
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games
Elena Petrovskaya, David Zendle
Royal Society Open Science (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 8
Elena Petrovskaya, David Zendle
Royal Society Open Science (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 8
Showing 8 citing articles:
Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
Leon Y. Xiao, Tullia C. Fraser, Rune Kristian Lundedal Nielsen, et al.
Addictive Behaviors (2023) Vol. 148, pp. 107860-107860
Open Access | Times Cited: 13
Leon Y. Xiao, Tullia C. Fraser, Rune Kristian Lundedal Nielsen, et al.
Addictive Behaviors (2023) Vol. 148, pp. 107860-107860
Open Access | Times Cited: 13
Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance on Epic, Nintendo, Sony, and Microsoft Platforms
Leon Y. Xiao
Games Research and Practice (2023) Vol. 1, Iss. 4, pp. 1-25
Open Access | Times Cited: 10
Leon Y. Xiao
Games Research and Practice (2023) Vol. 1, Iss. 4, pp. 1-25
Open Access | Times Cited: 10
How do video games affect mental health? A narrative review of 13 proposed mechanisms
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1
Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games
David Zendle, Nick Ballou, Joe Cutting, et al.
(2023)
Open Access | Times Cited: 3
David Zendle, Nick Ballou, Joe Cutting, et al.
(2023)
Open Access | Times Cited: 3
Card pack and loot box spending are both positively correlated with problem gambling but not linked to negative mental health
Leon Y. Xiao, David Zendle, Elena Petrovskaya, et al.
(2024)
Open Access
Leon Y. Xiao, David Zendle, Elena Petrovskaya, et al.
(2024)
Open Access
Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance on Epic, Nintendo, Sony, and Microsoft Platforms
Leon Y. Xiao
(2023)
Open Access | Times Cited: 1
Leon Y. Xiao
(2023)
Open Access | Times Cited: 1
Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
Leon Y. Xiao, Tullia C. Fraser, Rune Kristian Lundedal Nielsen, et al.
(2023)
Open Access
Leon Y. Xiao, Tullia C. Fraser, Rune Kristian Lundedal Nielsen, et al.
(2023)
Open Access