OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual Reality in Museums: Does It Promote Visitor Enjoyment and Learning?
Hamza Shahab, M. Sobirin Mohtar, Ezlika M. Ghazali, et al.
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 18, pp. 3586-3603
Closed Access | Times Cited: 31

Showing 1-25 of 31 citing articles:

‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’
Nirma Sadamali Jayawardena, Park Thaichon, Sara Quach, et al.
Journal of Business Research (2023) Vol. 160, pp. 113739-113739
Closed Access | Times Cited: 91

Interactive and Immersive Digital Representation for Virtual Museum: VR and AR for Semantic Enrichment of Museo Nazionale Romano, Antiquarium di Lucrezia Romana and Antiquarium di Villa Dei Quintili
Fabrizio Banfi, Mara Pontisso, Francesca Romana Paolillo, et al.
ISPRS International Journal of Geo-Information (2023) Vol. 12, Iss. 2, pp. 28-28
Open Access | Times Cited: 23

Immersive Museums in the Digital Age: Exploring the Impact of Virtual Reality on Visitor Satisfaction and Loyalty
Gengrui Li, Shihua Lin, Tian Ya-li
Journal of the Knowledge Economy (2024)
Closed Access | Times Cited: 9

Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review
Yifei Li, Mohd Kamal Othman
Computers in Human Behavior (2024) Vol. 155, pp. 108167-108167
Open Access | Times Cited: 9

A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience
Christina Tsita, Maya Satratzemi, Alexandros Pedefoudas, et al.
Heritage (2023) Vol. 6, Iss. 5, pp. 4134-4172
Open Access | Times Cited: 13

Envisaging AR travel revolution for visiting heritage sites: A mixed-method approach
Pratibha Singh, Mahak Sharma, Tuğrul Daim
Technology in Society (2023) Vol. 76, pp. 102439-102439
Closed Access | Times Cited: 13

Virtual Reality-360° vs. Screen-360° Medium and Ecological vs. Recreational Story Type Impact on Sustainable Travel Intention
Manju Meenakshy, Vartika Chaudhary, Amit Kumar, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-15
Closed Access

Consumer responses to 3D experiences: the role of enjoyment, surprise, and augmentation quality
Simoni F. Rohden, Dmitry Subbotin, Lélis Balestrin Espartel
Journal of Marketing Analytics (2025)
Closed Access

Walking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation
Yu-Tung Kuo, Esteban García Bravo, David Whittinghill, et al.
International Journal of Human-Computer Interaction (2023), pp. 1-22
Closed Access | Times Cited: 10

The impact of sound and immersive experience on learners when using virtual reality and tablet: A mixed‐method study
Regina Kaplan‐Rakowski, Deborah Cockerham, Richard E. Ferdig
British Journal of Educational Technology (2023) Vol. 55, Iss. 4, pp. 1560-1582
Closed Access | Times Cited: 7

Evaluating the Impact of XR on User Experience in the Tomato Industrial Museum “D. Nomikos”
Stella Sylaiou, Panagiotis Dafiotis, Christos Fidas, et al.
Heritage (2024) Vol. 7, Iss. 3, pp. 1754-1768
Open Access | Times Cited: 2

The influence of virtual reality on the experience of religious cultural heritage content
Kyunghwa Hwang, M. Claudia tom Dieck, Timothy Jung, et al.
Internet Research (2023) Vol. 34, Iss. 4, pp. 1198-1218
Open Access | Times Cited: 6

Generation Z's attitudes toward virtual tourism: the impact of implicit and explicit attitudes
Paula Rodrigues, Ana Sousa, Ana Pinto Borges
EuroMed Journal of Business (2023) Vol. 19, Iss. 1, pp. 21-45
Closed Access | Times Cited: 6

Toward museum transformation: From mediation to social media-tion and fostering omni-visit experience
Hajer Kéfi, Ekaterina Besson, Yue Zhao, et al.
Information & Management (2023) Vol. 61, Iss. 1, pp. 103890-103890
Open Access | Times Cited: 6

The Methodology of Virtualizing Sculptures and Drawings: A Case Study of the Virtual Depot of the Gallery of Matica Srpska
Miloš Obradović, Snežana Mišić, Ivana Vasiljević, et al.
Electronics (2023) Vol. 12, Iss. 19, pp. 4157-4157
Open Access | Times Cited: 5

The Application and Exploration of Data Visualization Technology in Artistic Expression and Exhibition
Jianfei Wang
Deleted Journal (2024) Vol. 20, Iss. 6s, pp. 135-144
Open Access | Times Cited: 1

Enhancing HBIM-to-VR workflows: Semi-automatic generation of virtual heritage experiences using enriched IFC files
Jacopo Fiorenza, Nicola Rimella, Davide Calandra, et al.
Digital Applications in Archaeology and Cultural Heritage (2024), pp. e00391-e00391
Open Access | Times Cited: 1

AI and XR (AIXR) Marketing in Industry 5.0 or Society 5.0
Osman Koroglu
Emerald Publishing Limited eBooks (2023), pp. 83-100
Closed Access | Times Cited: 2

Analysis of the user experience (On site vs. Virtual Reality) through biological markers and cognitive tests in museums: the case of Museo Cristo de la Sangre (Murcia, Spain)
Rafael Melendreras Ruíz, Paloma Sánchez Allegue, María Teresa Marín Torres, et al.
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access

A Virtual Language Museum for Developing English Critical Listening and Creative Writing Skills of Postgraduate Students and their Attitudes towards Cultural Diversity
Dr.Heba Mustafa Abdullah
Journal of Research in Curriculum Instruction and Educational Technology (2024) Vol. 10, Iss. 2, pp. 93-116
Open Access

Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet
Roberta Spallone, Fabrizio Lamberti, Johannes Auenmüller, et al.
(2024), pp. 141-159
Closed Access

Effect of students’ deep learning in virtual venue environment: a meta-analysis based on 45 experiments and quasi-experiments at home and abroad
Xinyi Wu, Xiaohui Chen, Xingyang Wang, et al.
Education and Information Technologies (2024)
Closed Access

Exploring the Impact of Virtual Reality on Painting Appreciation
Chih‐Long Lin, Yen-Yu Kang
Applied Sciences (2024) Vol. 14, Iss. 16, pp. 7335-7335
Open Access

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