OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

From Virtual Trees to Real Forests: The Impact of Gamification Affordances on Green Consumption Behaviors in Ant Forest
Shuang Chen, Bin Li, Qi Zhou, et al.
Environmental Communication (2023) Vol. 18, Iss. 5, pp. 525-549
Closed Access | Times Cited: 14

Showing 14 citing articles:

I’ve got a forest far away: can online green games promote low-carbon behavior offline?
Haichen Hu, Qiaohua Lin, Decong Tang, et al.
Current Psychology (2025)
Closed Access

How Does Ant Forest Influence Low Carbon Consumption Behavior: An Analysis Based on the S-O-R Model
Wei Xiong, Danping Liu, Zizi Li, et al.
Sustainability (2024) Vol. 16, Iss. 5, pp. 1736-1736
Open Access | Times Cited: 2

Transforming digital technology stimuli into willingness of green travel: the roles of environmental concerns and online green motivation
Shuochen Wei, Lifang Wang, Wenbo Jiang, et al.
Current Psychology (2024) Vol. 43, Iss. 29, pp. 24497-24517
Closed Access | Times Cited: 2

Moving towards carbon neutral lifestyle through FinTech social media platform: a case study of Ant Forest
Zi rong shao, Yishuang Xu
Frontiers in Environmental Science (2023) Vol. 11
Open Access | Times Cited: 6

Communication Technology and Environmental Communication: Challenges, Opportunities, and Emerging Agendas
Liang Chen, Jingyuan Shi
Environmental Communication (2024) Vol. 18, Iss. 5, pp. 519-524
Closed Access | Times Cited: 1

Gamification in mobile shopping applications: A review in terms of technology acceptance model
Talha Bayır, Gökhan Akel
Multimedia Tools and Applications (2023) Vol. 83, Iss. 16, pp. 47247-47268
Closed Access | Times Cited: 4

Encouraging Sustainable Behavior in Urban Tourism through a Localized Gamified Digital Currency Model
Tanvi Godbole, Manishkumar Varma, Manisha Paliwal, et al.
Journal of Logistics Informatics and Service Science (2024)
Open Access

The influence of social media on tourist behavior
Wuxiang Chen, Yahui Zhu, Jiajia Wang, et al.
International Journal of Tourism Research (2024) Vol. 26, Iss. 4
Closed Access

Unveiling motivational configurations in shaping meaningful engagement in green gamification
Zhongyun Zhou, Z. Chen, Xiaoling Jin, et al.
European Journal of Information Systems (2024), pp. 1-24
Closed Access

Gaining in Giving: Unveiling Continuous Engagement Intentions with the Chinese Pro-Environmental Gamification Ant Forest
Yang Chen
International Journal of Human-Computer Interaction (2024), pp. 1-17
Closed Access

From Virtual Trees to Real Forests: Public Participation in Virtual Forest Realization Projects in China
Wenrui Zhang, Jiameng Yang, Zhiguang Zhang
Forests (2024) Vol. 15, Iss. 10, pp. 1741-1741
Open Access

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