OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Eugy Han, Mark Roman Miller, Cyan DeVeaux, et al.
Journal of Computer-Mediated Communication (2023) Vol. 28, Iss. 2
Open Access | Times Cited: 96

Showing 1-25 of 96 citing articles:

Taking modern psychiatry into the metaverse: Integrating augmented, virtual, and mixed reality technologies into psychiatric care
Tiffany J. Ford, Derrick Matthew Buchanan, Azeezat Azeez, et al.
Frontiers in Digital Health (2023) Vol. 5
Open Access | Times Cited: 31

The dark side of the metaverse: The role of gamification in event virtualization
Carlos Flavián, Sergio Ibáñez‐Sánchez, Carlos Orús, et al.
International Journal of Information Management (2023), pp. 102726-102726
Open Access | Times Cited: 29

Virtual reality affordances for oral communication in English as a second language classroom: A literature review
Anastassiya Yudintseva
Computers & Education X Reality (2023) Vol. 2, pp. 100018-100018
Open Access | Times Cited: 23

Avatar creation in the metaverse: A focus on event expectations
Sergio Barta, Sergio Ibáñez‐Sánchez, Carlos Orús, et al.
Computers in Human Behavior (2024) Vol. 156, pp. 108192-108192
Open Access | Times Cited: 12

Exploring tourist’s metaverse experience using destination spatial presence quality & perceived augmentation: metaverse exploration, physical expedition (MEPE)
Thamaraiselvan Natarajan, P. Pragha, Krantiraditya Dhalmahapatra, et al.
Current Issues in Tourism (2024), pp. 1-23
Closed Access | Times Cited: 10

Lessons for/in virtual classrooms: designing a model for classrooms inside virtual reality
Eugy Han, Jeremy N. Bailenson
Communication Education (2024) Vol. 73, Iss. 2, pp. 234-243
Closed Access | Times Cited: 6

MetaSSI: A Framework for Personal Data Protection, Enhanced Cybersecurity and Privacy in Metaverse Virtual Reality Platforms
Faisal Fiaz, Syed Muhammad Sajjad, Zafar Iqbal, et al.
Future Internet (2024) Vol. 16, Iss. 5, pp. 176-176
Open Access | Times Cited: 6

See you on the Metaverse: A bibliometric expedition through the Metaverse landscape
Simone Aiolfi, Beatrice Luceri
Technological Forecasting and Social Change (2024) Vol. 207, pp. 123605-123605
Open Access | Times Cited: 6

Natural Language Processing Influence on Digital Socialization and Linguistic Interactions in the Integration of the Metaverse in Regular Social Life
Rashadul Islam Sumon, Shah Muhammad Imtiyaj Uddin, Salma Akter, et al.
Electronics (2024) Vol. 13, Iss. 7, pp. 1331-1331
Open Access | Times Cited: 5

Being excluded in the metaverse: Impact of social ostracism on users’ psychological responses and behaviors
Taeyeon Kim, Hyungrok Jin, Jaehee Hwang, et al.
International Journal of Information Management (2024) Vol. 78, pp. 102808-102808
Closed Access | Times Cited: 5

Seeing the world through digital prisms: Psychological implications of passthrough video usage in mixed reality.
Jeremy N. Bailenson, Brian Beams, James Brown, et al.
Technology Mind and Behavior (2024) Vol. 5, Iss. 2, pp. 1-16
Open Access | Times Cited: 5

Mind Perception of Avatars: A Focus Group Study
Komala Mazerant, Alexander Schouten, Sophie Smit, et al.
Communications in computer and information science (2025), pp. 123-137
Closed Access

Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect
Eileen McGivney, Anna Carolina Muller Queiroz, Mark Roman Miller, et al.
Communications in computer and information science (2025), pp. 65-79
Closed Access

Ready Student One: A Framework for Avatar Design in Higher Education
Gary Burnett
Communications in computer and information science (2025), pp. 80-94
Closed Access

Customer engagement through metaverse-empowered retail channels: role of personalization
Reeti Agarwal, Saeed Badghish, Muhammad Zafar Yaqub, et al.
International Journal of Retail & Distribution Management (2025)
Closed Access

The Role of Enjoyment and Epistemic Emotions in Middle School AR Learning: A Quasi‐Experimental Field Study
Daniela Olea‐Ibarra, Christian Hartmann, Maria Bannert
Journal of Computer Assisted Learning (2025) Vol. 41, Iss. 2
Open Access

Black Immersive Virtuality: Racialized Experiences of Avatar Embodiment and Customization Among Black Users in Social VR
Cyan DeVeaux, Eugy Han, Zora Hudson, et al.
Computers in Human Behavior (2025), pp. 108639-108639
Closed Access

Metaverse
Siva Raja Sindiramutty, N. Z. Jhanjhi, Sayan Kumar Ray, et al.
Advances in medical technologies and clinical practice book series (2023), pp. 93-158
Closed Access | Times Cited: 14

Metaverse: A Paradigm Shift in STEM Education for Science Learning Beyond the Review
Hanandita Veda Saphıra, Binar Kurnia Prahanı, Eko Hariyono, et al.
E3S Web of Conferences (2024) Vol. 482, pp. 04004-04004
Open Access | Times Cited: 4

Metaverse in in the geography lecture classroom? Evaluating ‘group VR’ possibilities using the multiplayer ‘Wooorld’ VR app
Patrick D. Hagge
Journal of Geography in Higher Education (2024), pp. 1-9
Closed Access | Times Cited: 4

Understanding how the Chinese youth engages with virtual streamers in digital era: an approach of affordance
Qingyang Tang, Liming Liu, Ziwei Liu
International Communication of Chinese Culture (2025)
Closed Access

‘It felt like the digital hands were my hands’: Spotlines and rhythm in the habituation of virtual reality and meta-spaces
Nicole K. Stewart, Carina Albrecht, P. Hughes, et al.
Convergence The International Journal of Research into New Media Technologies (2025)
Closed Access

User Experience with Virtual Reality in Team-Based Prototyping and Brainstorming
Radka Bauerová, Michal Halaška, Veronika Kopřivová
International Journal of Human-Computer Interaction (2025), pp. 1-19
Closed Access

Consumer responses to 3D experiences: the role of enjoyment, surprise, and augmentation quality
Simoni F. Rohden, Dmitry Subbotin, Lélis Balestrin Espartel
Journal of Marketing Analytics (2025)
Closed Access

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