
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Exploring the relationships between gamification and motivational needs in technology design
Jian Tang, Ping Zhang
International Journal of Crowd Science (2018) Vol. 3, Iss. 1, pp. 87-103
Open Access | Times Cited: 38
Jian Tang, Ping Zhang
International Journal of Crowd Science (2018) Vol. 3, Iss. 1, pp. 87-103
Open Access | Times Cited: 38
Showing 1-25 of 38 citing articles:
Effective Online Engagement Strategies Through Gamification
Nirma Sadamali Jayawardena, Mitchell Ross, Sara Quach, et al.
Journal of Global Information Management (2021) Vol. 30, Iss. 5, pp. 1-25
Open Access | Times Cited: 50
Nirma Sadamali Jayawardena, Mitchell Ross, Sara Quach, et al.
Journal of Global Information Management (2021) Vol. 30, Iss. 5, pp. 1-25
Open Access | Times Cited: 50
A gamified approach for improving the learning performance of K-6 students using Easter eggs
Yazdan Takbiri, Azam Bastanfard, Amineh Amini
Multimedia Tools and Applications (2023) Vol. 82, Iss. 13, pp. 20683-20701
Open Access | Times Cited: 19
Yazdan Takbiri, Azam Bastanfard, Amineh Amini
Multimedia Tools and Applications (2023) Vol. 82, Iss. 13, pp. 20683-20701
Open Access | Times Cited: 19
Gamifying sustainability with self-efficacy: motivating green behaviours in large industrial firms
Shamima Haque, Debadrita Panda, Arpita Ghosh
International journal of organizational analysis (2024) Vol. 32, Iss. 11, pp. 74-93
Open Access | Times Cited: 6
Shamima Haque, Debadrita Panda, Arpita Ghosh
International journal of organizational analysis (2024) Vol. 32, Iss. 11, pp. 74-93
Open Access | Times Cited: 6
Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 83-116
Open Access | Times Cited: 14
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 83-116
Open Access | Times Cited: 14
The potential and constraint of work gamification for employees’ creative performance
Juliet E. Ikhide, Ahmet Tarik Timur, Oluwatobi A. Ogunmokun
Service Industries Journal (2022) Vol. 42, Iss. 5-6, pp. 360-382
Closed Access | Times Cited: 20
Juliet E. Ikhide, Ahmet Tarik Timur, Oluwatobi A. Ogunmokun
Service Industries Journal (2022) Vol. 42, Iss. 5-6, pp. 360-382
Closed Access | Times Cited: 20
Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies
Abhishek Behl, Nirma Sadamali Jayawardena, Shikha Bhardwaj, et al.
Technovation (2023) Vol. 129, pp. 102902-102902
Closed Access | Times Cited: 11
Abhishek Behl, Nirma Sadamali Jayawardena, Shikha Bhardwaj, et al.
Technovation (2023) Vol. 129, pp. 102902-102902
Closed Access | Times Cited: 11
The Influence of Motivational and Individual Factors on Complex Crowdsourcing
Jeongseok Oh, Eunjin Seong, Jiwon Lee, et al.
(2025)
Closed Access
Jeongseok Oh, Eunjin Seong, Jiwon Lee, et al.
(2025)
Closed Access
Unveiling personalized and gamification-based cybersecurity risks within financial institutions
Amna Shahzadi, Kashif Ishaq, Naeem A. Nawaz, et al.
PeerJ Computer Science (2025) Vol. 11, pp. e2598-e2598
Open Access
Amna Shahzadi, Kashif Ishaq, Naeem A. Nawaz, et al.
PeerJ Computer Science (2025) Vol. 11, pp. e2598-e2598
Open Access
Personality and games: enhancing online surveys through gamification
Tamilla Triantoro, Ram D. Gopal, Raquel Benbunan‐Fich, et al.
Information Technology and Management (2020) Vol. 21, Iss. 3, pp. 169-178
Closed Access | Times Cited: 23
Tamilla Triantoro, Ram D. Gopal, Raquel Benbunan‐Fich, et al.
Information Technology and Management (2020) Vol. 21, Iss. 3, pp. 169-178
Closed Access | Times Cited: 23
Gamified devices for stroke rehabilitation: A systematic review
Juan J. Sánchez-Gil, Aurora Sáez-Manzano, Rafael López-Luque, et al.
Computer Methods and Programs in Biomedicine (2024) Vol. 258, pp. 108476-108476
Closed Access | Times Cited: 2
Juan J. Sánchez-Gil, Aurora Sáez-Manzano, Rafael López-Luque, et al.
Computer Methods and Programs in Biomedicine (2024) Vol. 258, pp. 108476-108476
Closed Access | Times Cited: 2
Gamification to Grow Motivation for Interactive Engagement of Health Nurses in Using Health Information Systems: A Conceptual Framework
Faisal Binsar, Ignatius Edward Riantono, Rano Kartono, et al.
Lecture notes in electrical engineering (2023), pp. 99-120
Closed Access | Times Cited: 5
Faisal Binsar, Ignatius Edward Riantono, Rano Kartono, et al.
Lecture notes in electrical engineering (2023), pp. 99-120
Closed Access | Times Cited: 5
Learning Reading Skills Independently Using Interactive Multimedia
Noor Aini Ahmad
Universal Journal of Educational Research (2020) Vol. 8, Iss. 6, pp. 2641-2645
Open Access | Times Cited: 13
Noor Aini Ahmad
Universal Journal of Educational Research (2020) Vol. 8, Iss. 6, pp. 2641-2645
Open Access | Times Cited: 13
Human-centered performance management in manual assembly
Jasmin Ohlig, Thomas Hellebrandt, Patrick Poetters, et al.
