
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Authentic game-based learning and teachers’ dilemmas in reconstructing professional practice
Yam San Chee, Swati Mehrotra, Jing Chuan Ong
Learning Media and Technology (2014) Vol. 40, Iss. 4, pp. 514-535
Closed Access | Times Cited: 30
Yam San Chee, Swati Mehrotra, Jing Chuan Ong
Learning Media and Technology (2014) Vol. 40, Iss. 4, pp. 514-535
Closed Access | Times Cited: 30
Showing 1-25 of 30 citing articles:
Gaming the SySTEM: The Relationship Between Video Games and the Digital and STEM Divides
Christopher Ball, Kuo-Ting Huang, Shelia R. Cotten, et al.
Games and Culture (2018) Vol. 15, Iss. 5, pp. 501-528
Closed Access | Times Cited: 33
Christopher Ball, Kuo-Ting Huang, Shelia R. Cotten, et al.
Games and Culture (2018) Vol. 15, Iss. 5, pp. 501-528
Closed Access | Times Cited: 33
Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other
Jingwen Xie, Minhong Wang, Danial Hooshyar
Knowledge Management & E-Learning An International Journal (2021), pp. 142-160
Open Access | Times Cited: 25
Jingwen Xie, Minhong Wang, Danial Hooshyar
Knowledge Management & E-Learning An International Journal (2021), pp. 142-160
Open Access | Times Cited: 25
A scoping review of video games and learning in secondary classrooms
Caitlin Cole, Roberto H. Parada, Erin Mackenzie
Journal of Research on Technology in Education (2023) Vol. 56, Iss. 5, pp. 544-577
Open Access | Times Cited: 9
Caitlin Cole, Roberto H. Parada, Erin Mackenzie
Journal of Research on Technology in Education (2023) Vol. 56, Iss. 5, pp. 544-577
Open Access | Times Cited: 9
Teachers’ views on gameful practices – A scoping review
Borbála Bacsa-Károlyi, Anikó Fehérvári
Teaching and Teacher Education (2024) Vol. 150, pp. 104730-104730
Open Access | Times Cited: 3
Borbála Bacsa-Károlyi, Anikó Fehérvári
Teaching and Teacher Education (2024) Vol. 150, pp. 104730-104730
Open Access | Times Cited: 3
Using Minecraft in the Science Classroom
Megan Pusey, Grant Pusey
International Journal of Innovation in Science and Mathematics Education (2016) Vol. 23, Iss. 3
Closed Access | Times Cited: 28
Megan Pusey, Grant Pusey
International Journal of Innovation in Science and Mathematics Education (2016) Vol. 23, Iss. 3
Closed Access | Times Cited: 28
Roles, Rules, and Keys: How Different Play Configurations Shape Collaborative Science Inquiry
David DeLiema, Noel Enyedy, Joshua A. Danish
Journal of the Learning Sciences (2019) Vol. 28, Iss. 4-5, pp. 513-555
Closed Access | Times Cited: 26
David DeLiema, Noel Enyedy, Joshua A. Danish
Journal of the Learning Sciences (2019) Vol. 28, Iss. 4-5, pp. 513-555
Closed Access | Times Cited: 26
Lean school: an example of industry-university collaboration
Ángel Manuel Gento Municio, Carina Pimentel, José Antonio Pascual Ruano
Production Planning & Control (2020) Vol. 32, Iss. 6, pp. 473-488
Closed Access | Times Cited: 21
Ángel Manuel Gento Municio, Carina Pimentel, José Antonio Pascual Ruano
Production Planning & Control (2020) Vol. 32, Iss. 6, pp. 473-488
Closed Access | Times Cited: 21
The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment
José A. Ruipérez‐Valiente, Yoon Jeon Kim, Ryan S. Baker, et al.
IEEE Transactions on Learning Technologies (2022) Vol. 16, Iss. 2, pp. 152-165
Closed Access | Times Cited: 10
José A. Ruipérez‐Valiente, Yoon Jeon Kim, Ryan S. Baker, et al.
IEEE Transactions on Learning Technologies (2022) Vol. 16, Iss. 2, pp. 152-165
Closed Access | Times Cited: 10
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students
Antonio Calvo-Morata, Manuel Freire, Iván Martínez‐Ortiz, et al.
IEEE Access (2019) Vol. 7, pp. 55841-55850
Open Access | Times Cited: 17
Antonio Calvo-Morata, Manuel Freire, Iván Martínez‐Ortiz, et al.
IEEE Access (2019) Vol. 7, pp. 55841-55850
Open Access | Times Cited: 17
Designing for identity in game-based learning
Matthew Gaydos, Ben DeVane
Mind Culture and Activity (2019) Vol. 26, Iss. 1, pp. 61-74
Closed Access | Times Cited: 11
Matthew Gaydos, Ben DeVane
Mind Culture and Activity (2019) Vol. 26, Iss. 1, pp. 61-74
Closed Access | Times Cited: 11
The Teacher-Centered Perspective on Digital Game-Based Learning
Thea Nieland, Anna Fehrenbach, Maximilian Marowsky, et al.
Advances in game-based learning (2021), pp. 341-362
Closed Access | Times Cited: 9
Thea Nieland, Anna Fehrenbach, Maximilian Marowsky, et al.
