
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games
Amir Zaib Abbasi, Umair Rehman, Muhammad Shahzeb Fayyaz, et al.
Data Technologies and Applications (2021) Vol. 56, Iss. 2, pp. 223-246
Closed Access | Times Cited: 23
Amir Zaib Abbasi, Umair Rehman, Muhammad Shahzeb Fayyaz, et al.
Data Technologies and Applications (2021) Vol. 56, Iss. 2, pp. 223-246
Closed Access | Times Cited: 23
Showing 23 citing articles:
Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement
Amir Zaib Abbasi, Nasser Alqahtani, Rodoula H. Tsiotsou, et al.
Telematics and Informatics (2023) Vol. 77, pp. 101937-101937
Closed Access | Times Cited: 22
Amir Zaib Abbasi, Nasser Alqahtani, Rodoula H. Tsiotsou, et al.
Telematics and Informatics (2023) Vol. 77, pp. 101937-101937
Closed Access | Times Cited: 22
Elevating culinary skies: Unveiling hygiene motivations, environmental trust, and market performance in drone food delivery adoption in China
Faisal Shahzad, Jingbo Yuan, Khuram Shahzad
Technological Forecasting and Social Change (2024) Vol. 203, pp. 123375-123375
Closed Access | Times Cited: 4
Faisal Shahzad, Jingbo Yuan, Khuram Shahzad
Technological Forecasting and Social Change (2024) Vol. 203, pp. 123375-123375
Closed Access | Times Cited: 4
Impact of charging infrastructure on willingness to pay for EV: Mediating role of driving experience and behavior intentions
Sheraz Ahmad, Singha Chaveesuk, Wornchanok Chaiyasoonthorn
Acta Psychologica (2025) Vol. 254, pp. 104833-104833
Closed Access
Sheraz Ahmad, Singha Chaveesuk, Wornchanok Chaiyasoonthorn
Acta Psychologica (2025) Vol. 254, pp. 104833-104833
Closed Access
Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences
Umair Rehman, Muhammad Umair Shah, Amir Zaib Abbasi, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 12
Umair Rehman, Muhammad Umair Shah, Amir Zaib Abbasi, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 12
Exploring the determinants affecting the usage of blockchain-based remittance services: an empirical study on the banking sector
Muhammad Khalid Mansoor, Amir Zaib Abbasi, Ghazanfar Ali Abbasi, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 10, pp. 2176-2194
Closed Access | Times Cited: 7
Muhammad Khalid Mansoor, Amir Zaib Abbasi, Ghazanfar Ali Abbasi, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 10, pp. 2176-2194
Closed Access | Times Cited: 7
Emotional analysis of multiplayer online battle arena games addiction
E.-Y. Huang, Yalong Xing, Xiaozhou Song
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 2
E.-Y. Huang, Yalong Xing, Xiaozhou Song
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 2
Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach
Amir Zaib Abbasi
EuroMed Journal of Business (2022) Vol. 18, Iss. 3, pp. 452-466
Closed Access | Times Cited: 9
Amir Zaib Abbasi
EuroMed Journal of Business (2022) Vol. 18, Iss. 3, pp. 452-466
Closed Access | Times Cited: 9
Evaluation of Uses and Gratifications on Online Otome Games
Vanya Nouvanty, Tri Lathif Mardi Suryanto, Asif Faroqi
Teknika (2023) Vol. 12, Iss. 2, pp. 120-128
Open Access | Times Cited: 4
Vanya Nouvanty, Tri Lathif Mardi Suryanto, Asif Faroqi
Teknika (2023) Vol. 12, Iss. 2, pp. 120-128
Open Access | Times Cited: 4
Asymmetric and symmetric approaches to the extension of UTAUT2 in the M-payment adoption of Pakistani apps
Waseem Anwar, Amir Zaib Abbasi, Mousa Albashrawi, et al.
Journal of Financial Services Marketing (2024) Vol. 29, Iss. 3, pp. 1175-1193
Closed Access | Times Cited: 1
Waseem Anwar, Amir Zaib Abbasi, Mousa Albashrawi, et al.
