OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A simulated learning environment of history games for enhancing players’ cultural awareness
Ju Ling Shih, Shun-Cian Jheng, Jia-Jiun Tseng
Interactive Learning Environments (2015) Vol. 23, Iss. 2, pp. 191-211
Closed Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

Evaluation of quality and personalisation of VR/AR/MR learning systems
Eugenijus Kurilovas
Behaviour and Information Technology (2016) Vol. 35, Iss. 11, pp. 998-1007
Closed Access | Times Cited: 80

The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study
Ioannis Paliokas, Stella Sylaiou
(2016), pp. 1-8
Closed Access | Times Cited: 77

Adding Culture to UX
Markos Konstantakis, George Caridakis
Journal on Computing and Cultural Heritage (2020) Vol. 13, Iss. 1, pp. 1-17
Closed Access | Times Cited: 59

Interacting with real-person non-player characters to learn history: development and playing behavior pattern analysis of a remote scaffolding-based situated educational game
Hung-Yu Chan, Shuwei Liu, Huei‐Tse Hou
Interactive Learning Environments (2023), pp. 1-21
Closed Access | Times Cited: 17

The effect of online learning in modern history education
Olga Malysheva, Елена Токарева, Larisa Orchakova, et al.
Heliyon (2022) Vol. 8, Iss. 7, pp. e09965-e09965
Open Access | Times Cited: 24

A model of heritage content to support the design and analysis of video games for history education
Laurence Hanes, Robert Stone
Journal of Computers in Education (2018) Vol. 6, Iss. 4, pp. 587-612
Open Access | Times Cited: 38

"Ask Sir Oliver Ingham": LLM-based Social Simulations for History Education
Kieun Park, Hyungwoo Song, S.-W. Seo, et al.
(2025), pp. 1-13
Closed Access

Exploring Cultural Heritage Using Augmented Reality Through Google’s Project Tango and ARCore
Gheorghe Daniel Voinea, Florin Gîrbacia, Cristian Postelnicu, et al.
Communications in computer and information science (2018), pp. 93-106
Open Access | Times Cited: 37

Empirical Evaluations of Interactive Systems in Cultural Heritage
Panayiotis Koutsabasis
International Journal of Computational Methods in Heritage Science (2017) Vol. 1, Iss. 1, pp. 100-122
Closed Access | Times Cited: 34

The Impact of Autonomy and Types of Informational Text Presentations in Game-Based Environments on Learning: Converging Multi-Channel Processes Data and Learning Outcomes
Daryn A. Dever, Roger Azevedo, Elizabeth B. Cloude, et al.
International Journal of Artificial Intelligence in Education (2020) Vol. 30, Iss. 4, pp. 581-615
Closed Access | Times Cited: 30

Differentiated instruction in digital video games: STEM teacher candidates using technology to meet learners’ needs
Mohammed Estaiteyeh, Isha DeCoito
Interactive Learning Environments (2023), pp. 1-15
Closed Access | Times Cited: 7

Using narrative-based contextual games to enhance language learning: A case study
Zhi Hong Chen, Howard Hao Jan Chen, Wan Jhen Dai
(2018) Vol. 21, Iss. 3, pp. 186-198
Closed Access | Times Cited: 20

A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors
Gwo‐Jen Hwang, Shu‐Yun Chien, Wen‐Shiang Li
British Journal of Educational Technology (2020) Vol. 52, Iss. 2, pp. 915-933
Closed Access | Times Cited: 13

Design of a virtual reality serious game for experiencing the colors of Dunhuang frescoes
Zhizheng Liu, Ding Chen, Chi Zhang, et al.
Heritage Science (2024) Vol. 12, Iss. 1
Open Access | Times Cited: 1

Digital Simulations and Games in History Education
Cory Wright‐Maley, John Lee, Adam Friedman
(2018), pp. 603-629
Closed Access | Times Cited: 11

Creating a DGBL integrating ARCS motivation theory with animation, narrative story, fun, and usability to enhance learning motivation and effectiveness
Kuang-Chung Hao
Interactive Learning Environments (2021) Vol. 31, Iss. 9, pp. 5698-5714
Closed Access | Times Cited: 8

Impacts of digital game-based flipped teaching approach on learning effectiveness of the students with different prior knowledge levels
Gwo‐Haur Hwang, Beyin Chen, Shih-Pei Chen
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5156-5173
Closed Access | Times Cited: 3

Simulated Learning Environments as an Interdisciplinary Option for Vocational Training: A Systematic Review
Sandra Liliana Navarro-Parra, Andrés Chiappe
Simulation & Gaming (2023) Vol. 55, Iss. 2, pp. 135-158
Closed Access | Times Cited: 3

Methods and Practices for Assessing the User Experience of Interactive Systems for Cultural Heritage
Vasiliki Nikolakopoulou, Panayiotis Koutsabasis
Advances in religious and cultural studies (ARCS) book series (2020), pp. 171-208
Closed Access | Times Cited: 8

Digital Characters in Cultural Heritage Applications
Spyros Vosinakis
International Journal of Computational Methods in Heritage Science (2017) Vol. 1, Iss. 2, pp. 1-20
Closed Access | Times Cited: 7

Applying constrained virtual environments to serious games for heritage
Laurence Hanes, Robert Stone
International Journal of Serious Games (2019) Vol. 6, Iss. 1, pp. 93-116
Open Access | Times Cited: 6

Serious Games Classification for Digital Heritage
Ioannis Paliokas
International Journal of Computational Methods in Heritage Science (2019) Vol. 3, Iss. 2, pp. 58-72
Closed Access | Times Cited: 6

The Use of Digital Characters in Interactive Applications for Cultural Heritage
Spyros Vosinakis
Advances in religious and cultural studies (ARCS) book series (2020), pp. 109-137
Closed Access | Times Cited: 6

Development of Virtual Reality (VR) as an Affordable Learning Method with Species of Nature
O. L. F. Gil, V. J. Cardozo
Lecture notes in computer science (2016), pp. 137-144
Open Access | Times Cited: 2

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