
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A Meta-Analysis on the Longitudinal, Age-Dependent Effects of Violent Video Games on Aggression
Johanna Burkhardt, Wolfgang Lenhard
Media Psychology (2021) Vol. 25, Iss. 3, pp. 499-512
Closed Access | Times Cited: 52
Johanna Burkhardt, Wolfgang Lenhard
Media Psychology (2021) Vol. 25, Iss. 3, pp. 499-512
Closed Access | Times Cited: 52
Showing 1-25 of 52 citing articles:
An umbrella review of the benefits and risks associated with youths’ interactions with electronic screens
Taren Sanders, Michael Noetel, Philip D. Parker, et al.
Nature Human Behaviour (2023) Vol. 8, Iss. 1, pp. 82-99
Closed Access | Times Cited: 49
Taren Sanders, Michael Noetel, Philip D. Parker, et al.
Nature Human Behaviour (2023) Vol. 8, Iss. 1, pp. 82-99
Closed Access | Times Cited: 49
The dark and bright side of video game consumption: Effects of violent and prosocial video games
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 38
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 38
Identity, crimes, and law enforcement in the Metaverse
Hua Xuan Qin, Yuyang Wang, Pan Hui
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access | Times Cited: 1
Hua Xuan Qin, Yuyang Wang, Pan Hui
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access | Times Cited: 1
Virtual reality: A review and a new framework for integrated adoption
Omar H. Fares, Joseph Aversa, Seung Hwan Lee, et al.
International Journal of Consumer Studies (2024) Vol. 48, Iss. 2
Open Access | Times Cited: 7
Omar H. Fares, Joseph Aversa, Seung Hwan Lee, et al.
International Journal of Consumer Studies (2024) Vol. 48, Iss. 2
Open Access | Times Cited: 7
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
Triantafyllia Zioga, Chrysanthi Nega, Πέτρος Ρούσσος, et al.
European Journal of Investigation in Health Psychology and Education (2024) Vol. 14, Iss. 3, pp. 722-752
Open Access | Times Cited: 4
Triantafyllia Zioga, Chrysanthi Nega, Πέτρος Ρούσσος, et al.
European Journal of Investigation in Health Psychology and Education (2024) Vol. 14, Iss. 3, pp. 722-752
Open Access | Times Cited: 4
Metacrime and Cybercrime: Exploring the Convergence and Divergence in Digital Criminality
You Zhou, Milind Tiwari, Ausma Bernot, et al.
Asian Journal of Criminology (2024) Vol. 19, Iss. 3, pp. 419-439
Open Access | Times Cited: 4
You Zhou, Milind Tiwari, Ausma Bernot, et al.
Asian Journal of Criminology (2024) Vol. 19, Iss. 3, pp. 419-439
Open Access | Times Cited: 4
Levelling up the Study of Animal Gameplay
Fay E. Clark
Neuroscience & Biobehavioral Reviews (2025) Vol. 169, pp. 106016-106016
Open Access
Fay E. Clark
Neuroscience & Biobehavioral Reviews (2025) Vol. 169, pp. 106016-106016
Open Access
Prospective Associations Between Preschool Exposure to Violent Televiewing and Externalizing Behavior in Middle Adolescent Boys and Girls
Linda S. Pagani, Amélie Beauchamp, Laurie-Anne Kosak, et al.
International Journal of Environmental Research and Public Health (2025) Vol. 22, Iss. 1, pp. 129-129
Open Access
Linda S. Pagani, Amélie Beauchamp, Laurie-Anne Kosak, et al.
International Journal of Environmental Research and Public Health (2025) Vol. 22, Iss. 1, pp. 129-129
Open Access
Violent Video Games, Recruitment and Extremism
Tom Sorell, Joshua Kelsall
Criminal Justice Ethics (2025), pp. 1-24
Open Access
Tom Sorell, Joshua Kelsall
Criminal Justice Ethics (2025), pp. 1-24
Open Access
The impacts of companion AI on human relationships: risks, benefits, and design considerations
Kim Malfacini
AI & Society (2025)
Open Access
Kim Malfacini
AI & Society (2025)
Open Access
Behind the Screen: How Gaming Habits, Motives, and Content Shape Cyberbullying Behaviour
Yunhao Hu, Evelyn Sophie, Elizabeth M. Clancy, et al.
Computers in Human Behavior Reports (2025), pp. 100675-100675
Open Access
Yunhao Hu, Evelyn Sophie, Elizabeth M. Clancy, et al.
Computers in Human Behavior Reports (2025), pp. 100675-100675
Open Access
Academic stress and first-/third-person shooter game addiction in a large adolescent sample: A serial mediation model with depression and impulsivity
Il Bong Mun
Computers in Human Behavior (2023) Vol. 145, pp. 107767-107767
Closed Access | Times Cited: 10
Il Bong Mun
Computers in Human Behavior (2023) Vol. 145, pp. 107767-107767
Closed Access | Times Cited: 10
Colliding harms of gambling and gaming: A four-wave longitudinal population study of at-risk gambling and gaming in Finland
Atte Oksanen, Ilkka Vuorinen, Heli Hagfors, et al.
