OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning
Ioana Ghergulescu, Cristina Hava Muntean
Interacting with Computers (2014) Vol. 26, Iss. 4, pp. 305-320
Closed Access | Times Cited: 51

Showing 1-25 of 51 citing articles:

Consumer Grade EEG Measuring Sensors as Research Tools: A Review
Phattarapong Sawangjai, Supanida Hompoonsup, Pitshaporn Leelaarporn, et al.
IEEE Sensors Journal (2019) Vol. 20, Iss. 8, pp. 3996-4024
Closed Access | Times Cited: 216

Review on portable EEG technology in educational research
Xu Jiahui, Baichang Zhong
Computers in Human Behavior (2017) Vol. 81, pp. 340-349
Closed Access | Times Cited: 187

A Systematic Review of the Definition and Measurement of Engagement in Serious Games
Geoffrey Hookham, Keith Nesbitt
Proceedings of the Australasian Computer Science Week Multiconference (2019), pp. 1-10
Closed Access | Times Cited: 67

A Tutorial for Olfaction-Based Multisensorial Media Application Design and Evaluation
Niall Murray, Oluwakemi A. Ademoye, Gheorghiţă Ghinea, et al.
ACM Computing Surveys (2017) Vol. 50, Iss. 5, pp. 1-30
Open Access | Times Cited: 54

Understanding college students’ cognitive engagement in online collaborative problem-solving: A multimodal data analysis
Hengtao Tang, Miao Dai, Xu Du, et al.
Distance Education (2023) Vol. 44, Iss. 2, pp. 306-323
Closed Access | Times Cited: 15

Measuring Affective and Motivational States as Conditions for Cognitive and Metacognitive Processing in Self-Regulated Learning
Mladen Raković, Yuheng Li, Navid Mohammadi Foumani, et al.
(2024), pp. 701-712
Open Access | Times Cited: 5

Open-Loop Neuroadaptive System for Enhancing Student’s Cognitive Abilities in Learning
Vadim Grubov, Marina V. Khramova, Sergey Goman, et al.
IEEE Access (2024) Vol. 12, pp. 49034-49049
Open Access | Times Cited: 5

EEG in classroom: EMD features to detect situational interest of students during learning
Areej Babiker, Ibrahima Faye, Wajid Mumtaz, et al.
Multimedia Tools and Applications (2018) Vol. 78, Iss. 12, pp. 16261-16281
Closed Access | Times Cited: 40

Wireless Sensors for Brain Activity—A Survey
Mahyar TajDini, Volodymyr Sokolov, Ievgeniia Kuzminykh, et al.
Electronics (2020) Vol. 9, Iss. 12, pp. 2092-2092
Open Access | Times Cited: 34

The effects of digital game-based learning on children’s Chinese language learning, attention and self-efficacy
Yating Yu, Mengping Tsuei
Interactive Learning Environments (2022) Vol. 31, Iss. 10, pp. 6113-6132
Closed Access | Times Cited: 21

Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context
Yu-Min Wang, Chung‐Lun Wei, Meng-Wei Wang
Library Hi Tech (2022) Vol. 41, Iss. 5, pp. 1594-1620
Closed Access | Times Cited: 21

LewiSpace: an Exploratory Study with a Machine Learning Model in an Educational Game
Ramla Ghali, Sébastien Ouellet, Claude Frasson
Journal of Education and Training Studies (2015) Vol. 4, Iss. 1
Open Access | Times Cited: 35

Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education
Taofeng Liu, Mariusz Lipowski
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 3, pp. 1267-1267
Open Access | Times Cited: 23

An Empirical Study of Geography Learning on Students’ Emotions and Motivation in Immersive Virtual Reality
Yang Shen, Zhaoxue Wang, Ming Li, et al.
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 17

Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse
Felix Putze, Susanne Putze, Merle Sagehorn, et al.
ACM Transactions on Computer-Human Interaction (2022) Vol. 29, Iss. 4, pp. 1-43
Closed Access | Times Cited: 17

An incentive game based evolutionary model for crowd sensing networks
Xiao Liu, Kaoru Ota, Anfeng Liu, et al.
Peer-to-Peer Networking and Applications (2015) Vol. 9, Iss. 4, pp. 692-711
Open Access | Times Cited: 31

ToTCompute: A Novel EEG-Based TimeOnTask Threshold Computation Mechanism for Engagement Modelling and Monitoring
Ioana Ghergulescu, Cristina Hava Muntean
International Journal of Artificial Intelligence in Education (2016) Vol. 26, Iss. 3, pp. 821-854
Open Access | Times Cited: 30

The use of data science for education: The case of social-emotional learning
Ming‐Chi Liu, Yueh‐Min Huang
Smart Learning Environments (2017) Vol. 4, Iss. 1
Open Access | Times Cited: 28

Application Strategies of Brain-computer Interface in Education from the Perspective of Innovation Diffusion Theory
Ya Jiang, Qiyun Huang, Yuanqing Li
Brain-Apparatus Communication A Journal of Bacomics (2024) Vol. 3, Iss. 1
Open Access | Times Cited: 2

Final Frontier: An Educational Game on Solar System Concepts Acquisition for Primary Schools
Cristina Hava Muntean, Josephine Andrews, Gabriel‐Miro Muntean
(2017), pp. 335-337
Closed Access | Times Cited: 21

Neurophysiological Evaluation of Students’ Experience during Remote and Face-to-Face Lessons: A Case Study at Driving School
Ilaria Simonetti, Luca Tamborra, Andrea Giorgi, et al.
Brain Sciences (2023) Vol. 13, Iss. 1, pp. 95-95
Open Access | Times Cited: 6

Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students
Cristina Hava Muntean, Nour El Mawas, Michael Bradford, et al.
2021 IEEE Frontiers in Education Conference (FIE) (2018), pp. 1-8
Closed Access | Times Cited: 20

Beyond engagement: an EEG-based methodology for assessing user’s confusion in an educational game
Yun Zhou, Tao Xu, Shaoqi Li, et al.
Universal Access in the Information Society (2019) Vol. 18, Iss. 3, pp. 551-563
Closed Access | Times Cited: 19

DQAMLearn: Device and QoE-Aware Adaptive Multimedia Mobile Learning Framework
Arghir-Nicolae Moldovan, Cristina Hava Muntean
IEEE Transactions on Broadcasting (2020) Vol. 67, Iss. 1, pp. 185-200
Closed Access | Times Cited: 15

Analysis of Learner Interest, QoE and EEG-Based Affective States in Multimedia Mobile Learning
Arghir-Nicolae Moldovan, Ioana Ghergulescu, Cristina Hava Muntean
(2017), pp. 398-402
Closed Access | Times Cited: 14

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