OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Social norm-based gamification to promote eco-friendly food choice
Verena Berger
Journal of Consumer Marketing (2019) Vol. 36, Iss. 5, pp. 666-676
Closed Access | Times Cited: 27

Showing 1-25 of 27 citing articles:

Conceptual Models of Food Choice: Influential Factors Related to Foods, Individual Differences, and Society
Pin-Jane Chen, Marta Antonelli
Foods (2020) Vol. 9, Iss. 12, pp. 1898-1898
Open Access | Times Cited: 365

Navigating the politics and processes of food systems transformation: guidance from a holistic framework
Christophe Béné, Abdul‐Rahim Abdulai
Frontiers in Sustainable Food Systems (2024) Vol. 8
Open Access | Times Cited: 5

How does gameful experience foster customer engagement and brand advocacy? Consumer insights into branding in e-tail
Garima Malik, Debasis Pradhan
Journal of Consumer Marketing (2025)
Closed Access

Empowering green disposal behavior: the influence of gamification affordances and the multi-goal frame
Helen S. Du, Jingdong Yin, Yixun Lin, et al.
Behaviour and Information Technology (2025), pp. 1-17
Closed Access

Levelling up the Recycling Experience: Gamification of Recycling through an Innovative Recycling Station
Joacim Rosenlund, Miralem Helmefalk, Sofie Stenfelt, et al.
Circular Economy and Sustainability (2025)
Open Access

Gamification of Sustainable Consumption: a systematic literature review
Georgina Guillen Mandujano, Juho Hamari, Jaco Quist
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2021)
Open Access | Times Cited: 21

Effects of institutions on the eco-brand orientation of millennial consumers: a social cognitive perspective
Hernan Roxas, Rodilina B. Marte
Journal of Consumer Marketing (2022) Vol. 39, Iss. 1, pp. 93-105
Closed Access | Times Cited: 15

Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes
Ángel Torres-Toukoumidis, Diego Vintimilla León, Andrea de Santis, et al.
Societies (2022) Vol. 12, Iss. 2, pp. 42-42
Open Access | Times Cited: 14

Gamification for Sustainable Development
Agnessa Spanellis, J. Tuomas Harviainen, Daniel Fernández Galeote, et al.
Simulation & Gaming (2024) Vol. 55, Iss. 3, pp. 361-365
Open Access | Times Cited: 2

Gamification for sustainable consumption: A state‐of‐the‐art overview and future agenda
Weng Marc Lim, Manish Das, Wamika Sharma, et al.
Business Strategy and the Environment (2024)
Open Access | Times Cited: 2

Opt-out policy and its improvements promote COVID-19 vaccinations
Xin Liu, Ning Zhao, Shu Li, et al.
Social Science & Medicine (2022) Vol. 307, pp. 115120-115120
Open Access | Times Cited: 12

The Potential of Gamification for Social Sustainability: Meaning and Purposes in Agri-Food Industry
Maria Elena Latino, Marta Menegoli, Fulvio Signore, et al.
Sustainability (2023) Vol. 15, Iss. 12, pp. 9503-9503
Open Access | Times Cited: 6

Understanding how gamification influences consumers’ dietary preferences
Selin Ögel Aydın, Metin Argan
Journal of Social Marketing (2021) Vol. 11, Iss. 2, pp. 82-123
Closed Access | Times Cited: 13

Problems of optimizing the production and export of environmentally friendly consumer products in Azerbaijan
Ilgar Khalilov, Farhad Eminov
Visnyk of V N Karazin Kharkiv National University series Geology Geography Ecology (2024), Iss. 60, pp. 424-431
Open Access | Times Cited: 1

A framework of moderators in social norm-based message persuasiveness based on a systematic review
Junhan Chen, Shilin Xia, Tong Lin
Human Communication Research (2023) Vol. 50, Iss. 2, pp. 285-298
Closed Access | Times Cited: 4

Beyond one size fits all? An experimental study of the effects of stage‐specific interventions to promote ecological online food shopping
Verena Berger, Linda Burkhalter
Journal of Consumer Behaviour (2022) Vol. 21, Iss. 5, pp. 1040-1056
Closed Access | Times Cited: 6

Gamification as a Learning Tool for Pro-Environmental Behavior: A Systematic Review
Miao Huang, Mohamad Saifudin Mohamad Saleh, Izzal Asnira Zolkepli
Malaysian Journal of Social Sciences and Humanities (MJSSH) (2022) Vol. 7, Iss. 12, pp. e001881-e001881
Open Access | Times Cited: 5

Novel approach to delivering pro-environmental messages significantly shifts norms and motivation, but children are not more effective spokespeople than adults
Cynthia McPherson Frantz, John E. Petersen, Kathryn Lucaites
PLoS ONE (2021) Vol. 16, Iss. 9, pp. e0255457-e0255457
Open Access | Times Cited: 6

Design Implications for a Gamified Recycling House
Adam Palmquist, Ole Goethe, Jeanine Krath, et al.
Lecture notes in computer science (2022), pp. 289-305
Closed Access | Times Cited: 3

Addressing Grand Challenges in Sustainable Food Transitions: Opportunities Through the Triple Change Strategy
Athanasios Polyportis, Freya De Keyzer, Anne‐Marie van Prooijen, et al.
Circular Economy and Sustainability (2024)
Open Access

Gamifying Green Consumerism Websites: Can Gamification Mitigate Moral Licensing and Ideological Resistance to Green Behaviors?
Lewen Wei, Jessica Gall Myrick
Journal of Communication Technology (2022) Vol. 5, Iss. 1
Open Access | Times Cited: 1

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