
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 82
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 82
Showing 1-25 of 82 citing articles:
Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games
Sarah C. Cregan, Adam J. Toth, Mark J. Campbell
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 7
Sarah C. Cregan, Adam J. Toth, Mark J. Campbell
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 7
A Systematic Review of Health Management Mobile Applications in COVID-19 Pandemic: Features, Advantages, and Disadvantages
Ali Garavand, Fatemeh Ameri, Fatemeh Salehi, et al.
BioMed Research International (2024) Vol. 2024, pp. 1-11
Open Access | Times Cited: 6
Ali Garavand, Fatemeh Ameri, Fatemeh Salehi, et al.
BioMed Research International (2024) Vol. 2024, pp. 1-11
Open Access | Times Cited: 6
Social Media Use, Loneliness and Emotional Distress Among Young People in Europe
Benito Arias Martínez, Béatrice d’Hombres, Matija Kovačič
(2025)
Closed Access
Benito Arias Martínez, Béatrice d’Hombres, Matija Kovačič
(2025)
Closed Access
Gender Disparities in Pandemic-Related Strains, Digital Coping Strategies, and Protective Mechanisms Among Rural-to-Urban Migrant Working Adolescents in China
X.L. Jia, Hua Zhong, Qian Wang, et al.
Behavioral Sciences (2025) Vol. 15, Iss. 1, pp. 73-73
Open Access
X.L. Jia, Hua Zhong, Qian Wang, et al.
Behavioral Sciences (2025) Vol. 15, Iss. 1, pp. 73-73
Open Access
The Impact of Video Games on the Emotional State of Gamers: Review of Modern Research
Н.М. Лаптева
Journal of Modern Foreign Psychology (2025) Vol. 13, Iss. 4, pp. 120-130
Open Access
Н.М. Лаптева
Journal of Modern Foreign Psychology (2025) Vol. 13, Iss. 4, pp. 120-130
Open Access
Playing digital games during the COVID-19 pandemic: Examining the interplay of psychosocial problems, gaming motivations, and gaming disorder severity
Felix Reer
Entertainment Computing (2025), pp. 100933-100933
Closed Access
Felix Reer
Entertainment Computing (2025), pp. 100933-100933
Closed Access
Adolescent Aggression: A Narrative Review on the Potential Impact of Violent Video Games
Alejandro Borrego-Ruiz, Juan J. Borrego
Deleted Journal (2025) Vol. 7, Iss. 1, pp. 12-12
Open Access
Alejandro Borrego-Ruiz, Juan J. Borrego
Deleted Journal (2025) Vol. 7, Iss. 1, pp. 12-12
Open Access
A Latent Profile Analysis of Psychological Functioning During the COVID ‐19 Pandemic: Adolescents' Perceived Social Support and Lifestyle Behaviours
Giulia Pecora, Fiorenzo Laghi, Roberto Baiocco, et al.
International Journal of Psychology (2025) Vol. 60, Iss. 2
Open Access
Giulia Pecora, Fiorenzo Laghi, Roberto Baiocco, et al.
International Journal of Psychology (2025) Vol. 60, Iss. 2
Open Access
Lonely Minds and Robotic Bonds: Effects of Human Loneliness on the Anthropomorphization of Robots
Benedikt Leichtmann, Emanuel Gollob, Magdalena Mayer, et al.
International Journal of Social Robotics (2025)
Open Access
Benedikt Leichtmann, Emanuel Gollob, Magdalena Mayer, et al.
International Journal of Social Robotics (2025)
Open Access
Loneliness and the Emergence of Problematic Online Behaviours in Young Adults: A Cross-Lagged Panel Network Analysis
Marta Błoch, Błażej Misiak
(2025)
Closed Access
Marta Błoch, Błażej Misiak
(2025)
Closed Access
Video gaming and sleep in adults: A systematic review
Oreste De Rosa, Fiona C. Baker, Giacinto Barresi, et al.
Sleep Medicine (2024) Vol. 124, pp. 91-105
Open Access | Times Cited: 4
Oreste De Rosa, Fiona C. Baker, Giacinto Barresi, et al.
Sleep Medicine (2024) Vol. 124, pp. 91-105
Open Access | Times Cited: 4
Stress recovery at home: Effects of the indoor visual and auditory stimuli in buildings
Guodan Liu, Jixin Zou, Meijie Qiao, et al.
Building and Environment (2023) Vol. 244, pp. 110752-110752
Closed Access | Times Cited: 11
Guodan Liu, Jixin Zou, Meijie Qiao, et al.
Building and Environment (2023) Vol. 244, pp. 110752-110752
Closed Access | Times Cited: 11
Screen media activity in youth: A critical review of mental health and neuroscience findings
Martin P. Paulus, Yihong Zhao, Marc N. Potenza, et al.
Journal of Mood and Anxiety Disorders (2023) Vol. 3, pp. 100018-100018
Open Access | Times Cited: 10
Martin P. Paulus, Yihong Zhao, Marc N. Potenza, et al.
