OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Low-Cost Video Game Applied for Training of Upper Extremity Function in Children with Cerebral Palsy: A Pilot Study
M.J.A. Jannink, Gelske J. van der Wilden, Dorine W. Navis, et al.
CyberPsychology & Behavior (2008) Vol. 11, Iss. 1, pp. 27-32
Open Access | Times Cited: 168

Showing 1-25 of 168 citing articles:

Active Video Games to Promote Physical Activity in Children and Youth
Elaine Biddiss, Jennifer D. Irwin
Archives of Pediatrics and Adolescent Medicine (2010) Vol. 164, Iss. 7
Closed Access | Times Cited: 526

Role of Video Games in Improving Health-Related Outcomes
Brian A. Primack, Mary V. Carroll, Megan McNamara, et al.
American Journal of Preventive Medicine (2012) Vol. 42, Iss. 6, pp. 630-638
Open Access | Times Cited: 440

Active Video Games and Health Indicators in Children and Youth: A Systematic Review
Allana G. LeBlanc, Jean‐Philippe Chaput, Allison McFarlane, et al.
PLoS ONE (2013) Vol. 8, Iss. 6, pp. e65351-e65351
Open Access | Times Cited: 338

In-Home Virtual Reality Videogame Telerehabilitation in Adolescents With Hemiplegic Cerebral Palsy
Meredith R. Golomb, Brenna C. McDonald, Stuart J. Warden, et al.
Archives of Physical Medicine and Rehabilitation (2010) Vol. 91, Iss. 1, pp. 1-8.e1
Closed Access | Times Cited: 258

The use of commercial video games in rehabilitation: a systematic review
Bruno Bonnechère, Bart Jansen, Luboš Omelina, et al.
International Journal of Rehabilitation Research (2016) Vol. 39, Iss. 4, pp. 277-290
Closed Access | Times Cited: 252

Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review
Deepak K. Ravi, Neelesh Kumar, Pratibha Singhi
Physiotherapy (2016) Vol. 103, Iss. 3, pp. 245-258
Closed Access | Times Cited: 223

Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials
Yu-Ping Chen, HsinChen D Fanchiang, Ayanna Howard
Physical Therapy (2017) Vol. 98, Iss. 1, pp. 63-77
Open Access | Times Cited: 201

Exercise interventions for cerebral palsy
Jennifer Ryan, Elizabeth Cassidy, Stephen G. Noorduyn, et al.
Cochrane library (2017) Vol. 2017, Iss. 6
Open Access | Times Cited: 172

Systematic Review and Meta-analysis of Therapeutic Management of Upper-Limb Dysfunction in Children With Congenital Hemiplegia
Leanne Sakzewski, Jenny Ziviani, Roslyn N. Boyd
PEDIATRICS (2009) Vol. 123, Iss. 6, pp. e1111-e1122
Closed Access | Times Cited: 244

Virtual Reality in Pediatric Neurorehabilitation: Attention Deficit Hyperactivity Disorder, Autism and Cerebral Palsy
Michelle Wang, Denise Reid
Neuroepidemiology (2010) Vol. 36, Iss. 1, pp. 2-18
Open Access | Times Cited: 206

Virtual reality as a therapeutic modality for children with cerebral palsy
Laurie Snider, Annette Majnemer, Vasiliki Darsaklis
Developmental Neurorehabilitation (2010) Vol. 13, Iss. 2, pp. 120-128
Closed Access | Times Cited: 203

Virtual reality games for movement rehabilitation in neurological conditions: how do we meet the needs and expectations of the users?
Gwyn N. Lewis, Juliet A. Rosie
Disability and Rehabilitation (2012) Vol. 34, Iss. 22, pp. 1880-1886
Closed Access | Times Cited: 188

Video Games in Psychotherapy
Tolga Atilla Ceranoglu
Review of General Psychology (2010) Vol. 14, Iss. 2, pp. 141-146
Closed Access | Times Cited: 151

Games for a better life
Younbo Jung, Koay Jing Li, Ng Sihui Janissa, et al.
(2009), pp. 1-6
Open Access | Times Cited: 148

A Scoping Review of Health Game Research: Past, Present, and Future
Hadi Kharrazi, Amy Shirong Lu, Fardad Gharghabi, et al.
Games for Health Journal (2012) Vol. 1, Iss. 2, pp. 153-164
Open Access | Times Cited: 131

Active exergames to improve cognitive functioning in neurological disabilities: a systematic review and meta-analysis
Gioia Mura, Mauro Giovanni Carta, Federica Sancassiani, et al.
European Journal of Physical and Rehabilitation Medicine (2018) Vol. 54, Iss. 3
Open Access | Times Cited: 131

Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy
Marlene Sandlund, John Waterworth, Charlotte K. Häger
Developmental Neurorehabilitation (2011) Vol. 14, Iss. 1, pp. 15-21
Open Access | Times Cited: 116

Evidence for outcomes of motivational rehabilitation interventions for children and adolescents with cerebral palsy: an American Academy for Cerebral Palsy and Developmental Medicine systematic review
Sandy K. Tatla, Karen Sauve, Naznin Virji‐Babul, et al.
Developmental Medicine & Child Neurology (2013) Vol. 55, Iss. 7, pp. 593-601
Open Access | Times Cited: 108

Therapeutic Uses of Active Videogames: A Systematic Review
Amanda E. Staiano, Rachel M. Flynn
Games for Health Journal (2014) Vol. 3, Iss. 6, pp. 351-365
Open Access | Times Cited: 102

Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review
Omar Mubin, Fady Alnajjar, Nalini Jishtu, et al.
JMIR Rehabilitation and Assistive Technologies (2019) Vol. 6, Iss. 2, pp. e12010-e12010
Open Access | Times Cited: 102

Role of Virtual Reality for Cerebral Palsy Management
Patrice L. Weiss, Emanuel Tirosh, Darcy Fehlings
Journal of Child Neurology (2014) Vol. 29, Iss. 8, pp. 1119-1124
Closed Access | Times Cited: 96

Randomized controlled trial of web‐based multimodal therapy for unilateral cerebral palsy to improve occupational performance
Sarah James, Jenny Ziviani, Robert S. Ware, et al.
Developmental Medicine & Child Neurology (2015) Vol. 57, Iss. 6, pp. 530-538
Closed Access | Times Cited: 92

Leap Motion Controller–based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial
Ela Tarakçı, Nilay Arman, Devrim Tarakçı, et al.
Journal of Hand Therapy (2019) Vol. 33, Iss. 2, pp. 220-228.e1
Closed Access | Times Cited: 90

What is the threshold dose of upper limb training for children with cerebral palsy to improve function? A systematic review
Michelle Jackman, Natasha A. Lannin, Claire Galea, et al.
Australian Occupational Therapy Journal (2020) Vol. 67, Iss. 3, pp. 269-280
Closed Access | Times Cited: 77

Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review
Marika Demers, Karen Fung, Sandeep Subramanian, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e23822-e23822
Open Access | Times Cited: 61

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