OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

“If I create a game I'll learn”: online game creation as a tool to promote learning skills of students with learning difficulties
Hagit Meishar‐Tal, Avital Kesler
Interactive Learning Environments (2021) Vol. 31, Iss. 5, pp. 3071-3082
Closed Access | Times Cited: 14

Showing 14 citing articles:

The effect of educational game design process on students’ creativity
Derman Bulut, Yavuz Samur, Zeynep Cömert
Smart Learning Environments (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 38

A study on the relationship between student' learning engagements and higher-order thinking skills in programming learning
Li Wei, Ji-Yi Huang, Cheng‐Ye Liu, et al.
Thinking Skills and Creativity (2023) Vol. 49, pp. 101369-101369
Closed Access | Times Cited: 29

Enhancing HOTS using Problem-Based Learning and Digital Game in the Context of Malaysian Primary School
Liew Chuang Tong, Mohd Shafie Rosli, Nor Shela Saleh
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 02, pp. 101-112
Open Access | Times Cited: 13

Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students
Meital Amzalag, Dorin Kadusi, Shimon Peretz
Journal of Educational Computing Research (2024) Vol. 62, Iss. 5, pp. 1209-1233
Closed Access | Times Cited: 2

Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms
Patricia Piedade, Isabel Neto, Ana Cristina Pires, et al.
(2024) Vol. 21, pp. 1-15
Closed Access | Times Cited: 1

Pengembangan gim kuis edukasi suplemen buku ajar pengantar dasar IPA berbasis website
R Rohmani, Berta Apriza, Yasinta Mahendra
JINoP (Jurnal Inovasi Pembelajaran) (2021) Vol. 7, Iss. 2, pp. 194-208
Open Access | Times Cited: 9

Digital Game Making and Game Templates Promotes Learner Engagement in Non-computing Based Classroom Teaching
Thomas Hughes‐Roberts, David Brown, Andrew Burton, et al.
Technology Knowledge and Learning (2023)
Closed Access | Times Cited: 3

Raising student motivation and interest in football through rich media platforms: the experience of China
Cheng Zhang
Interactive Learning Environments (2022) Vol. 32, Iss. 2, pp. 572-584
Closed Access | Times Cited: 3

Co-designing Digital Games Across the Boundary of Childhood and Youth
Martti Havukainen, Teemu H. Laine, Sini Kontkanen, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-19
Closed Access

Drivers and barriers to academic instructors’ willingness to adopt student-generated online quiz games as an assessment method
Hagit Meishar‐Tal, Meital Amzalag, Jenny Persi, et al.
Active Learning in Higher Education (2024)
Closed Access

A Framework for Analogue Game-modification Learning
Christian Paller
(2023), pp. 1-9
Closed Access | Times Cited: 1

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