
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A qualitative literature review of educational games in the classroom: the teacher’s pedagogical activities
Marjaana Kangas, Antti Koskinen, Leena Krokfors
Teachers and Teaching (2016), pp. 1-20
Closed Access | Times Cited: 97
Marjaana Kangas, Antti Koskinen, Leena Krokfors
Teachers and Teaching (2016), pp. 1-20
Closed Access | Times Cited: 97
Showing 1-25 of 97 citing articles:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 541
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 541
Teacher competencies in game-based pedagogy
Tuula Nousiainen, Marjaana Kangas, Jenni Rikala, et al.
Teaching and Teacher Education (2018) Vol. 74, pp. 85-97
Open Access | Times Cited: 152
Tuula Nousiainen, Marjaana Kangas, Jenni Rikala, et al.
Teaching and Teacher Education (2018) Vol. 74, pp. 85-97
Open Access | Times Cited: 152
A systematic literature review of teacher scaffolding in game-based learning in primary education
Liping Sun, Marjaana Kangas, Heli Ruokamo, et al.
Educational Research Review (2023) Vol. 40, pp. 100546-100546
Open Access | Times Cited: 24
Liping Sun, Marjaana Kangas, Heli Ruokamo, et al.
Educational Research Review (2023) Vol. 40, pp. 100546-100546
Open Access | Times Cited: 24
Principles for Advancing Game-Based Learning in Teacher Education
Aroutis Foster, Mamta Shah
Journal of Digital Learning in Teacher Education (2020) Vol. 36, Iss. 2, pp. 84-95
Closed Access | Times Cited: 63
Aroutis Foster, Mamta Shah
Journal of Digital Learning in Teacher Education (2020) Vol. 36, Iss. 2, pp. 84-95
Closed Access | Times Cited: 63
Primary school students' perceptions of scaffolding in digital game-based learning in mathematics
Liping Sun, Heli Ruokamo, Pirkko Siklander, et al.
Learning Culture and Social Interaction (2020) Vol. 28, pp. 100457-100457
Open Access | Times Cited: 61
Liping Sun, Heli Ruokamo, Pirkko Siklander, et al.
Learning Culture and Social Interaction (2020) Vol. 28, pp. 100457-100457
Open Access | Times Cited: 61
Evaluation of technology use in education: Findings from a critical analysis of systematic literature reviews
Jennifer W. M. Lai, Matt Bower
Journal of Computer Assisted Learning (2019) Vol. 36, Iss. 3, pp. 241-259
Closed Access | Times Cited: 60
Jennifer W. M. Lai, Matt Bower
Journal of Computer Assisted Learning (2019) Vol. 36, Iss. 3, pp. 241-259
Closed Access | Times Cited: 60
A systematic review of digital game‐based learning studies focusing on K‐12 educators
Nguyễn Ngọc Đan, Le Thai Bao Thien Trung, Nguyễn Thị Ngà, et al.
Review of Education (2025) Vol. 13, Iss. 1
Closed Access
Nguyễn Ngọc Đan, Le Thai Bao Thien Trung, Nguyễn Thị Ngà, et al.
Review of Education (2025) Vol. 13, Iss. 1
Closed Access
Kahoot! Gamification as an Instructional Technology
Natalie-Jane Howard
Advances in medical education, research, and ethics (AMERE) book series (2023), pp. 196-219
Closed Access | Times Cited: 14
Natalie-Jane Howard
Advances in medical education, research, and ethics (AMERE) book series (2023), pp. 196-219
Closed Access | Times Cited: 14
Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement
Md Imtiajul Alam, Lauren Malone, Larysa Nadolny, et al.
Journal of Computer Assisted Learning (2023) Vol. 39, Iss. 5, pp. 1436-1449
Open Access | Times Cited: 12
Md Imtiajul Alam, Lauren Malone, Larysa Nadolny, et al.
Journal of Computer Assisted Learning (2023) Vol. 39, Iss. 5, pp. 1436-1449
Open Access | Times Cited: 12
Teacher Motivational Scaffolding and Preschoolers’ Motivational Triggers in the Context of Playful Learning of Multiliteracy and Digital Skills
Briitta Ollonen, Marjaana Kangas
Early Childhood Education Journal (2024)
Open Access | Times Cited: 4
Briitta Ollonen, Marjaana Kangas
Early Childhood Education Journal (2024)
Open Access | Times Cited: 4
Understanding Determinants of Management Simulation Games Adoption in Higher Educational Institutions Using an Integrated Technology Acceptance Model/Technology–Organisation–Environment Model: Educator Perspective
Mirjana Pejić Bach, Maja Meško, Ana Marija Stjepić, et al.
Information (2025) Vol. 16, Iss. 1, pp. 45-45
Open Access
Mirjana Pejić Bach, Maja Meško, Ana Marija Stjepić, et al.
Information (2025) Vol. 16, Iss. 1, pp. 45-45
Open Access
“Gamificación" de la enseñanza para ciencia, tecnología, ingeniería y matemáticas: cartografía conceptual
Miguel Ángel Guzmán-Rivera, Alexandro Escudero-Nahón, Sandra Luz Canchola Magdaleno
Sinéctica Revista Electrónica de Educación (2020), Iss. 54
Open Access | Times Cited: 28
Miguel Ángel Guzmán-Rivera, Alexandro Escudero-Nahón, Sandra Luz Canchola Magdaleno
Sinéctica Revista Electrónica de Educación (2020), Iss. 54
Open Access | Times Cited: 28
Knowledge and planning among teachers integrating digital game-based learning into elementary school classrooms
Merav Hayak, Orit Avidov‐Ungar
Technology Pedagogy and Education (2023) Vol. 32, Iss. 2, pp. 239-255
Closed Access | Times Cited: 10
Merav Hayak, Orit Avidov‐Ungar
Technology Pedagogy and Education (2023) Vol. 32, Iss. 2, pp. 239-255
Closed Access | Times Cited: 10
A scoping review of game-based learning for mathematics teacher education
Jewoong Moon, Sheunghyun Yeo, Qi Si, et al.