Journal of Financial Services Marketing (2024) Vol. 29, Iss. 3, pp. 1175-1193
Closed Access | Times Cited: 1
Applying Stimulus–Organism–Response Theory to Explore the Effects of Augmented Reality on Consumer Purchase Intention for Teenage Fashion Hair Dyes
Hsiu‐Ping Yang, Wei‐Shang Fan, Ming-Chun Tsai
Sustainability (2024) Vol. 16, Iss. 6, pp. 2537-2537
Open Access | Times Cited: 1
Hsiu‐Ping Yang, Wei‐Shang Fan, Ming-Chun Tsai
Sustainability (2024) Vol. 16, Iss. 6, pp. 2537-2537
Open Access | Times Cited: 1
Exploring Esports game addiction among college students in multiplayer online battle arena: a quantitative model centered on self-control and motivation
S. Wang, Dickson K.W. Chiu, Kevin K.W. Ho
Aslib Journal of Information Management (2024)
Closed Access | Times Cited: 1
S. Wang, Dickson K.W. Chiu, Kevin K.W. Ho
Aslib Journal of Information Management (2024)
Closed Access | Times Cited: 1
A moderated mediation model of the relationship between academic stress and digital game addiction
Il Bong Mun, Seyoung Lee
Current Psychology (2023) Vol. 43, Iss. 10, pp. 9078-9088
Closed Access | Times Cited: 3
Il Bong Mun, Seyoung Lee
Current Psychology (2023) Vol. 43, Iss. 10, pp. 9078-9088
Closed Access | Times Cited: 3
Video Game Music and Cultural Dissemination
Fan Li, Liuyan Song
Galactica Media Journal of Media Studies (2023) Vol. 5, Iss. 3, pp. 170-191
Open Access | Times Cited: 2
Fan Li, Liuyan Song
Galactica Media Journal of Media Studies (2023) Vol. 5, Iss. 3, pp. 170-191
Open Access | Times Cited: 2
Social Robots in Retail: Emotional Experiences a Critical Driver of Purchase Intention
Annina Liessmann, Sandra Zilker, Sven Weinzierl, et al.
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2024)
Open Access
Annina Liessmann, Sandra Zilker, Sven Weinzierl, et al.
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2024)
Open Access
Hedonic consumption of virtual rides entertainment service: a multi-method perspective: SEM and fsQCA
Amir Zaib Abbasi, Farhan Mirza, Mousa Albashrawi, et al.
Kybernetes (2024)
Closed Access
Amir Zaib Abbasi, Farhan Mirza, Mousa Albashrawi, et al.
Kybernetes (2024)
Closed Access
Players’ continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory
Tiansheng Xia, Xiufeng Lin, Xiaohong Mo, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access
Tiansheng Xia, Xiufeng Lin, Xiaohong Mo, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access
Interpreting the effect of digital citizenship practices on online student behavior in China
Sher Abbas, Junqi Liu, Liu Rongbing
Education and Information Technologies (2024)
Closed Access
Sher Abbas, Junqi Liu, Liu Rongbing
Education and Information Technologies (2024)
Closed Access
Does the use of technology create technology engagement? Comparing three structural models
Cristina Calvo-Porral, Rogelio Pesqueira-Sanchez
Spanish Journal of Marketing - ESIC (2022) Vol. 26, Iss. 3, pp. 385-404
Open Access | Times Cited: 2
Cristina Calvo-Porral, Rogelio Pesqueira-Sanchez
Spanish Journal of Marketing - ESIC (2022) Vol. 26, Iss. 3, pp. 385-404
Open Access | Times Cited: 2
The Influencing Factors of Users’ Attitudes and Continuance Intention for Olympic Viewing on Mobile Applications in China
Zhiyuan Yu, Yuke Huang
Systems (2022) Vol. 10, Iss. 5, pp. 190-190
Open Access | Times Cited: 2
Zhiyuan Yu, Yuke Huang
Systems (2022) Vol. 10, Iss. 5, pp. 190-190
Open Access | Times Cited: 2
Pengaruh dimensi perceived enjoyment terhadap behavioral intention pengguna game mobile legends bang:bang (komunitas esport UHASY)
Hasanudin Hasanudin
JURNAL ILMIAH RESEARCH AND DEVELOPMENT STUDENT (2023) Vol. 1, Iss. 2, pp. 90-103
Open Access
Hasanudin Hasanudin
JURNAL ILMIAH RESEARCH AND DEVELOPMENT STUDENT (2023) Vol. 1, Iss. 2, pp. 90-103
Open Access
Acceptance of Architecture-Related Content Videogames in Landscape Architecture Education: A Simplified UTAUT 2 Model
Ning Chen, Tong Liu
2021 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM) (2023), pp. 0778-0782
Closed Access
Ning Chen, Tong Liu
2021 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM) (2023), pp. 0778-0782
Closed Access
A Comparative Study on the Components of Maintain MOBA Game Players’ Loyalty : Based on <League of Legends> and <Heroes of the Storm>
Shi-Lingxi Tian, Soong-Hyun Kim
Journal of Digital Contents Society (2022) Vol. 23, Iss. 8, pp. 1447-1457
Open Access
Shi-Lingxi Tian, Soong-Hyun Kim
Journal of Digital Contents Society (2022) Vol. 23, Iss. 8, pp. 1447-1457
Open Access
Konsumsi Kompensasi pada Intensi Bermain dan Pembelian Gim Virtual
Anndy Tanuri, Stephen Timothy, Istijanto Istijanto, et al.
Kajian Branding Indonesia (2022) Vol. 4, Iss. 2, pp. 106-136
Open Access
Anndy Tanuri, Stephen Timothy, Istijanto Istijanto, et al.
Kajian Branding Indonesia (2022) Vol. 4, Iss. 2, pp. 106-136
Open Access