural and multi-theoretical approach
Brinda Sampat, Sahil Raj, Abhishek Behl, et al.
Personnel Review (2022) Vol. 51, Iss. 8, pp. 1990-2020
Closed Access | Times Cited: 34

The art of gamifying digital gig workers: a theoretical assessment of evaluating engagement and motivation
Vijay Pereira, Abhishek Behl, Nirma Sadamali Jayawardena, et al.
Production Planning & Control (2022) Vol. 35, Iss. 13, pp. 1608-1624
Open Access | Times Cited: 28

Crowdsourcing review: the crowd workers’ perspective
Oleg Bazaluk, M. Ataur Rahman, Nurul Mohammad Zayed, et al.
Journal of Industrial and Business Economics (2024) Vol. 51, Iss. 3, pp. 647-666
Closed Access | Times Cited: 6

Conceptualizing the role of blockchain in omnichannel healthcare: a Delphi study
Shreya Sangal, Achint Nigam, Chitrakshi Bhutani
Aslib Journal of Information Management (2022) Vol. 74, Iss. 5, pp. 782-800
Closed Access | Times Cited: 19

An empirical investigation of repeated donations on crowdfunding platforms during COVID-19
Abhishek Behl, Brinda Sampat, Sahil Raj
Annals of Operations Research (2023)
Open Access | Times Cited: 11

A relationship between perceived investment in temporary employee development and organizational performance: an empirical study
Kishore Ashok Manelkar, Radha Iyer, Kiran Gupta, et al.
Journal of Organizational Effectiveness People and Performance (2022) Vol. 10, Iss. 2, pp. 265-292
Closed Access | Times Cited: 17

Gamifying Public Engagement on Sustainability Issues: From Motivational Affordances to the Effectiveness of Symmetrical Public Relations
Xiaomeng Lan, Baobao Song, Spiro Kiousis
International Journal of Human-Computer Interaction (2023), pp. 1-14
Closed Access | Times Cited: 5

Improving Inclusivity of Digitalization for Employees in Emerging Countries Using Gamification
Abhishek Behl, Vijay Pereira, Rahul Sindhwani, et al.
IEEE Transactions on Engineering Management (2022) Vol. 71, pp. 13867-13881
Closed Access | Times Cited: 9

Unveiling the role of gamification in shared mobility services
Maria Giovina Pasca, Roberta Guglielmetti Mugion, Laura Di Pietro, et al.
Environment Development and Sustainability (2024)
Closed Access | Times Cited: 1

Understanding Fitness App Users’ Loyalty and Word of Mouth through Gameful Experience and Flow Theory
Stefan Strohmeier, Friedrich Röhrs
AIS Transactions on Human-Computer Interaction (2017) Vol. 9, Iss. 1, pp. 34-58
Open Access | Times Cited: 10

Game on: Can gamification enhance productivity?
Habeeb Ur Rahiman, Rashmi Kodikal, Sucharitha Suresh
F1000Research (2023) Vol. 12, pp. 818-818
Open Access | Times Cited: 3

Understanding Fitness App Users’ Loyalty and Word of Mouth through Gameful Experience and Flow Theory
Brinda Sampat, Abhishek Behl, Sahil Raj
AIS Transactions on Human-Computer Interaction (2023) Vol. 15, Iss. 2, pp. 193-223
Open Access | Times Cited: 3

Examining the Influence of Trustworthiness, Financial Rewards, and Admiration for Crowdsourcing in the Post COVID-19 Period
Marcello M. Mariani, Sheshadri Chatterjee
IEEE Transactions on Engineering Management (2023) Vol. 71, pp. 12110-12123
Closed Access | Times Cited: 2

Managing Gig Economy Workers Through Artificial Intelligence
Akansha Mer, Joshy Mathew, Shweta Arora
Advances in human resources management and organizational development book series (2024), pp. 17-30
Closed Access

Crowdtesting Initiatives for new Product Development
Silvia Vermicelli, Michele Grimaldi, Benito Mignacca, et al.
Elsevier eBooks (2024)
Closed Access

Investor’s satisfaction in artificial intelligence-supported share trading apps: mediation and parallel moderation analysis
Shubham Gupta, Anurag Singh
International Studies of Management and Organization (2024), pp. 1-25
Closed Access

Game on: Can gamification enhance productivity?
Habeeb Ur Rahiman, Rashmi Kodikal, Sucharitha Suresh
F1000Research (2023) Vol. 12, pp. 818-818
Open Access | Times Cited: 1

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