
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy
Han‐Yu Sung, Gwo‐Jen Hwang
Interactive Learning Environments (2017) Vol. 26, Iss. 1, pp. 118-134
Closed Access | Times Cited: 59
Han‐Yu Sung, Gwo‐Jen Hwang
Interactive Learning Environments (2017) Vol. 26, Iss. 1, pp. 118-134
Closed Access | Times Cited: 59
Showing 1-25 of 59 citing articles:
Developing a gamified artificial intelligence educational robot to promote learning effectiveness and behavior in laboratory safety courses for undergraduate students
Qifan Yang, Li-Wen Lian, Jia‐Hua Zhao
International Journal of Educational Technology in Higher Education (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 43
Qifan Yang, Li-Wen Lian, Jia‐Hua Zhao
International Journal of Educational Technology in Higher Education (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 43
Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review
Mahmood H. Hussein, Siew Hock Ow, Loh Sau Cheong, et al.
IEEE Access (2019) Vol. 7, pp. 62465-62478
Open Access | Times Cited: 121
Mahmood H. Hussein, Siew Hock Ow, Loh Sau Cheong, et al.
IEEE Access (2019) Vol. 7, pp. 62465-62478
Open Access | Times Cited: 121
An individualized intervention approach to improving university students’ learning performance and interactive behaviors in a blended learning environment
Jiahua Zhang, Liu-cong Zou, Jiajia Miao, et al.
Interactive Learning Environments (2019) Vol. 28, Iss. 2, pp. 231-245
Closed Access | Times Cited: 97
Jiahua Zhang, Liu-cong Zou, Jiajia Miao, et al.
Interactive Learning Environments (2019) Vol. 28, Iss. 2, pp. 231-245
Closed Access | Times Cited: 97
Effects of applying a VR‐based two‐tier test strategy to promote elementary students’ learning performance in a Geology class
Shao‐Chen Chang, Ting‐Chia Hsu, W.W. Kuo, et al.
British Journal of Educational Technology (2019) Vol. 51, Iss. 1, pp. 148-165
Closed Access | Times Cited: 88
Shao‐Chen Chang, Ting‐Chia Hsu, W.W. Kuo, et al.
British Journal of Educational Technology (2019) Vol. 51, Iss. 1, pp. 148-165
Closed Access | Times Cited: 88
Effects of Scaffolding in Digital Game-Based Learning on Student’s Achievement: a Three-Level Meta-analysis
Zhihui Cai, Peipei Mao, Dandan Wang, et al.
Educational Psychology Review (2022) Vol. 34, Iss. 2, pp. 537-574
Closed Access | Times Cited: 64
Zhihui Cai, Peipei Mao, Dandan Wang, et al.
Educational Psychology Review (2022) Vol. 34, Iss. 2, pp. 537-574
Closed Access | Times Cited: 64
Gamification in education: A citation network analysis using CitNetExplorer
Ritesh Chugh, Darren Turnbull
Contemporary Educational Technology (2023) Vol. 15, Iss. 2, pp. ep405-ep405
Open Access | Times Cited: 20
Ritesh Chugh, Darren Turnbull
Contemporary Educational Technology (2023) Vol. 15, Iss. 2, pp. ep405-ep405
Open Access | Times Cited: 20
Incorporation of Collaborative Problem Solving and Cognitive Tools to Improve Higher Cognitive Processing in Online Discussion Environments
Sheng-Yi Wu
Journal of Educational Computing Research (2019) Vol. 58, Iss. 1, pp. 249-272
Closed Access | Times Cited: 45
Sheng-Yi Wu
Journal of Educational Computing Research (2019) Vol. 58, Iss. 1, pp. 249-272
Closed Access | Times Cited: 45
Developing English language learners’ oral production with a digital game-based mobile application
Zehua Wang, Feifei Han
PLoS ONE (2021) Vol. 16, Iss. 1, pp. e0232671-e0232671
Open Access | Times Cited: 34
Zehua Wang, Feifei Han
PLoS ONE (2021) Vol. 16, Iss. 1, pp. e0232671-e0232671
Open Access | Times Cited: 34
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study
Eyüp Yılmaz, Selma Yel, Mark D. Griffiths
Computers & Education (2022) Vol. 187, pp. 104548-104548
Open Access | Times Cited: 24
Eyüp Yılmaz, Selma Yel, Mark D. Griffiths
Computers & Education (2022) Vol. 187, pp. 104548-104548
Open Access | Times Cited: 24
Children’s social problem-solving skills in playing videogames and traditional games: A systematic review
Eyüp Yılmaz, Mark D. Griffiths
Education and Information Technologies (2023) Vol. 28, Iss. 9, pp. 11679-11712
Closed Access | Times Cited: 14
Eyüp Yılmaz, Mark D. Griffiths
Education and Information Technologies (2023) Vol. 28, Iss. 9, pp. 11679-11712
Closed Access | Times Cited: 14
Value-added digital game-based learning in K-12 science education: a systematic literature review
Mahmood H. Hussein, Nor Lisa Sulaiman, Omid Noroozi, et al.
Interactive Learning Environments (2025), pp. 1-35
Closed Access
Mahmood H. Hussein, Nor Lisa Sulaiman, Omid Noroozi, et al.