International Journal of Mathematical Education in Science and Technology (2024), pp. 1-29
Closed Access | Times Cited: 3
Jewoong Moon, Sheunghyun Yeo, Qi Si, et al.
International Journal of Mathematical Education in Science and Technology (2024), pp. 1-29
Closed Access | Times Cited: 3
Teachers’ views on gameful practices – A scoping review
Borbála Bacsa-Károlyi, Anikó Fehérvári
Teaching and Teacher Education (2024) Vol. 150, pp. 104730-104730
Open Access | Times Cited: 3
Borbála Bacsa-Károlyi, Anikó Fehérvári
Teaching and Teacher Education (2024) Vol. 150, pp. 104730-104730
Open Access | Times Cited: 3
Affective patterns in serious games
Jan K. Argasiński, Paweł Węgrzyn
Future Generation Computer Systems (2018) Vol. 92, pp. 526-538
Closed Access | Times Cited: 31
Jan K. Argasiński, Paweł Węgrzyn
Future Generation Computer Systems (2018) Vol. 92, pp. 526-538
Closed Access | Times Cited: 31
Prevenção e enfrentamento da violência de gênero por meio de jogos educativos: uma revisão de escopo
Lucimara Fabiana Fornari, Rosa Maria Godoy Serpa da Fonseca
RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação (2019), Iss. 33, pp. 78-93
Open Access | Times Cited: 26
Lucimara Fabiana Fornari, Rosa Maria Godoy Serpa da Fonseca
RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação (2019), Iss. 33, pp. 78-93
Open Access | Times Cited: 26
Promoting the Sustainability of Artisanal Fishing through Environmental Education with Game-Based Learning
Antonio Torralba‐Burrial, Eduardo Dopico
Sustainability (2023) Vol. 15, Iss. 17, pp. 12905-12905
Open Access | Times Cited: 8
Antonio Torralba‐Burrial, Eduardo Dopico
Sustainability (2023) Vol. 15, Iss. 17, pp. 12905-12905
Open Access | Times Cited: 8
Teacher Implementation and the Impact of Game-Based Science Curriculum Materials
Christopher D. Wilson, Frieda Reichsman, Karen Mutch‐Jones, et al.
Journal of Science Education and Technology (2018) Vol. 27, Iss. 4, pp. 285-305
Closed Access | Times Cited: 24
Christopher D. Wilson, Frieda Reichsman, Karen Mutch‐Jones, et al.
Journal of Science Education and Technology (2018) Vol. 27, Iss. 4, pp. 285-305
Closed Access | Times Cited: 24
Lecturer professional identities in gamification: a socio-material perspective
Natalie-Jane Howard
Learning Media and Technology (2022) Vol. 48, Iss. 3, pp. 476-492
Open Access | Times Cited: 12
Natalie-Jane Howard
Learning Media and Technology (2022) Vol. 48, Iss. 3, pp. 476-492
Open Access | Times Cited: 12
A Scalable Architecture for the Dynamic Deployment of Multimodal Learning Analytics Applications in Smart Classrooms
Alberto Huertas Celdrán, José A. Ruipérez‐Valiente, Félix J. García Clemente, et al.
Sensors (2020) Vol. 20, Iss. 10, pp. 2923-2923
Open Access | Times Cited: 18
Alberto Huertas Celdrán, José A. Ruipérez‐Valiente, Félix J. García Clemente, et al.
Sensors (2020) Vol. 20, Iss. 10, pp. 2923-2923
Open Access | Times Cited: 18
Pedagogy, Partnership, and Collaboration: A Longitudinal, Empirical Study of Serious Educational Gameplay in Secondary Biology Classrooms
Georgia W. Hodges, J. Steve Oliver, Yoonsun Jang, et al.
Journal of Science Education and Technology (2021) Vol. 30, Iss. 3, pp. 331-346
Open Access | Times Cited: 15
Georgia W. Hodges, J. Steve Oliver, Yoonsun Jang, et al.
Journal of Science Education and Technology (2021) Vol. 30, Iss. 3, pp. 331-346
Open Access | Times Cited: 15
Developing Construct 2 application-based online puzzle in teaching Pancasila symbols during Covid-19 outbreak for first graders of elementary school
Ida Isti'anah, Nurul Istiq'faroh, Arie Widya Murni, et al.
AIP conference proceedings (2023) Vol. 2679, pp. 060009-060009
Closed Access | Times Cited: 4
Ida Isti'anah, Nurul Istiq'faroh, Arie Widya Murni, et al.
AIP conference proceedings (2023) Vol. 2679, pp. 060009-060009
Closed Access | Times Cited: 4
The Relationship between Users’ Behavior and Their Flow Experience in Gamified Systems
Wilk Oliveira, Juho Hamari, Seiji Isotani
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 319-341
Open Access | Times Cited: 4
Wilk Oliveira, Juho Hamari, Seiji Isotani
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 319-341
Open Access | Times Cited: 4
Developing and validating interoperable ontology-driven game-based assessments
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
Expert Systems with Applications (2024) Vol. 248, pp. 123370-123370
Open Access | Times Cited: 1
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
Expert Systems with Applications (2024) Vol. 248, pp. 123370-123370
Open Access | Times Cited: 1