OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Comparison of Eye-Based and Controller-Based Selection in Virtual Reality
Wenjun Hou, Xiao-lin Chen
International Journal of Human-Computer Interaction (2020) Vol. 37, Iss. 5, pp. 484-495
Closed Access | Times Cited: 29

Showing 1-25 of 29 citing articles:

A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces
Uta Wagner, Mathias N. Lystbæk, Pavel Manakhov, et al.
(2023), pp. 1-15
Open Access | Times Cited: 37

Gaze Inputs for Targeting: The Eyes Have It, Not With a Cursor
Ajoy S. Fernandes, Immo Schütz, T. Scott Murdison, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-19
Open Access

May The Force be With You: Cloning Distant Objects to Improve Medium-Field Interactions in Augmented Reality
Danish Nisar Ahmed Tamboli, Rohith Venkatakrishnan, Roshan Venkatakrishnan, et al.
(2025), pp. 472-482
Closed Access

Design recommendations for voluntary blink interactions based on pressure sensors
Lin-Han Fan, Wei-Chi Huang, Xue-Qi Shao, et al.
Advanced Engineering Informatics (2024) Vol. 61, pp. 102489-102489
Closed Access | Times Cited: 2

HCI Research and Innovation in China: A 10-Year Perspective
Yuanchun Shi, Xin Yi, Liang Chen, et al.
International Journal of Human-Computer Interaction (2024) Vol. 40, Iss. 8, pp. 1799-1831
Closed Access | Times Cited: 2

Action capture and VR interactive system for online experimental teaching
Gang Hao, Ling Cao
Entertainment Computing (2024) Vol. 50, pp. 100669-100669
Closed Access | Times Cited: 2

Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
Wenge Xu, Xuanru Meng, Kangyou Yu, et al.
(2022), pp. 131-140
Open Access | Times Cited: 12

MEinVR: Multimodal interaction techniques in immersive exploration
Ziyue Yuan, Shuqi He, Yu Liu, et al.
Visual Informatics (2023) Vol. 7, Iss. 3, pp. 37-48
Open Access | Times Cited: 6

Designing Gaze-Based Interactions for Teleoperation: Eye Stick and Eye Click
Jiaye Cai, Xianliang Ge, Yu Tian, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 10, pp. 2500-2514
Closed Access | Times Cited: 5

Enhancing Fixation and Pursuit: Optimizing Field of View and Number of Targets for Selection Performance in Virtual Reality
Xiaojiao Chen, Xiaoteng Tang, Yonghao Chen, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access | Times Cited: 1

Evaluating Target Expansion for Eye Pointing Tasks
Xinyong Zhang
Interacting with Computers (2024) Vol. 36, Iss. 4, pp. 209-223
Closed Access | Times Cited: 1

Looking in Depth: Targeting by Eye and Controller Input for Multi-Depth Target Placement
Ajoy S. Fernandes, T. Scott Murdison, Michael J. Proulx
International Journal of Human-Computer Interaction (2024), pp. 1-16
Open Access | Times Cited: 1

Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements
Difeng Yu, Tilman Dingler, Eduardo Velloso, et al.
ACM Computing Surveys (2024)
Open Access | Times Cited: 1

Interacting with Virtual Reality with a Controller Instead of the Body Benefits Performance and Perceptions
Cheryl I. Johnson, Daphne E. Whitmer, Jacob Entinger, et al.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2022) Vol. 66, Iss. 1, pp. 1294-1298
Closed Access | Times Cited: 6

Modeling the gaze point distribution to assist eye-based target selection in head-mounted displays
Ting Lei, Jing Chen, Chen Ji-xiang, et al.
Neural Computing and Applications (2023) Vol. 35, Iss. 36, pp. 25069-25081
Closed Access | Times Cited: 3

Research on Ideological and Political Practice Teaching based on VR technology in the Information Age
Luyan Pan
Applied Mathematics and Nonlinear Sciences (2023) Vol. 9, Iss. 1
Open Access | Times Cited: 2

Assessment of user-interaction strategies for neurosurgical data navigation and annotation in virtual reality
Owen Hellum, Marta Kersten‐Oertel, Yiming Xiao
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 1345-1355
Closed Access | Times Cited: 3

Virtual Reality-based Visualization of Optical Illusion in the Art and Design Field
Xiaozhou Huang
Applied Mathematics and Nonlinear Sciences (2024) Vol. 9, Iss. 1
Open Access

Virtual Reality and Charitable Giving: The Influence of Space, Presence, and Attention
Ilia Gugenishvili, Anna-Greta Nyström
VOLUNTAS International Journal of Voluntary and Nonprofit Organizations (2024)
Open Access

Evaluating the performance of gaze interaction for map target selection
Changbo Zhang, Hua Liao, Jinhua Meng
Cartography and Geographic Information Science (2024) Vol. 52, Iss. 1, pp. 82-102
Closed Access

Options Matter: Exploring VR Input Fatigue Reduction
Michael G. Wilson, Levi Scully, Vinh Le, et al.
Advances in intelligent systems and computing (2024), pp. 281-287
Closed Access

Actively Viewing the Audio-Visual Media: An Eye-Controlled Application for Experience and Learning in Traditional Chinese Painting Exhibitions
Xiaojiao Chen, Xin Ge, Qiang Wu, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-29
Closed Access

The Trail Making Test in Virtual Reality (TMT-VR): The Effects of Interaction Modes and Gaming Skills on Cognitive Performance of Young Adults
Evgenia Giatzoglou, Panagiotis Vorias, Ryan Kemm, et al.
Applied Sciences (2024) Vol. 14, Iss. 21, pp. 10010-10010
Open Access

Free-Hand Input and Interaction in Virtual Reality Using a Custom Force-Based Digital Thimble
Tafadzwa Joseph Dube, Ahmed Sabbir Arif
Applied Sciences (2024) Vol. 14, Iss. 23, pp. 11018-11018
Open Access

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