
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The effects of digital game-based learning on children’s Chinese language learning, attention and self-efficacy
Yating Yu, Mengping Tsuei
Interactive Learning Environments (2022) Vol. 31, Iss. 10, pp. 6113-6132
Closed Access | Times Cited: 21
Yating Yu, Mengping Tsuei
Interactive Learning Environments (2022) Vol. 31, Iss. 10, pp. 6113-6132
Closed Access | Times Cited: 21
Showing 21 citing articles:
Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners
Gi‐Zen Liu, Jalil Fathi, Masoud Rahimi
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 4, pp. 1347-1364
Closed Access | Times Cited: 21
Gi‐Zen Liu, Jalil Fathi, Masoud Rahimi
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 4, pp. 1347-1364
Closed Access | Times Cited: 21
Game-based learning in early childhood education: a systematic review and meta-analysis
Manar Soud Alotaibi
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 14
Manar Soud Alotaibi
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 14
Self-regulated digital game-based vocabulary learning: motivation, application of self-regulated learning strategies, EFL vocabulary knowledge development, and their interplay
Ruofei Zhang, Di Zou, Gary Cheng
Computer Assisted Language Learning (2024), pp. 1-43
Closed Access | Times Cited: 12
Ruofei Zhang, Di Zou, Gary Cheng
Computer Assisted Language Learning (2024), pp. 1-43
Closed Access | Times Cited: 12
Research Trends and Hotspots of Digital Game-Based Vocabulary Learning (2008-2023)
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022
Lu Yang, Rui Li, Yu Zhou
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 3, pp. 1218-1230
Closed Access | Times Cited: 8
Lu Yang, Rui Li, Yu Zhou
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 3, pp. 1218-1230
Closed Access | Times Cited: 8
Learner engagement in digital game-based vocabulary learning and its effects on EFL vocabulary development
Ruofei Zhang, Di Zou, Gary Cheng
System (2023) Vol. 119, pp. 103173-103173
Closed Access | Times Cited: 13
Ruofei Zhang, Di Zou, Gary Cheng
System (2023) Vol. 119, pp. 103173-103173
Closed Access | Times Cited: 13
Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students’ learning performance and core competencies in labor support training
Ching‐Yi Chang, Hsiu‐Ju Jen, Jie Chi Yang
Interactive Learning Environments (2024), pp. 1-16
Closed Access | Times Cited: 5
Ching‐Yi Chang, Hsiu‐Ju Jen, Jie Chi Yang
Interactive Learning Environments (2024), pp. 1-16
Closed Access | Times Cited: 5
Gamifying language education: the impact of digital game-based learning on Chinese EFL learners
Shenghui Zhou
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 5
Shenghui Zhou
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 5
Learn biology using digital game-based learning: A systematic literature review
Risya Pramana Situmorang, Hadi Suwono, Munzil Munzil, et al.
Eurasia Journal of Mathematics Science and Technology Education (2024) Vol. 20, Iss. 6, pp. em2459-em2459
Open Access | Times Cited: 3
Risya Pramana Situmorang, Hadi Suwono, Munzil Munzil, et al.
Eurasia Journal of Mathematics Science and Technology Education (2024) Vol. 20, Iss. 6, pp. em2459-em2459
Open Access | Times Cited: 3
Behavioral Dynamics Analysis in Language Education: Generative State Transitions and Attention Mechanisms
Qi Zhang, Yiming Qian, Shanmin Gao, et al.
Behavioral Sciences (2025) Vol. 15, Iss. 3, pp. 326-326
Open Access
Qi Zhang, Yiming Qian, Shanmin Gao, et al.