Interactive Learning Environments (2025), pp. 1-35
Closed Access
Use of Digital Games in Writing Education: An Action Research on Gamification
Mazhar Bal
Contemporary Educational Technology (2019) Vol. 10, Iss. 3, pp. 246-271
Open Access | Times Cited: 38
Mazhar Bal
Contemporary Educational Technology (2019) Vol. 10, Iss. 3, pp. 246-271
Open Access | Times Cited: 38
Active Learning via Problem-Based Collaborative Games in a Large Mathematics University Course in Hong Kong
Fridolin Sze Thou Ting, Wai Hung Lam, Ronnie H. Shroff
Education Sciences (2019) Vol. 9, Iss. 3, pp. 172-172
Open Access | Times Cited: 36
Fridolin Sze Thou Ting, Wai Hung Lam, Ronnie H. Shroff
Education Sciences (2019) Vol. 9, Iss. 3, pp. 172-172
Open Access | Times Cited: 36
A literature review of features and trends of technology-supported collaborative learning in informal learning settings from 2007 to 2018
Lanqin Zheng, Xuan Zhang, Juliana Fosua Gyasi
Journal of Computers in Education (2019) Vol. 6, Iss. 4, pp. 529-561
Closed Access | Times Cited: 35
Lanqin Zheng, Xuan Zhang, Juliana Fosua Gyasi
Journal of Computers in Education (2019) Vol. 6, Iss. 4, pp. 529-561
Closed Access | Times Cited: 35
Contextualized game-based intervention for digital literacy for the Pacific Islands
Pritika Reddy, Kaylash Chaudhary, Bibhya Sharma, et al.
Education and Information Technologies (2021) Vol. 26, Iss. 5, pp. 5535-5562
Open Access | Times Cited: 31
Pritika Reddy, Kaylash Chaudhary, Bibhya Sharma, et al.
Education and Information Technologies (2021) Vol. 26, Iss. 5, pp. 5535-5562
Open Access | Times Cited: 31
ML-Quest : a game for introducing machine learning concepts to K-12 students
S Selva Priya, Shubhankar Bhadra, Sridhar Chimalakonda, et al.
Interactive Learning Environments (2022) Vol. 32, Iss. 1, pp. 229-244
Closed Access | Times Cited: 19
S Selva Priya, Shubhankar Bhadra, Sridhar Chimalakonda, et al.
Interactive Learning Environments (2022) Vol. 32, Iss. 1, pp. 229-244
Closed Access | Times Cited: 19
Knowledge-construction behaviors in a mobile learning environment: a lag-sequential analysis of group differences
Zhong Sun, Chin‐Hsi Lin, Kaiyue Lv, et al.
Educational Technology Research and Development (2021) Vol. 69, Iss. 2, pp. 533-551
Closed Access | Times Cited: 25
Zhong Sun, Chin‐Hsi Lin, Kaiyue Lv, et al.
Educational Technology Research and Development (2021) Vol. 69, Iss. 2, pp. 533-551
Closed Access | Times Cited: 25
A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood
Rachel M. Flynn, Erica Kleinknecht, Ashley A. Ricker, et al.
International Journal of Child-Computer Interaction (2021) Vol. 30, pp. 100325-100325
Open Access | Times Cited: 25
Rachel M. Flynn, Erica Kleinknecht, Ashley A. Ricker, et al.
International Journal of Child-Computer Interaction (2021) Vol. 30, pp. 100325-100325
Open Access | Times Cited: 25
Individuals in a group: exploring engagement patterns via within-group configurations of role profiles and their impact on performance in collaborative problem solving
Xin Li, Wanqing Hu, Yanyan Li, et al.
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5836-5851
Closed Access | Times Cited: 9
Xin Li, Wanqing Hu, Yanyan Li, et al.
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5836-5851
Closed Access | Times Cited: 9
Exploring students’ acceptance of educational computer games from the perspective of learning strategy
Yong‐Ming Huang
Australasian Journal of Educational Technology (2018) Vol. 35, Iss. 3
Open Access | Times Cited: 31
Yong‐Ming Huang
Australasian Journal of Educational Technology (2018) Vol. 35, Iss. 3
Open Access | Times Cited: 31
Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors
Hui‐Chun Chu, Chun-Chieh Wang, Lin Wang
DOAJ (DOAJ: Directory of Open Access Journals) (2019)
Closed Access | Times Cited: 28
Hui‐Chun Chu, Chun-Chieh Wang, Lin Wang
DOAJ (DOAJ: Directory of Open Access Journals) (2019)
Closed Access | Times Cited: 28
Psychometrics evaluation of the university student engagement inventory in online learning among Arab students
Hamid Sharif Nia, João Marôco, Pardis Rahmatpour, et al.
BMC Nursing (2023) Vol. 22, Iss. 1
Open Access | Times Cited: 8
Hamid Sharif Nia, João Marôco, Pardis Rahmatpour, et al.
BMC Nursing (2023) Vol. 22, Iss. 1
Open Access | Times Cited: 8
Preservice science teachers’ emerging pedagogy of mobile game integration: a tale of two cohorts improvement study
Phattaraporn Pondee, Patcharin Panjaburee, Niwat Srisawasdi
Research and Practice in Technology Enhanced Learning (2021) Vol. 16, Iss. 1
Open Access | Times Cited: 19
Phattaraporn Pondee, Patcharin Panjaburee, Niwat Srisawasdi
Research and Practice in Technology Enhanced Learning (2021) Vol. 16, Iss. 1
Open Access | Times Cited: 19
The effect of educational mobile games on learning performance: a meta-analysis and research synthesis
Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, et al.
Interactive Learning Environments (2024), pp. 1-23
Closed Access | Times Cited: 2
Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, et al.
Interactive Learning Environments (2024), pp. 1-23
Closed Access | Times Cited: 2
“If I create a game I'll learn”: online game creation as a tool to promote learning skills of students with learning difficulties
Hagit Meishar‐Tal, Avital Kesler
Interactive Learning Environments (2021) Vol. 31, Iss. 5, pp. 3071-3082
Closed Access | Times Cited: 14
Hagit Meishar‐Tal, Avital Kesler
Interactive Learning Environments (2021) Vol. 31, Iss. 5, pp. 3071-3082
Closed Access | Times Cited: 14