Procedia CIRP (2021) Vol. 97, pp. 418-422
Open Access | Times Cited: 11
Jasmin Ohlig, Thomas Hellebrandt, Patrick Poetters, et al.
Procedia CIRP (2021) Vol. 97, pp. 418-422
Open Access | Times Cited: 11
Implementation of Gamification on Learning Motivation: A Meta-Analysis Study
Ika Puspitasari, Shokhibul Arifin
International Journal of Progressive Sciences and Technologies (2023) Vol. 40, Iss. 1, pp. 356-356
Open Access | Times Cited: 4
Ika Puspitasari, Shokhibul Arifin
International Journal of Progressive Sciences and Technologies (2023) Vol. 40, Iss. 1, pp. 356-356
Open Access | Times Cited: 4
Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies
A. Zandi, Yoones A. Sekhavat
International Journal of Serious Games (2024) Vol. 11, Iss. 2, pp. 43-63
Open Access | Times Cited: 1
A. Zandi, Yoones A. Sekhavat
International Journal of Serious Games (2024) Vol. 11, Iss. 2, pp. 43-63
Open Access | Times Cited: 1
Encouraging altruistic user-generated content in gamified review platforms
Isabel Buil, Sara Catalán, Tiago Oliveira
Internet Research (2024)
Closed Access | Times Cited: 1
Isabel Buil, Sara Catalán, Tiago Oliveira
Internet Research (2024)
Closed Access | Times Cited: 1
Blockchain Technology and Waste Management: A Systematic Literature Review
Irénée Dondjio, Marinos Themistocleous
Lecture notes in business information processing (2022), pp. 194-212
Closed Access | Times Cited: 6
Irénée Dondjio, Marinos Themistocleous
Lecture notes in business information processing (2022), pp. 194-212
Closed Access | Times Cited: 6
Human-centered performance management in manual assembly – The impact of gamified KPI provision on performance and motivation
Jasmin Ohlig, Thomas Hellebrandt, Patrick Pötters, et al.
International Journal of Computer Integrated Manufacturing (2022) Vol. 36, Iss. 1, pp. 51-69
Closed Access | Times Cited: 4
Jasmin Ohlig, Thomas Hellebrandt, Patrick Pötters, et al.
International Journal of Computer Integrated Manufacturing (2022) Vol. 36, Iss. 1, pp. 51-69
Closed Access | Times Cited: 4
A Structured Gamification Approach for Improving Children's Performance in Online Learning Platforms
Yazdan Takbiri, Amineh Amini, Azam Bastanfard
(2019)
Closed Access | Times Cited: 5
Yazdan Takbiri, Amineh Amini, Azam Bastanfard
(2019)
Closed Access | Times Cited: 5
Gamificação e pensamento computacional: análise de uma experiência no ensino médio/técnico-integrado
Otávio de Souza Martins Gomes, Walace Rodrigues, Raquel Aparecida Soares Reis Franco
Research Society and Development (2020) Vol. 9, Iss. 10, pp. e5439108053-e5439108053
Open Access | Times Cited: 5
Otávio de Souza Martins Gomes, Walace Rodrigues, Raquel Aparecida Soares Reis Franco
Research Society and Development (2020) Vol. 9, Iss. 10, pp. e5439108053-e5439108053
Open Access | Times Cited: 5
A Gamification Design Framework for Fake News Education Based on Maslow's Hierarchy of Needs and User Engagement Elements
Mohammad Hajarian, Paloma Dı́az, Ignacio Aedo
(2024)
Closed Access
Mohammad Hajarian, Paloma Dı́az, Ignacio Aedo
(2024)
Closed Access
Impact of Motivational Speech on Psychological Need Satisfaction and Intrinsic Motivation of Young Adults
Aqsa Nasarullah, Afifa Anjum
Journal of Professional & Applied Psychology (2024) Vol. 5, Iss. 3, pp. 410-423
Closed Access
Aqsa Nasarullah, Afifa Anjum
Journal of Professional & Applied Psychology (2024) Vol. 5, Iss. 3, pp. 410-423
Closed Access
Examining gamification affordances for intrinsic needs of satisfaction in tourist engagement activities on digital platforms in Hong Kong
Wendy Po-Kow Chan
Tourism and Hospitality Research (2024)
Closed Access
Wendy Po-Kow Chan
Tourism and Hospitality Research (2024)
Closed Access
Impacto da Gamificação no Aprendizado de Lógica: Promovendo o Pensamento Computacional e Adaptando aos Estilos de Aprendizagem
Alison Silva da Cunha, Luana R. Aguiar, Fabiann Matthaus Barbosa
(2024), pp. 2757-2763
Closed Access
Alison Silva da Cunha, Luana R. Aguiar, Fabiann Matthaus Barbosa
(2024), pp. 2757-2763
Closed Access
Exploring the Incentive Function of Virtual Academic Degrees in a Chinese Online Smoking Cessation Community: Qualitative Content Analysis
Yuxing Qian, Zhenghao Liu, Edmund W. J. Lee, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e42260-e42260
Open Access | Times Cited: 1
Yuxing Qian, Zhenghao Liu, Edmund W. J. Lee, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e42260-e42260
Open Access | Times Cited: 1