Journal of Mood and Anxiety Disorders (2023) Vol. 3, pp. 100018-100018
Open Access | Times Cited: 10
The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
Taiki Oka, Takatomi Kubo, Misa Murakami, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 1, pp. 205-214
Open Access | Times Cited: 3
Taiki Oka, Takatomi Kubo, Misa Murakami, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 1, pp. 205-214
Open Access | Times Cited: 3
Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth
Dane Marco Di Cesare, Shelley L. Craig, Ashley S. Brooks, et al.
Games and Culture (2023) Vol. 19, Iss. 7, pp. 933-953
Open Access | Times Cited: 9
Dane Marco Di Cesare, Shelley L. Craig, Ashley S. Brooks, et al.
Games and Culture (2023) Vol. 19, Iss. 7, pp. 933-953
Open Access | Times Cited: 9
Health Benefits of Esports: A Systematic Review Comparing the Cardiovascular and Mental Health Impacts of Esports
Kofi D Seffah, Korlos Salib, Lana Dardari, et al.
Cureus (2023)
Open Access | Times Cited: 8
Kofi D Seffah, Korlos Salib, Lana Dardari, et al.
Cureus (2023)
Open Access | Times Cited: 8
Practical psychiatry: Taking gaming seriously – a primer for psychiatrists on gamers and gaming culture
Jeffrey CL Looi, Fiona Wilkes, Tarun Bastiampillai, et al.
Australasian Psychiatry (2023) Vol. 32, Iss. 1, pp. 59-62
Open Access | Times Cited: 8
Jeffrey CL Looi, Fiona Wilkes, Tarun Bastiampillai, et al.
Australasian Psychiatry (2023) Vol. 32, Iss. 1, pp. 59-62
Open Access | Times Cited: 8
Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within- and between-person effects
David Lacko, Hana Macháčková, David Šmahel
Computers in Human Behavior (2024) Vol. 159, pp. 108341-108341
Open Access | Times Cited: 2
David Lacko, Hana Macháčková, David Šmahel
Computers in Human Behavior (2024) Vol. 159, pp. 108341-108341
Open Access | Times Cited: 2
The Collaborative Outcome Study on Health and Functioning during Infection Times (COH-FIT): Results from Cyprus
Evangelia Papatriantafyllou, Dimitris Efthymiou, Kyriacos Felekkis, et al.
Journal of Clinical Medicine (2024) Vol. 13, Iss. 18, pp. 5395-5395
Open Access | Times Cited: 2
Evangelia Papatriantafyllou, Dimitris Efthymiou, Kyriacos Felekkis, et al.
Journal of Clinical Medicine (2024) Vol. 13, Iss. 18, pp. 5395-5395
Open Access | Times Cited: 2
A novel gray FUCOM method and its application for better video games experiences
Alireza Nemati, Sarfaraz Hashemkhani Zolfani, Payam Khazaelpour
Expert Systems with Applications (2023) Vol. 234, pp. 121041-121041
Closed Access | Times Cited: 7
Alireza Nemati, Sarfaraz Hashemkhani Zolfani, Payam Khazaelpour
Expert Systems with Applications (2023) Vol. 234, pp. 121041-121041
Closed Access | Times Cited: 7
Reduced reactivity to fear conditioning and pain tests in persons involved in violent video gaming is influenced by adverse childhood experiences
Maximilian Penzkofer, Julia Daub, Susanne Becker, et al.
Psychophysiology (2024) Vol. 61, Iss. 6
Open Access | Times Cited: 2
Maximilian Penzkofer, Julia Daub, Susanne Becker, et al.
Psychophysiology (2024) Vol. 61, Iss. 6
Open Access | Times Cited: 2
Effectiveness of telemedicine on common mental disorders: An umbrella review and meta-meta-analysis
Jiong Chen, Can Li, Kai An, et al.
Computers in Human Behavior (2024) Vol. 159, pp. 108325-108325
Closed Access | Times Cited: 2
Jiong Chen, Can Li, Kai An, et al.
Computers in Human Behavior (2024) Vol. 159, pp. 108325-108325
Closed Access | Times Cited: 2
Traditional Bullying and Cyberbullying Victimization Independently Predict Changes in Problematic Internet Gaming in a Longitudinal Sample
Franziska Neumayer, Vanessa Jantzer, Stefan Lerch, et al.
Journal of Adolescent Health (2023) Vol. 73, Iss. 2, pp. 288-295
Open Access | Times Cited: 6
Franziska Neumayer, Vanessa Jantzer, Stefan Lerch, et al.
Journal of Adolescent Health (2023) Vol. 73, Iss. 2, pp. 288-295
Open Access | Times Cited: 6
Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis
Emma Thornton, Kimberly Petersen, Jose Marquez, et al.
Journal of Youth and Adolescence (2024) Vol. 53, Iss. 6, pp. 1396-1414
Open Access | Times Cited: 1
Emma Thornton, Kimberly Petersen, Jose Marquez, et al.
Journal of Youth and Adolescence (2024) Vol. 53, Iss. 6, pp. 1396-1414
Open Access | Times Cited: 1
Virtual Real Spaces: In-Home Gaming Experiences Bridging Reality and Virtuality
Chris Elvis Leisi, Ulrich Götz
(2024) Vol. 77, pp. 157-162
Closed Access | Times Cited: 1
Chris Elvis Leisi, Ulrich Götz
(2024) Vol. 77, pp. 157-162
Closed Access | Times Cited: 1