
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Esports: an exploration of the advancing esports landscape, actors and interorganisational relationships
Donna Wong, Yue Meng-Lewis
Sport in Society (2022) Vol. 26, Iss. 6, pp. 943-969
Closed Access | Times Cited: 15
Donna Wong, Yue Meng-Lewis
Sport in Society (2022) Vol. 26, Iss. 6, pp. 943-969
Closed Access | Times Cited: 15
Showing 15 citing articles:
Exploring Stakeholders’ Perspectives on Esports Players’ Wellbeing and Career Prospects
Hee Jung Hong
Computers in Human Behavior Reports (2025), pp. 100589-100589
Open Access
Hee Jung Hong
Computers in Human Behavior Reports (2025), pp. 100589-100589
Open Access
A bibliometric analysis using Vosviewer of publications on esports
Didem Kutlu
Journal of Multidisciplinary Academic Tourism (2025) Vol. 10, Iss. 2, pp. 149-163
Open Access
Didem Kutlu
Journal of Multidisciplinary Academic Tourism (2025) Vol. 10, Iss. 2, pp. 149-163
Open Access
Consuming esports and trash talking: how do social norms and moderating attributes influence behaviour?
Sidney V. Irwin, Anjum Naweed, Michele Lastella
Sport in Society (2023) Vol. 27, Iss. 1, pp. 14-32
Open Access | Times Cited: 4
Sidney V. Irwin, Anjum Naweed, Michele Lastella
Sport in Society (2023) Vol. 27, Iss. 1, pp. 14-32
Open Access | Times Cited: 4
How does external environment impact emerging industrial development: An evolutionary development approach of the e‐sports industry in China
Yixin Zhu, Yuntong Zhao, Zhenshan Yang, et al.
Asia Pacific Viewpoint (2024) Vol. 65, Iss. 2, pp. 216-230
Closed Access | Times Cited: 1
Yixin Zhu, Yuntong Zhao, Zhenshan Yang, et al.
Asia Pacific Viewpoint (2024) Vol. 65, Iss. 2, pp. 216-230
Closed Access | Times Cited: 1
Analysis of the interactions among core stakeholders of the Olympic media ecosystem: conditions for a value creation proposition of the Olympic Virtual Series
Florian Lefebvre, Nicolas Besombes, Nicolas Chanavat
Journal of Media Business Studies (2024) Vol. 21, Iss. 3, pp. 268-291
Closed Access | Times Cited: 1
Florian Lefebvre, Nicolas Besombes, Nicolas Chanavat
Journal of Media Business Studies (2024) Vol. 21, Iss. 3, pp. 268-291
Closed Access | Times Cited: 1
Discovering Knowledge Assets to Foster Esports’s Sustainable Expansion
Jiaqi Li, Baicheng Chen, Siyuan Zhao, et al.
Journal of the Knowledge Economy (2024)
Closed Access | Times Cited: 1
Jiaqi Li, Baicheng Chen, Siyuan Zhao, et al.
Journal of the Knowledge Economy (2024)
Closed Access | Times Cited: 1
An approach to innovative eSports from a business perspective
Ángeles López Cabarcos, Jérôme Caby, Sergi A. Sixto Lugilde, et al.
Journal of Innovation & Knowledge (2024) Vol. 9, Iss. 4, pp. 100555-100555
Open Access | Times Cited: 1
Ángeles López Cabarcos, Jérôme Caby, Sergi A. Sixto Lugilde, et al.
Journal of Innovation & Knowledge (2024) Vol. 9, Iss. 4, pp. 100555-100555
Open Access | Times Cited: 1
Challenges in esports: interview study of professional gamers in India
Isha Bihari, Debashis Pattanaik
Sport in Society (2023) Vol. 26, Iss. 12, pp. 1935-1956
Open Access | Times Cited: 3
Isha Bihari, Debashis Pattanaik
Sport in Society (2023) Vol. 26, Iss. 12, pp. 1935-1956
Open Access | Times Cited: 3
Governments Invest in E-Sports Venues to Promote Cultural Participation
Ziyuan Liu
Academic Journal of Humanities & Social Sciences (2024) Vol. 7, Iss. 5
Open Access
Ziyuan Liu
Academic Journal of Humanities & Social Sciences (2024) Vol. 7, Iss. 5
Open Access
Devoted or addicted? Modeling gaming addiction in eSports
Mirella Yani‐de‐Soriano, Thiago Rafael Ferreira Marques, Tânia Modesto Veludo‐de‐Oliveira, et al.
Computers in Human Behavior (2024) Vol. 162, pp. 108470-108470
Closed Access
Mirella Yani‐de‐Soriano, Thiago Rafael Ferreira Marques, Tânia Modesto Veludo‐de‐Oliveira, et al.
Computers in Human Behavior (2024) Vol. 162, pp. 108470-108470
Closed Access
Is Predicting a Win in Esports Possible?
Kimberly Nehls
Advances in marketing, customer relationship management, and e-services book series (2024), pp. 1-20
Closed Access
Kimberly Nehls
Advances in marketing, customer relationship management, and e-services book series (2024), pp. 1-20
Closed Access
The Impact of Swiss-Style Tournaments of Esports Team Performance: An Examination of the League of Legends World Championships
Shenfang Yuan
Open Journal of Social Sciences (2024) Vol. 12, Iss. 10, pp. 239-256
Open Access
Shenfang Yuan
Open Journal of Social Sciences (2024) Vol. 12, Iss. 10, pp. 239-256
Open Access
Editorial: What is esports performance?
David Ekdahl, I.M. van Hilvoorde, Zuzanna Rucińska, et al.
Frontiers in Sports and Active Living (2024) Vol. 6
Open Access
David Ekdahl, I.M. van Hilvoorde, Zuzanna Rucińska, et al.
Frontiers in Sports and Active Living (2024) Vol. 6
Open Access
Navigating the ‘wild west’: governance challenges and solutions in (un)healthy esports sponsorship
M J Hutchinson, Qi Peng, Leah Gillooly
International Journal of Sport Policy and Politics (2024), pp. 1-17
Open Access
M J Hutchinson, Qi Peng, Leah Gillooly
International Journal of Sport Policy and Politics (2024), pp. 1-17
Open Access
Triple Bottom Line in Action: SAW Gaming Group's Sustainability Play
João Gonçalves, José Campino
(2024)
Closed Access
João Gonçalves, José Campino
(2024)
Closed Access