Behavioral Sciences (2025) Vol. 15, Iss. 3, pp. 326-326
Open Access
Influence of digital game-based learning on social collaboration, problem-solving skills, and motivation: An integrative approach of expectancy-value theory and flow theory
Yingjun Pan, X Shao, Goodarz Shakibaei
Learning and Motivation (2025) Vol. 90, pp. 102123-102123
Closed Access
Yingjun Pan, X Shao, Goodarz Shakibaei
Learning and Motivation (2025) Vol. 90, pp. 102123-102123
Closed Access
Assessing the Effectiveness of Board Game-based Learning for Enhancing Problem-Solving Competency of Lower Secondary Students
Surawit Assapun, Phonraphee Thummaphan
International Journal of Instruction (2023) Vol. 16, Iss. 2, pp. 511-532
Open Access | Times Cited: 5
Surawit Assapun, Phonraphee Thummaphan
International Journal of Instruction (2023) Vol. 16, Iss. 2, pp. 511-532
Open Access | Times Cited: 5
Digital Tools in Language Learning: Optimizing Memory and Attention for College Students
Jia Gu
International Journal of Human-Computer Interaction (2024), pp. 1-11
Closed Access | Times Cited: 1
Jia Gu
International Journal of Human-Computer Interaction (2024), pp. 1-11
Closed Access | Times Cited: 1
“Dijital Oyun” ile İlgili Çalışmaların İncelenmesi: Bir Bibliyometrik Analiz
Büşra ERGİN, Esra ERGİN
TRT Akademi (2022) Vol. 7, Iss. 16, pp. 824-851
Open Access | Times Cited: 5
Büşra ERGİN, Esra ERGİN
TRT Akademi (2022) Vol. 7, Iss. 16, pp. 824-851
Open Access | Times Cited: 5
تصميم بيئة تعلم قائمة على الألعاب الرقمية وأثرها في تعزيز مهارات القراءة لدى طلاب المرحلة الابتدائية
ماجد إبراهيم احمد العسيري, د. فهد بن سليم سالم الحافظي
Journal of Arts Literature Humanities and Social Sciences (2024) Vol. 103
Open Access
ماجد إبراهيم احمد العسيري, د. فهد بن سليم سالم الحافظي
Journal of Arts Literature Humanities and Social Sciences (2024) Vol. 103
Open Access
A Systematic Review of Game Designs and Outcomes of Serious Games Targeting Different Groups in Language Learning
Yukun Hou
International Journal of Technology-Enhanced Education (2023) Vol. 2, Iss. 1, pp. 1-19
Open Access | Times Cited: 1
Yukun Hou
International Journal of Technology-Enhanced Education (2023) Vol. 2, Iss. 1, pp. 1-19
Open Access | Times Cited: 1
A meta-synthesis study in interactive learning environments: digital games in health education
Hacer Efe, Ünsal Umdu Topsakal
Interactive Learning Environments (2022) Vol. 32, Iss. 4, pp. 1319-1329
Closed Access | Times Cited: 2
Hacer Efe, Ünsal Umdu Topsakal
Interactive Learning Environments (2022) Vol. 32, Iss. 4, pp. 1319-1329
Closed Access | Times Cited: 2
A Systematic Review of Research on the use and Impact of Technology for Learning Chinese
Angelina Maksimova
International Journal on Cybernetics & Informatics (2022) Vol. 11, Iss. 4, pp. 67-78
Open Access | Times Cited: 1
Angelina Maksimova
International Journal on Cybernetics & Informatics (2022) Vol. 11, Iss. 4, pp. 67-78
Open Access | Times Cited: 1
A Systematic Review of Games for Learning Chinese
Angelina MAKSIMOVA
International Journal of Education (IJE) (2022) Vol. 10, Iss. 3, pp. 19-28
Open Access | Times Cited: 1
Angelina MAKSIMOVA
International Journal of Education (IJE) (2022) Vol. 10, Iss. 3, pp. 19-28
Open Access | Times Cited: 1
HierAct: a Hierarchical Model for Human Activity Recognition in Game-Like Educational Applications
Nur Keleşoğlu, Katarzyna Filus, Joanna Domańska
2021 IEEE International Conference on Big Data (Big Data) (2023), pp. 4802-4811
Closed Access
Nur Keleşoğlu, Katarzyna Filus, Joanna Domańska
2021 IEEE International Conference on Big Data (Big Data) (2023), pp. 4802-4811
Closed Access
Design and Production of Game-based Learning CAI Courseware for Primary School Chinese Literacy in the First Period
Xiaoxin Liu, Muhui Lin
(2023), pp. 203-208
Closed Access
Xiaoxin Liu, Muhui Lin
(2023), pp. 203-208
Closed Access