Nordic Studies on Alcohol and Drugs (2024) Vol. 41, Iss. 5, pp. 474-490
Open Access | Times Cited: 2
Atte Oksanen, Ilkka Vuorinen, Heli Hagfors, et al.
Nordic Studies on Alcohol and Drugs (2024) Vol. 41, Iss. 5, pp. 474-490
Open Access | Times Cited: 2
Superhero Films’ Impacts on Prosocial Behavior: The Mediating Role of State-Empathy and Violence Justification
Isabella Leandra Silva Santos, Carlos Eduardo ́Pimentel
The Journal of Psychology (2024), pp. 1-15
Closed Access | Times Cited: 2
Isabella Leandra Silva Santos, Carlos Eduardo ́Pimentel
The Journal of Psychology (2024), pp. 1-15
Closed Access | Times Cited: 2
A new variation of modern prejudice: young Korean men's anti-feminism and male-victim ideology
Han Wool Jung
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 6
Han Wool Jung
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 6
Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within- and between-person effects
David Lacko, Hana Macháčková, David Šmahel
Computers in Human Behavior (2024) Vol. 159, pp. 108341-108341
Open Access | Times Cited: 2
David Lacko, Hana Macháčková, David Šmahel
Computers in Human Behavior (2024) Vol. 159, pp. 108341-108341
Open Access | Times Cited: 2
Age-Dependent Relationship between Self-Esteem and Depressive Symptoms in Korean Adolescents: a Meta-Analysis of Longitudinal Studies
Sookyoung Son, Yoona Jang, Hyunjung Lee
Journal of Youth and Adolescence (2024)
Closed Access | Times Cited: 2
Sookyoung Son, Yoona Jang, Hyunjung Lee
Journal of Youth and Adolescence (2024)
Closed Access | Times Cited: 2
Class Prototypes based Contrastive Learning for Classifying Multi-Label and Fine-Grained Educational Videos
Rohit Gupta, Anirban Roy, Claire Christensen, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023) Vol. 21, pp. 19923-19933
Closed Access | Times Cited: 5
Rohit Gupta, Anirban Roy, Claire Christensen, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023) Vol. 21, pp. 19923-19933
Closed Access | Times Cited: 5
Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?
David Lacko, Eliška Dufková, Hana Macháčková
New Media & Society (2023)
Open Access | Times Cited: 4
David Lacko, Eliška Dufková, Hana Macháčková
New Media & Society (2023)
Open Access | Times Cited: 4
The Role of Family and Media Environment on Aggressive Behaviour in Bulgarian Schools
Yolanda Zografova, Ekaterina Evtimova Dimitrova
Societies (2023) Vol. 13, Iss. 10, pp. 222-222
Open Access | Times Cited: 4
Yolanda Zografova, Ekaterina Evtimova Dimitrova
Societies (2023) Vol. 13, Iss. 10, pp. 222-222
Open Access | Times Cited: 4
Desensitized gamers? Violent video game exposure and empathy for pain in adolescents – an ERP study
Ewa Międzobrodzka, Johanna C. van Hooff, Lydia Krabbendam, et al.
Social Neuroscience (2023) Vol. 18, Iss. 6, pp. 365-381
Open Access | Times Cited: 4
Ewa Międzobrodzka, Johanna C. van Hooff, Lydia Krabbendam, et al.
Social Neuroscience (2023) Vol. 18, Iss. 6, pp. 365-381
Open Access | Times Cited: 4
Seeking Solace, Not Catharsis: Frustration Diminishes the Inclination to Play Violent Video Games
Yashvin Seetahul, Tobias Greitemeyer
(2024)
Open Access | Times Cited: 1
Yashvin Seetahul, Tobias Greitemeyer
(2024)
Open Access | Times Cited: 1
Validation of the Gaming Skills Questionnaire: Gaming Skills Effects on Cognitive and Affective Functioning in Adolescence
Triantafyllia Zioga, Chrysanthi Nega, Πέτρος Ρούσσος, et al.
(2024)
Open Access | Times Cited: 1
Triantafyllia Zioga, Chrysanthi Nega, Πέτρος Ρούσσος, et al.
(2024)
Open Access | Times Cited: 1
Gaming motivation and well-being among Norwegian adult gamers: the role of gender and disability
Beate Wold Hygen, Christian Wendelborg, Bård Erlend Solstad, et al.
Frontiers in Medical Technology (2024) Vol. 6
Open Access | Times Cited: 1
Beate Wold Hygen, Christian Wendelborg, Bård Erlend Solstad, et al.
Frontiers in Medical Technology (2024) Vol. 6
Open Access | Times Cited: 1
<p>Dependencia a videojuegos como predictor de agresividad en adolescentes de Lima Este durante el confinamiento por la COVID-19</p>
Ines de Asís Domínguez Álvarez, Dilma Yañacc Pacuri, Segundo Salatiel Malca Peralta, et al.
Electronic Journal of Research in Educational Psychology (2024) Vol. 22, Iss. 62, pp. 195-212
Open Access | Times Cited: 1
Ines de Asís Domínguez Álvarez, Dilma Yañacc Pacuri, Segundo Salatiel Malca Peralta, et al.
Electronic Journal of Research in Educational Psychology (2024) Vol. 22, Iss. 62, pp. 195-212
Open Access | Times Cited: 1