
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Where is the student who was here? Gamification as a strategy to engage students
Vanessa Itacaramby Pardim, Luis Hernan Contreras Pinochet, Adriana Backx Noronha Viana, et al.
International Journal of Information and Learning Technology (2023) Vol. 40, Iss. 2, pp. 177-192
Closed Access | Times Cited: 9
Vanessa Itacaramby Pardim, Luis Hernan Contreras Pinochet, Adriana Backx Noronha Viana, et al.
International Journal of Information and Learning Technology (2023) Vol. 40, Iss. 2, pp. 177-192
Closed Access | Times Cited: 9
Showing 9 citing articles:
ThinkBox: When gamification meets artificial intelligence: rethinking learning experiences
Vanessa Itacaramby Pardim, Adriana Backx Noronha Viana, Pedro Isaías
Revista de Gestão (2025) Vol. 32, Iss. 1, pp. 66-70
Closed Access
Vanessa Itacaramby Pardim, Adriana Backx Noronha Viana, Pedro Isaías
Revista de Gestão (2025) Vol. 32, Iss. 1, pp. 66-70
Closed Access
Enhancing Learning Engagement: A Study on Gamification’s Influence on Motivation and Cognitive Load
C.A. Baah, Irene Govender, Prabhakar Rontala Subramaniam
Education Sciences (2024) Vol. 14, Iss. 10, pp. 1115-1115
Open Access | Times Cited: 3
C.A. Baah, Irene Govender, Prabhakar Rontala Subramaniam
Education Sciences (2024) Vol. 14, Iss. 10, pp. 1115-1115
Open Access | Times Cited: 3
Effects of the instructional message used to introduce game-based learning, prior knowledge, prior gaming experience and flow on learning
Coralie Portier-Charneau, Mylène Sanchiz
Information and Learning Sciences (2024) Vol. 125, Iss. 11/12, pp. 943-965
Closed Access | Times Cited: 2
Coralie Portier-Charneau, Mylène Sanchiz
Information and Learning Sciences (2024) Vol. 125, Iss. 11/12, pp. 943-965
Closed Access | Times Cited: 2
The Use of Gamification in Improving Student Engagement When Learning the Standard Marine Communication Phrases (SMCP)
Shamsul Rizal bin Haji Mohd Rosedi
KMI International Journal of Maritime Affairs and Fisheries (2024) Vol. 16, Iss. 1, pp. 1-20
Closed Access | Times Cited: 1
Shamsul Rizal bin Haji Mohd Rosedi
KMI International Journal of Maritime Affairs and Fisheries (2024) Vol. 16, Iss. 1, pp. 1-20
Closed Access | Times Cited: 1
A Neurotechnological Study to Quantify Differences in Brain Activity Using Game-Based Learning
David Juárez Varón, Manuel Ángel Juárez-Varón, Ana Mengual Recuerda, et al.
International Journal of Game-Based Learning (2024) Vol. 14, Iss. 1, pp. 1-20
Open Access | Times Cited: 1
David Juárez Varón, Manuel Ángel Juárez-Varón, Ana Mengual Recuerda, et al.
International Journal of Game-Based Learning (2024) Vol. 14, Iss. 1, pp. 1-20
Open Access | Times Cited: 1
Learning With Board Games: Interplay of Context and Students’ Prior Knowledge
Mylène Sanchiz, Manuel Gimenes, Éric Lambert
The Journal of Experimental Education (2024), pp. 1-24
Closed Access | Times Cited: 1
Mylène Sanchiz, Manuel Gimenes, Éric Lambert
The Journal of Experimental Education (2024), pp. 1-24
Closed Access | Times Cited: 1
The Benefits of Gamification and Mobile Learning in Programming Complex Data Structures in the Context of the Coronavirus Disease
Samia Drissi, Karima Boussaha, Aida Chefrour
Lecture notes in networks and systems (2024), pp. 111-120
Closed Access
Samia Drissi, Karima Boussaha, Aida Chefrour
Lecture notes in networks and systems (2024), pp. 111-120
Closed Access
Exploring Gamification Strategies to Enhance Classroom Effectiveness
Xuehua Xu, Y Zhao
Advances in educational technologies and instructional design book series (2024), pp. 141-154
Closed Access
Xuehua Xu, Y Zhao
Advances in educational technologies and instructional design book series (2024), pp. 141-154
Closed Access
Combining Building Block Process With Computational Thinking Improves Learning Outcomes of Python Programming With Peer Assessment
Tsung‐Chih Hsiao, Ya-Hsueh Chuang, Chien‐Yun Chang, et al.
SAGE Open (2023) Vol. 13, Iss. 4
Open Access
Tsung‐Chih Hsiao, Ya-Hsueh Chuang, Chien‐Yun Chang, et al.
SAGE Open (2023) Vol. 13, Iss. 4
Open Access