Advances in game-based learning (2021), pp. 341-362
Closed Access | Times Cited: 9
I DiG STEM: A Teacher Professional Development on Equitable Digital Game-Based Learning
Anthony Muro Villa, Quentin Sedlacek, Holly Pope
Education Sciences (2023) Vol. 13, Iss. 9, pp. 964-964
Open Access | Times Cited: 3
Anthony Muro Villa, Quentin Sedlacek, Holly Pope
Education Sciences (2023) Vol. 13, Iss. 9, pp. 964-964
Open Access | Times Cited: 3
‘But this isn’t school’: exploring tensions in the intersection between school and leisure activities in classroom game design
Kristine Øygardslia
Learning Media and Technology (2018) Vol. 43, Iss. 1, pp. 85-100
Closed Access | Times Cited: 9
Kristine Øygardslia
Learning Media and Technology (2018) Vol. 43, Iss. 1, pp. 85-100
Closed Access | Times Cited: 9
Teachers’ beliefs about the impact of games on the academic and social experiences of diverse and at-risk children in schools: a Deleuzian perspective
Leonie Rowan
Learning Media and Technology (2016) Vol. 42, Iss. 3, pp. 295-307
Closed Access | Times Cited: 7
Leonie Rowan
Learning Media and Technology (2016) Vol. 42, Iss. 3, pp. 295-307
Closed Access | Times Cited: 7
Teaching Dilemmas and Student Motivation in Project-based Learning in Secondary Education
Pablo Ramos-Ramos, Ana María Botella Nicolás
Interdisciplinary Journal of Problem-based Learning (2022) Vol. 16, Iss. 1
Open Access | Times Cited: 4
Pablo Ramos-Ramos, Ana María Botella Nicolás
Interdisciplinary Journal of Problem-based Learning (2022) Vol. 16, Iss. 1
Open Access | Times Cited: 4
Gamifying the Media Classroom
Katie Seaborn, Deborah I. Fels, Rob Bajko, et al.
International Journal of Game-Based Learning (2017) Vol. 7, Iss. 4, pp. 22-49
Closed Access | Times Cited: 5
Katie Seaborn, Deborah I. Fels, Rob Bajko, et al.
International Journal of Game-Based Learning (2017) Vol. 7, Iss. 4, pp. 22-49
Closed Access | Times Cited: 5
Understanding Morality and Ethics
Göran Fransson
Advances in higher education and professional development book series (2016), pp. 72-97
Closed Access | Times Cited: 3
Göran Fransson
Advances in higher education and professional development book series (2016), pp. 72-97
Closed Access | Times Cited: 3
A Human-Centric Approach towards Equity and Inclusion in AI Education
Swati Mehrotra, Neelu Sinha
Proceedings of the AAAI Symposium Series (2024) Vol. 3, Iss. 1, pp. 501-507
Open Access
Swati Mehrotra, Neelu Sinha
Proceedings of the AAAI Symposium Series (2024) Vol. 3, Iss. 1, pp. 501-507
Open Access
Designing learning contexts using student-generated ideas
Rachel Lam, Lung Hsiang Wong, Matthew Gaydos, et al.
ICLS (2016), pp. 1090-1097
Closed Access | Times Cited: 2
Rachel Lam, Lung Hsiang Wong, Matthew Gaydos, et al.
ICLS (2016), pp. 1090-1097
Closed Access | Times Cited: 2
Innovación didáctica en Historia: un estado de la cuestión en torno a cuatro ejes temáticos.
Diego Luna
Panta Rei (2019), Iss. 1
Open Access | Times Cited: 3
Diego Luna
Panta Rei (2019), Iss. 1
Open Access | Times Cited: 3
‘Play Is Serious Learning'
Denise M. Bressler, Shane Tutwiler
Advances in educational technologies and instructional design book series (2020), pp. 79-106
Closed Access | Times Cited: 3
Denise M. Bressler, Shane Tutwiler
Advances in educational technologies and instructional design book series (2020), pp. 79-106
Closed Access | Times Cited: 3
Brazilian High School Teachers Perceptions of Mobile Game-Based Learning
Leonardo Silva, Alexandre Jorge Silva, Diego de Freitas Bezerra, et al.
(2018), pp. 224-231
Closed Access | Times Cited: 1
Leonardo Silva, Alexandre Jorge Silva, Diego de Freitas Bezerra, et al.
(2018), pp. 224-231
Closed Access | Times Cited: 1
Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level
Nor Zuhaidah Mohamed Zain, Maizatul Hayati Mohamad Yatim, Ummu Husna Azizan, et al.
The International journal of Multimedia & Its Applications (2020) Vol. 12, Iss. 6, pp. 1-16
Open Access | Times Cited: 1
Nor Zuhaidah Mohamed Zain, Maizatul Hayati Mohamad Yatim, Ummu Husna Azizan, et al.
The International journal of Multimedia & Its Applications (2020) Vol. 12, Iss. 6, pp. 1-16
Open Access | Times Cited: 1
Statecraft X: Learning Governance by Governing
Yam San Chee
Gaming media and social effects (2015), pp. 63-89
Closed Access
Yam San Chee
Gaming media and social effects (2015), pp. 63-89
Closed Access
Game-Based Learning and the Challenges of School Reform
Yam San Chee
Gaming media and social effects (2015), pp. 141-159
Closed Access
Yam San Chee
Gaming media and social effects (2015), pp. 141-159
Closed Access