OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity
Tom Baranowski, Ralph Maddison, Ann E. Maloney, et al.
Games for Health Journal (2014) Vol. 3, Iss. 2, pp. 72-78
Closed Access | Times Cited: 53

Showing 1-25 of 53 citing articles:

Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
Valentin Benzing, Mirko Schmidt
Journal of Clinical Medicine (2018) Vol. 7, Iss. 11, pp. 422-422
Open Access | Times Cited: 182

Effect of Exergames on Depression: A Systematic Review and Meta-Analysis
Jinhui Li, Yin‐Leng Theng, Schubert Foo
Cyberpsychology Behavior and Social Networking (2015) Vol. 19, Iss. 1, pp. 34-42
Open Access | Times Cited: 138

The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
Jinhui Li, Mojisola Erdt, Luxi Chen, et al.
Journal of Medical Internet Research (2018) Vol. 20, Iss. 6, pp. e10486-e10486
Open Access | Times Cited: 131

Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming
Arwen M. Marker, Amanda E. Staiano
Games for Health Journal (2014) Vol. 4, Iss. 1, pp. 25-30
Open Access | Times Cited: 111

Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students
Caio Victor Sousa, Jungyun Hwang, Romina Cabrera-Perez, et al.
Journal of sport and health science/Journal of Sport and Health Science (2021) Vol. 11, Iss. 2, pp. 164-171
Open Access | Times Cited: 49

The Effect of Exergaming on BMI and Fitness in Children and Adolescents With Obesity: A Systematic Review
Flora D. H. Spring, Grith Lærkholm, Rikke Beck Jensen, et al.
Acta Paediatrica (2025)
Open Access

The effect of a virtual reality exergame on motor skills and physical activity levels of children with a developmental disability
Hoo Kyung Lee, Jooyeon Jin
Research in Developmental Disabilities (2022) Vol. 132, pp. 104386-104386
Closed Access | Times Cited: 17

The New Way to Exercise? Evaluating an Innovative Heart-rate-controlled Exergame
Sascha Ketelhut, Lisa Röglin, Eva Kircher, et al.
International Journal of Sports Medicine (2021) Vol. 43, Iss. 01, pp. 77-82
Closed Access | Times Cited: 18

Games for Increasing Physical Activity: Mechanisms for Change
Tom Baranowski
Games for Health Journal (2014) Vol. 4, Iss. 1, pp. 1-2
Closed Access | Times Cited: 21

Public engagement with firms on social media in China
Jiuchang Wei, Jia Xu, Dingtao Zhao
Journal of Information Science (2015) Vol. 41, Iss. 5, pp. 624-639
Closed Access | Times Cited: 20

Role of situational context in use continuance after critical exergaming incidents
Tuomas Kari, Markus Salo, Lauri Frank
Information Systems Journal (2019) Vol. 30, Iss. 3, pp. 596-633
Open Access | Times Cited: 19

Upper Body Physical Rehabilitation for Children with Ataxia through IMU-Based Exergame
Alberto Romano, Martina Favetta, Susanna Summa, et al.
Journal of Clinical Medicine (2022) Vol. 11, Iss. 4, pp. 1065-1065
Open Access | Times Cited: 10

Integrating Regular Exergaming Sessions in the ExerCube into a School Setting Increases Physical Fitness in Elementary School Children: A Randomized Controlled Trial
Sascha Ketelhut, Lisa Röglin, Anna Lisa Martin‐Niedecken, et al.
Journal of Clinical Medicine (2022) Vol. 11, Iss. 6, pp. 1570-1570
Open Access | Times Cited: 10

Exercising Digitally: A Multi-Perspective Analysis of Exergames for Physical Activity and Health Promotion
Lisa Röglin, Anna Lisa Martin‐Niedecken, Sascha Ketelhut
Intelligent systems reference library (2023), pp. 79-116
Closed Access | Times Cited: 5

Games for Health: An Opinion
Richard Buday
Games for Health Journal (2014) Vol. 4, Iss. 1, pp. 38-42
Closed Access | Times Cited: 18

Effects of exergaming on cardiovascular risk factors and adipokine levels in women
Maria Guadalupe Soares Amorim, Maurício Dias de Oliveira, Daiane Santos Soares, et al.
The Journal of Physiological Sciences (2017) Vol. 68, Iss. 5, pp. 671-678
Open Access | Times Cited: 18

Motivation for Exergame Play Inventory: Construct validity and relationship to game play
Amanda E. Staiano, Marc A. Adams, Gregory J. Norman
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2019) Vol. 13, Iss. 3
Open Access | Times Cited: 16

A Game-Based Approach to Lower Blood Pressure? Comparing Acute Hemodynamic Responses to Endurance Exercise and Exergaming: A Randomized Crossover Trial
Eva Kircher, Sascha Ketelhut, Kerstin Ketelhut, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 3, pp. 1349-1349
Open Access | Times Cited: 9

Design Elements and Feasibility of an Organized Multiplayer Mobile Active Videogame for Primary School-Aged Children
Sophie McKenzie, Shaun Bangay, Lisa M. Barnett, et al.
Games for Health Journal (2014) Vol. 3, Iss. 6, pp. 379-387
Closed Access | Times Cited: 15

Development of a Teen-Focused Exergame
Debbe Thompson, D. Antonio Cantu, Madhur Rajendran, et al.
Games for Health Journal (2016) Vol. 5, Iss. 5, pp. 342-356
Open Access | Times Cited: 14

Mobile Exergaming in Adolescents’ Everyday Life—Contextual Design of Where, When, with Whom, and How: The SmartLife Case
Ayla Schwarz, Ann DeSmet, Greet Cardon, et al.
International Journal of Environmental Research and Public Health (2018) Vol. 15, Iss. 5, pp. 835-835
Open Access | Times Cited: 12

Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames
Ann E. Maloney, Robin R. Mellecker, Richard Buday, et al.
Games for Health Journal (2014) Vol. 4, Iss. 1, pp. 53-57
Open Access | Times Cited: 11

Is silence really golden? Effect of encouragement from a partner or trainer on active video game play
Emery J. Max, Deborah L. Feltz, Norbert L. Kerr, et al.
International Journal of Sport and Exercise Psychology (2016) Vol. 16, Iss. 3, pp. 261-275
Closed Access | Times Cited: 11

Are Active Video Games Effective at Eliciting Moderate-Intensity Physical Activity in Children, and Do They Enjoy Playing Them?
Kambiz Norozi, Robert Haworth, Adam A. Dempsey, et al.
CJC Open (2020) Vol. 2, Iss. 6, pp. 555-562
Open Access | Times Cited: 10

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